Burst fire sucks **** in PR and i've analyzed it a lot after being active in the game for a year and a half. Its
horrible the bullets spread way to much and Mike your first post pretty much sums it up
Mikemonster wrote:As per the title really.. At extreme close range you usually get one or two hits but the low calibre means that only a lucky headshot will actually drop the enemy. In the meanwhile they will kill you and then use your patch and their patch and run off merrily on their way.
I originally thought that Burst was used by soldiers to hit running targets at ranges of about 50 metres. But in PR more often than not the first bullet will hit and the next two will beautifully frame the enemy soldier but harmlessly whizz past him. Then on the next burst you are even less accurate. I find I am actually guaranteed only one hit even after full settle time, which makes the whole thing pointless because I could fire two quick shots instead and actually stand to kill the enemy.
I understand there is a theory of 'get more lead in the air' vs aimed shots, but in PR it is either a hit or a miss. And with burst it's usually one hit and two [close] misses. The enemy won't flinch as you miss him and it won't spoil his aim.
In CQB it is a total joke.. as mentioned if you don't get a headshot you are screwed, because they can just hold the trigger in in full auto and chainsaw you.
Anyone else find this? I just hate those silly guns. And on the ironsights M16 the end sight is really really thick, cartoonish even.
I have no idea how anyone feels the burst is ok in PR. Im not saying it doesn't work at all but its extremely random and ineffective. Unless you spam a bunch of shots most of the time in CQC your screwed and even then your pwned in the face by the enemy who can fire MORE accurate and more powerful shots at that.
It only works at all within extreme range of <30 M over that its basic useless unless you sit there and try to recoil adjust then maybe the deviation will score a lucky hit. Let me ask you this though is there ever time to recoil adjust when you encounter enemy in CBC? No, when you see a enemy in a quick scenario around the corner you can't always sit there and use the effort to recoil compensate so guess what, in most cases you've lost.
It wouldn't be a problem if the burst was actually accurate due to its low damage meaning
3 shots to drop a armored target 2 for an insurgent. However, most of the time with a burst fired your lucky to land 1 at all or 2 if it is extreme luck so the enemy just drops you quick.
Heck you can even be strafed shot by guys with AKs but oh no that's impossible with the M16 family all you'll do is firecracker all around the guy while you get pwned in the face, heck you miss burst shots sitting there settled half the time.
In my experience, other than the QBZ which seems to be fairly reliable in CQC, all the 5.56 guns on auto have wierd spread for some reason and suck for CQC, including the L85 and C7, which are rediculous the AK works much better and has a tighter grouping of bullets it would seem.
And don't tell me the whole deviation story, I know the guns all have the same deviation but there is different reactions with each, I actually have tried to tweak the deviation code to experiment with guns on auto especially the M16 so please don't even go there.
And off topic the M4 iron is exactly what you said it to be I have no idea why they just don't use the M16 iron which is a lot better.