Map Audit Project: Boosted Player Count (BPC) Layers

Suggestions from our community members for PR:BF2. Read the stickies before posting.
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by drs79 »

I agree that the asset count shouldn't be increased all that much.

Though with the 128 players I do hope to see more 3 man tanks, less hopping out of tanks to automatically quiet them, more mechanized infantry, and all around more infantry in itself especially on usually asset heavy maps like kashan.

I would like to personally see the Fixed Wing Aircraft assortment increased by 2.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by badmojo420 »

spawncaptain wrote:No no no, Strykers belong to a Stryker Brigade Combat Team (SBCT) while Bradleys and Abrams are used in a Heavy Brigade Combat Team (HBCT). Two BCTs on a single map? Please not.

Edit: See wiki for the details
That would be worth discussing if PR had all the Stryker variants at their disposal. Even then, it's pretty minor, the US Army does operate both the Stryker and Bradley. And PR is supposed to be set in the future a bit.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by killonsight95 »

DRS... you want 8 jets flying around a 4km map?
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Brainlaag »

killonsight95 wrote:DRS... you want 8 jets flying around a 4km map?
Epic Air-battles much?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Rudd »

I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
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mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by mati140 »

[R-DEV]Rudd wrote:I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
Reomove bombs from fighters then - they would be only for escort. I like this idea, having a wingman would be much more realistic and immersive then flying solo.

Also add more flares and, for God sake, make some delay between missle launches to avoid that damn sidewinder spam! What about 1 missile every 3-5s?

About Bracuda layout, as it's defensive map I think that assets for attacking team (USMC) should spawn in 20 minutes while chinese ones should spawn in 10 minutes. it would give defending team some time to set up defensive perimeter.

Also attacking team should have it's commander UAV available in 10 m so they can plan their assault. Of course if chinese will have time to set up defenses then US should have more tickets and more attack assets (Cobras? Maybe Harriers?).
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Brainlaag »

[R-DEV]Rudd wrote:I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
It was actually a joke at max I would add 1 jet (bomber or fighter) to each side. Like having 2 bombers and 1 fighter, or the other way around.

Anyway thinking about OPs statement, is it possible to add like a "no-rush" shield so that people can't leave mainbase/carrier/whatever in the first 5-10 min into the game, so everyone can organize kit-wise, transport and have a proper briefing? And also adjust the amount.
Ex. Op. Barracuda, US gets 10min delay and PLA 8min, so that they can kinda dig in for defense.

Also matis dealy for the Sidwinder idea sounds nice.

Just throwing out some stuff which came to my mind while typing :D
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by SGT.Ice »

More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Brainlaag »

SGT.Ice wrote:More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.
But it doesn't fit reality in any manner.
Rudd
Retired PR Developer
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Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Rudd »

I think it best to continue the discussion under the assumption that what weapons carried by various assets will remain the same as now.
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Jafar Ironclad »

Aye. I've been thinking a bit about rebalancing air assets for boosted player counts, specifically jets as they are (with the exception of the two seaters) among the few remaining one-man destruction engines left in the game (granted, requires a good spotter for best results, but one good pilot in the seat of that Eurofighter and the opponent is in for a world of hurt).

Personally, I think the best way to pull this off, using Kashan's jet layer as an example:
-Have two fighter jets spawn, each on the 20 minute timer.
-Have a single ground-attack plane spawn, spawning on the TEN minute timer.

Thoughts?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by killonsight95 »

no more jets...
jets, imo, are gameplay ruiners. I'd rather have more area atatcks than more jets.
Jets fly around the map bassically invunerble except to each other, even AA can't really fight them effectivly.
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Wo0Do0
Posts: 103
Joined: 2009-03-23 22:04

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Wo0Do0 »

Brainlaag wrote:But it doesn't fit reality in any manner.
fitting reality doesn't balance the game.....

I agree with disabling bombs for jets, it forces the jets to play more of an accurate role congruent with "IRL". (happy?)
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Map Audit Project: Boosted Player Count (BPC) Layers

Post by Brainlaag »

yujie900 wrote:fitting reality doesn't balance the game.....

I agree with disabling bombs for jets, it forces the jets to play more of an accurate role congruent with "IRL". (happy?)
How do you wanna balance jets fights on 4x4 maps. Its a matter of luck more than skills and adding more jets will just increase the factor luck, of whos gonna hit whom first.

If they add any more jets, then I agree with your idea to prevent constant rain of bombs on the ground forces but I wouldn't change anything with only 2 jets (one bomber one fighter) per side.
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