Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

re: Project Reality: BF2 v0.96 Features List

Post by Predator.v2 »

No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..

Edit:
Some other questions:

-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?

Thanks in advance!
Last edited by Predator.v2 on 2011-07-09 13:53, edited 1 time in total.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

re: Project Reality: BF2 v0.96 Features List

Post by DankE_SPB »

Is that a hint about 0.97+?
Obviously not.
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

re: Project Reality: BF2 v0.96 Features List

Post by Nitneuc »

This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
Many thanks to everyone involved in the making of the best videogaming experience ever !
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

re: Project Reality: BF2 v0.96 Features List

Post by dtacs »

AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.
Good stuff. Best change from the version IMO.

Shame to see that the 2 seconds OOB time hasn't been fixed on Fallujah. And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
Last edited by dtacs on 2011-07-09 13:57, edited 1 time in total.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

re: Project Reality: BF2 v0.96 Features List

Post by mockingbird0901 »

Much win here.
Just one single question, did you fix the landing gear of the kiowa?
Couldn't find it sort of, though you did give me this..
[R-DEV]AncientMan wrote: Fixed Kiowa spring sounds
So I'm a bit confused here.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
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Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

re: Project Reality: BF2 v0.96 Features List

Post by Ford_Jam »

dtacs wrote:AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Blackhawk guns are fixed! No more dpdpdpdpdppdpdpdopdodpdopddpdpd
Hauteclocque
Retired PR Developer
Posts: 3312
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re: Project Reality: BF2 v0.96 Features List

Post by Hauteclocque »

Nitneuc wrote:This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
It's working like the Hellfire on the Cobra. ;) (Copilot firing them)
dtacs wrote:And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.
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Rudd
Retired PR Developer
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re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.
yes unfortunately it looked really awesome and unique, however it simply hadn't had any of the require setup done to it before being added to the modfiles, its colmesh was so complex that it lagged the server out when someone got in, requiring alot of work.
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

re: Project Reality: BF2 v0.96 Features List

Post by ChallengerCC »

Awesome, cool, epic. But can we call it long awaiting hotfix or update ?
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Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

re: Project Reality: BF2 v0.96 Features List

Post by Yrkidding »

Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
sell
Posts: 371
Joined: 2010-02-05 10:05

re: Project Reality: BF2 v0.96 Features List

Post by sell »

to bad wanda shan isn't in pr any more with the next patch...
K4on
Retired PR Developer
Posts: 5055
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re: Project Reality: BF2 v0.96 Features List

Post by K4on »

it this really the full changelog? i thought there are some more bugfixes...
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

re: Project Reality: BF2 v0.96 Features List

Post by dtacs »

Yrkidding wrote:Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

re: Project Reality: BF2 v0.96 Features List

Post by Kain888 »

sell wrote:to bad wanda shan isn't in pr any more with the next patch...
I consider it a major step backward in PR quality level. :( The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well. :(

Other than that changes seems to be nice, I like the small ones the best, especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
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Brainlaag
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re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

dtacs wrote:Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.
Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.
Kain888 wrote:...... especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
Same concern right here
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

re: Project Reality: BF2 v0.96 Features List

Post by mockingbird0901 »

[R-DEV]Hauteclocque wrote:It's working like the Hellfire on the Cobra. ;) (Copilot firing them)
So then it's free view on 1, 2 is FLIR, and 3 and 4 is the Hellfire, LG and LT?
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

re: Project Reality: BF2 v0.96 Features List

Post by Shovel »

Looks awesome! Canadian forces on Kokan will be interesting. 60 flares on transport choppers!! Woot!

*Copies wanda shan to desktop*
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

re: Project Reality: BF2 v0.96 Features List

Post by Zoddom »

Wanda Shan removed????? NOOO it was my favourite map :(

edit:
i hope the Tiger landing gear is fixed now, and not changed unrealistically... to something else
Last edited by Zoddom on 2011-07-09 15:44, edited 1 time in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

re: Project Reality: BF2 v0.96 Features List

Post by dtacs »

Kain888 wrote:I consider it a major step backward in PR quality level. :( The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well. :(
Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.

And for the record if you do your research, you'll notice that it was the actual maps problems which had it removed, not the fact that it was 4km..Shijia is easily the most well developed map with an incredible attention to detail on par with Fallujah and Muttrah. Honestly, I don't ever see it being removed from the mod.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

re: Project Reality: BF2 v0.96 Features List

Post by Stealthgato »

Added Kiowa with AGM114 Hellfire rack (US Army)
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