Project Reality: BF2 v0.96 Features List
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
re: Project Reality: BF2 v0.96 Features List
No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..
Edit:
Some other questions:
-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?
Can you tell us, what have been the "original" magnification on all the changed weapons?
-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?
-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?
Thanks in advance!
The gunner still cant drop any bombs without destroying the own plane..
Edit:
Some other questions:
-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?
Can you tell us, what have been the "original" magnification on all the changed weapons?
-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?
-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?
Thanks in advance!
Last edited by Predator.v2 on 2011-07-09 13:53, edited 1 time in total.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
re: Project Reality: BF2 v0.96 Features List
Obviously not.Is that a hint about 0.97+?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Nitneuc
- Posts: 490
- Joined: 2007-09-16 08:39
re: Project Reality: BF2 v0.96 Features List
This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
Many thanks to everyone involved in the making of the best videogaming experience ever !
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
re: Project Reality: BF2 v0.96 Features List
AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Shame to see that the 2 seconds OOB time hasn't been fixed on Fallujah. And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
Good stuff. Best change from the version IMO.Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.
Shame to see that the 2 seconds OOB time hasn't been fixed on Fallujah. And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?
Last edited by dtacs on 2011-07-09 13:57, edited 1 time in total.
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
re: Project Reality: BF2 v0.96 Features List
Much win here.
Just one single question, did you fix the landing gear of the kiowa?
Couldn't find it sort of, though you did give me this..
Just one single question, did you fix the landing gear of the kiowa?
Couldn't find it sort of, though you did give me this..
So I'm a bit confused here.[R-DEV]AncientMan wrote: Fixed Kiowa spring sounds
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
re: Project Reality: BF2 v0.96 Features List
Blackhawk guns are fixed! No more dpdpdpdpdppdpdpdopdodpdopddpdpddtacs wrote:AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
re: Project Reality: BF2 v0.96 Features List
It's working like the Hellfire on the Cobra.Nitneuc wrote:This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?
The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.dtacs wrote:And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?

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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
re: Project Reality: BF2 v0.96 Features List
yes unfortunately it looked really awesome and unique, however it simply hadn't had any of the require setup done to it before being added to the modfiles, its colmesh was so complex that it lagged the server out when someone got in, requiring alot of work.The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
re: Project Reality: BF2 v0.96 Features List
Awesome, cool, epic. But can we call it long awaiting hotfix or update ?
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Yrkidding
- Posts: 729
- Joined: 2008-08-21 23:16
re: Project Reality: BF2 v0.96 Features List
Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
re: Project Reality: BF2 v0.96 Features List
to bad wanda shan isn't in pr any more with the next patch...
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K4on
- Retired PR Developer
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re: Project Reality: BF2 v0.96 Features List
it this really the full changelog? i thought there are some more bugfixes...
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dtacs
- Posts: 5512
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re: Project Reality: BF2 v0.96 Features List
Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.Yrkidding wrote:Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
re: Project Reality: BF2 v0.96 Features List
I consider it a major step backward in PR quality level.sell wrote:to bad wanda shan isn't in pr any more with the next patch...
Other than that changes seems to be nice, I like the small ones the best, especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
re: Project Reality: BF2 v0.96 Features List
Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.dtacs wrote:Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.
Same concern right hereKain888 wrote:...... especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
re: Project Reality: BF2 v0.96 Features List
So then it's free view on 1, 2 is FLIR, and 3 and 4 is the Hellfire, LG and LT?[R-DEV]Hauteclocque wrote:It's working like the Hellfire on the Cobra.(Copilot firing them)
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
re: Project Reality: BF2 v0.96 Features List
Looks awesome! Canadian forces on Kokan will be interesting. 60 flares on transport choppers!! Woot!
*Copies wanda shan to desktop*
*Copies wanda shan to desktop*
Shovel009
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Zoddom
- Posts: 1029
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re: Project Reality: BF2 v0.96 Features List
Wanda Shan removed????? NOOO it was my favourite map 
edit:
i hope the Tiger landing gear is fixed now, and not changed unrealistically... to something else
edit:
i hope the Tiger landing gear is fixed now, and not changed unrealistically... to something else
Last edited by Zoddom on 2011-07-09 15:44, edited 1 time in total.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
re: Project Reality: BF2 v0.96 Features List
Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.Kain888 wrote:I consider it a major step backward in PR quality level.The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well.
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And for the record if you do your research, you'll notice that it was the actual maps problems which had it removed, not the fact that it was 4km..Shijia is easily the most well developed map with an incredible attention to detail on par with Fallujah and Muttrah. Honestly, I don't ever see it being removed from the mod.
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Stealthgato
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