Project Reality: BF2 v0.96 Map Overviews

Project Reality announcements and development highlights.
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Robskie
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Robskie »

What do the changes in Ramiel mean?
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Shovel
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Shovel »

Fallujah minimap is different! has it finally been fixed?
Last edited by AFsoccer on 2011-07-05 21:58, edited 2 times in total.
Shovel009
AFsoccer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by AFsoccer »

Shovel wrote:Fallujah minimap is different! has it finally been fixed?
Yes, Fallujah West received a lot of optimization and the minimap was updated.
kingofthreads
Posts: 43
Joined: 2009-11-16 06:27

Re: Project Reality: BF2 v0.96 Map Overviews

Post by kingofthreads »

no helicopters on qwai river? my hopes of blasting chinese armor with hellfire missiles....are shattered.
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Curry »

[R-DEV]AFsoccer wrote:Yes, Fallujah West received a lot of optimization and the minimap was updated.
is the USMC main DoD in the INF layout fixed?

Curry.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Project Reality: BF2 v0.96 Map Overviews

Post by NyteMyre »

Image

I guess we wont see alot of fighting in the SW corner of the map, who looks the most interesting
Stealthgato
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Stealthgato »

Lack of new assets makes me sadface. Hope it doesn't take as long for them to come out.
Rudd
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

I was pretty sure that this thread was caleld map overviews stealth...
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mockingbird0901
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by mockingbird0901 »

They stated in the OP that more news is to come next week.
And I'll quote it again:
We have decided not to add much new content
That, in my book, means that there is some.
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Stealthgato
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Stealthgato »

Yeah, sorry, was a bit too early to say that, it has been said the new PKM and BMPs won't make it so I just drew my own conclusions.
dtacs
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by dtacs »

NyteMyre wrote:Image

I guess we wont see alot of fighting in the SW corner of the map, who looks the most interesting
Actually, we will since many flags overlap in order to have them feature each round.

Image

Can see about 4/5 flags in Zhouyingcun.
AFsoccer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by AFsoccer »

dtacs is correct. :) Some of the flags that are marked with a simple "X" on the overview are actually many flags, but since it's the same basic location, one "X" sufficiently marks the spot. Don't worry, you'll see plenty of the city and power plant.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Robskie »

Calm me a noob. DO IT.

But whats the difference between the USMC and the army for Ramiel?
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crot
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by crot »

Nebsif wrote:As in?:
"We have decided not to add much new content and focus on the current bugs of 0.95 for this release. ;)
It can be frustating (even for us developers) not to have new toys/places to play with, but optmization and map fixing was really needed.
BMPs (as well as a lot of new vehicles) will be added on 0.96+"

Like.. a bug fix patch that takes longer to release than a huuuuge patch full of new stuff?
So far: No PKM, no BMPs, no 128, 1 (good) map removed and 1 map added.
I must look like a whiny, unthankful prick you Devs owe nothing to, and that's true but im also disappoint!
I was really hoping for 128 support to get me back to PR, dont care too much for new new toys, they get old fast.
I dont know, I'm still glad its a bug fix and glad they devoted so much time to it. I am personally tired of getting CTD when my machine is more than capable to run arma 2 on high and getting my tank destroyed just for hitting a freaking table on Gaza Beach.

EDIT
Last edited by crot on 2011-07-06 02:31, edited 2 times in total.
ShockUnitBlack
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by ShockUnitBlack »

M16s 'stead of M4s, etc other small-arms, AAVPs, LAVs, Hueys/Cobras.
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Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rudd »

Robskie wrote:
But whats the difference between the USMC and the army for Ramiel?
that one was put in mostly for a bit of fun iirc, but there are some differences which create slightly different gameplay

its not like its replacing a previous superhot popular 32 layer :)
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AfterDune
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by AfterDune »

Ramiel, Map Overviews: Insurgency Alternative and Insurgency Standard both say "Insurgency Alternative" on the image :o .
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pfhatoa
Posts: 917
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by pfhatoa »

[R-DEV]Rudd wrote:just so you know...the person that removed is the person who made it.

Though I don't think it'll be gone forever
I remember. Still sad as I liked it a lot. Hopefully I'll see it again some sunny day.
FlamingSoul
Posts: 41
Joined: 2009-03-04 12:42

Re: Project Reality: BF2 v0.96 Map Overviews

Post by FlamingSoul »

PLEASE GIVE US BACK OLD POPULAR MAPS LIKE EJOD, GHOST TRAIN...
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Brainlaag
Posts: 3923
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Re: Project Reality: BF2 v0.96 Map Overviews

Post by Brainlaag »

FlamingSoul wrote:PLEASE GIVE US BACK OLD POPULAR MAPS LIKE EJOD, GHOST TRAIN...
...uuuhhh...eeehh...meh wont even take the time to answer to this.
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