This could be a problem!!!

General discussion of the Project Reality: BF2 modification.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: This could be a problem!!!

Post by Maverick »

vistamaster01 wrote:I am not a retard, nor I am saying that this is gonna ruin the mod, damnit!!

You can be realy harsh, just saying that the insurgents are gonna start to loose a LOT of maches...
Not really. Finding the cache is the easy part. It's destroying the thing that's difficult.... Come on man were just having a little fun with you. It's damn obvious that the DEVS thought about exactly what you just posted... They're the ones creating PR, not you, not me. What they say goes.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: This could be a problem!!!

Post by illidur »

insurgents already lose lots of matches... as its easy as hell for blufor already. i know everywhere the cache can spawn :( atleast its going to be 200 instead of 400 meters for a new cache. makes me have to search a grand total of like 2 more spots along the way for each unknown... the uav is added help for blufor.

they should make the known intel marker radius larger again also. for mortar spam alone.

on a side note, YAY new insurgency map! sorta.

somebody is still at "OMG" status. https://www.realitymod.com/forum/f10-pr ... level.html
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

I am not in OMG status lol, stop saying that!!!
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: This could be a problem!!!

Post by TheComedian »

I can tell you that the UAV is NOT critical to blufor success. You still have to get to the cache to destroy it.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: This could be a problem!!!

Post by Rudd »

vistamaster01 wrote:I am not in OMG status lol, stop saying that!!!
you are a bit :)

there are enough limitations on teh UAV to keep it balanced, not to mention that it actually needs a commander to be used

also we took the bad cache report thread very seriously and did our best to identify bad caches and move/delete them

coupled with a few other tweaks/changes that were done I have no fears regarding the UAV on insurgency.

If anything, you can use the UAV to your advantage as insurgents by manipulating Blufor, fake caches will work even better with UAVs imo.

You can also trick blufor in to using their UAVs in bad places by attacking them and then retreating guerilla style

the UAV is going to be far more powerful on combined arms maps imo :)
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

So, the UAV can be destroyed?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: This could be a problem!!!

Post by Scot »

vistamaster01 wrote:Thats right, UAVs on insurgency!

If you didnt know, the next version of PR includes UAVs, a commander can just request an UAV and then, he can easily know were the cache is!!

I hope a dev reads this... :shock:


and



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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

What do you mean with the post?

:D
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: This could be a problem!!!

Post by Psyko »

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: This could be a problem!!!

Post by Scot »

vistamaster01 wrote:Thats right, UAVs on insurgency!

If you didnt know, the next version of PR includes UAVs, a commander can just request an UAV and then, he can easily know were the cache is!!

I hope a dev reads this... :shock:
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

What do you mean by that one too?

Whats with the posts?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: This could be a problem!!!

Post by Scot »

vistamaster01 wrote:What do you mean by that one too?

Whats with the posts?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: This could be a problem!!!

Post by Rudd »

don't worry Vista, its all in good humour :)

its traditional that before release someone makes a doomsday post, and then everyone makes fun of it :)

If you really are super duper worried, we'll be watching the feedback closely after release and if teh UAV is too OP, it'll get modified until its not, or another gameplay element will be changed to compensate.

However I have faith that will not be required.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: This could be a problem!!!

Post by Cassius »

Reminds me of "Zomg we will all die in a rain of moartars".

6 months later.

"Hello. Somebody wants to crew mortars with me? They are epically effective. Yello?"
|TG|cap_Kilgore
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: This could be a problem!!!

Post by ledo1222 »

illidur wrote:insurgents already lose lots of matches... as its easy as hell for blufor already. i know everywhere the cache can spawn :( atleast its going to be 200 instead of 400 meters for a new cache. makes me have to search a grand total of like 2 more spots along the way for each unknown... the uav is added help for blufor.

they should make the known intel marker radius larger again also. for mortar spam alone.

on a side note, YAY new insurgency map! sorta.

somebody is still at "OMG" status. https://www.realitymod.com/forum/f10-pr ... level.html
Stop playing on =H= And youll lose less as Ins, just saying. its possibul with the right team

Not bashing on the server :P
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: This could be a problem!!!

Post by LieutenantNessie »

Maverick wrote:Not really. Finding the cache is the easy part. It's destroying the thing that's difficult.... Come on man were just having a little fun with you. It's damn obvious that the DEVS thought about exactly what you just posted... They're the ones creating PR, not you, not me. What they say goes.
Exactly, no hard part finding the cache, the true hard part is to get your team to actually get them to listen you that there is a cache
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: This could be a problem!!!

Post by rampo »



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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: This could be a problem!!!

Post by KaizerSosa81 »

Whatever... I still love playing as Insurgent derka derkas, win or lose. It all really depends who you're playing with on Insurgents and how well they play and use the few assets given to them. Under the right circumstances they can be quite dangerous, UAV or not.

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Last edited by KaizerSosa81 on 2011-07-14 00:12, edited 1 time in total.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: This could be a problem!!!

Post by Vista »

[R-DEV]Rudd wrote:don't worry Vista, its all in good humour :)

its traditional that before release someone makes a doomsday post, and then everyone makes fun of it :)

If you really are super duper worried, we'll be watching the feedback closely after release and if teh UAV is too OP, it'll get modified until its not, or another gameplay element will be changed to compensate.

However I have faith that will not be required.
I am not super worried, just afraid that my dear Talibans will start bitching.

But thank you for your post, shows dedication :) :)

And besides, gonna get myself a nice pair of Logitech G-35s to celebrate the new release!!

:-P :-P
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: This could be a problem!!!

Post by Tarranauha200 »

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Ask more information from your local insurgent commander.
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