Following both the BF2E and Rhino's road tutorials, I've been trying to set up roads and intersections and have run into a small but annoying problem.
All of the roads I've drawn out with splines running in one direction (East to west) are fine, but the roads that are running north to south have a weird issue where the edges will vary in an odd oscilating wave pattern, in different degrees. The geometry of the road will vary between two spline points, making it difficult to line up with the intersections and aesthetically too messy for an otherwise neat and organized city street plan.

The frequency of the "waves" gets higher the closer two spline points are together, so I can almost make the road straight on the longer stretches of road, but when I have intersections close together, there's only so much I can do.

I've tried changing different variables, I've tried starting a spline out east to west and then moving it north to south, but to no avail. I'm really stumped here
Note that I have neither applied the roads to the terrain, nor have I tried viewing in game.
Also I get the following errors in the console every time I save the road settings:
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!
TBM: Something is strange with this final road!!
TBM: Some polygones are probably not correctly clipt!
TBM: Some polygones are probably not correctly clipt!


