Project Reality: BF2 v0.96 Features List

Project Reality announcements and development highlights.
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Atkinson
Posts: 357
Joined: 2011-02-10 21:02

Re: Project Reality: BF2 v0.96 Features List

Post by Atkinson »

So there was no deviation indicator coming with this patch or did i miss that part from the changelog?
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Project Reality: BF2 v0.96 Features List

Post by Brainlaag »

Atkinson wrote:So there was no deviation indicator coming with this patch or did i miss that part from the changelog?
Luckily, no.
RealCombatPL
Posts: 8
Joined: 2010-12-31 16:50

Re: Project Reality: BF2 v0.96 Features List

Post by RealCombatPL »

cant wait till I get my hands on instalations password :-D
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Project Reality: BF2 v0.96 Features List

Post by ytman »

Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything
Huge win on both parts.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Project Reality: BF2 v0.96 Features List

Post by Maverick »

ytman wrote:Huge win on both parts.
No more mortars being build below freaking trees or in a city :D Mortars must be placed where the should be now!(outside the action, firing IN the action > :) ) Huzzah!
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Roma
Posts: 8
Joined: 2011-07-13 21:57

Re: Project Reality: BF2 v0.96 Features List

Post by Roma »

i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they :m1helmet:

Sorry for my bad english
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Reality: BF2 v0.96 Features List

Post by Adriaan »

Roma wrote:i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they :m1helmet:

Sorry for my bad english
GB - Great Britain
PLA - Peoples Liberation Army (China)
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Project Reality: BF2 v0.96 Features List

Post by spawncaptain »

GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Project Reality: BF2 v0.96 Features List

Post by Bob of Mage »

You should really use the proper and call them either UK or BAF. Great Britain refers to the island where England, Scotland and Wales are. Now unless only the Great Britain part of the UK is at war it's really not the right name to use.
Roma
Posts: 8
Joined: 2011-07-13 21:57

Re: Project Reality: BF2 v0.96 Features List

Post by Roma »

spawncaptain wrote:GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)
[R-CON]Adriaan wrote:GB - Great Britain
PLA - Peoples Liberation Army (China)
Thanks you All :gloomy:
Loller
Posts: 64
Joined: 2009-03-16 09:11

Re: Project Reality: BF2 v0.96 Features List

Post by Loller »

Spy23 wrote:Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.
Any reponses to this? , love this map on skirmish ^^

Otherwise great job DEVs as always looking forward to the new release on friday :P
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Project Reality: BF2 v0.96 Features List

Post by saXoni »

Fixed critical bleed rate on all choppers to be 1% of critical armor level
Does this mean the health of your chopper will not decrease unless it's under 1%?
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Project Reality: BF2 v0.96 Features List

Post by ytman »

saXoni wrote:Does this mean the health of your chopper will not decrease unless it's under 1%?
I read it to be that once in the Critical Damage stage it loses HP in terms of the Total amount of HP available in the Critical Damage stage.

So normal hp is 10,000HP
Critical is 2,500HP
The bleed rate would be 25HP/Second

Only Theoretical numbers.
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Project Reality: BF2 v0.96 Features List

Post by drs79 »

Awesome. Thank you devs for helping me previoulsy with my ATI problem with the namer_apc. Though I was unable to get it completely fixed I am looking forward to see how my ATI X1600 reacts.

Thanks again for the updates, looking forward to .96!!
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
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drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Project Reality: BF2 v0.96 Features List

Post by drs79 »

Gotta love the criticizer's (sp?) before the update is officially released.

To those who are already criticizing hush up. Give props to the devs, modders, coders, testers, etc.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Project Reality: BF2 v0.96 Features List

Post by Zoddom »

Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Reality: BF2 v0.96 Features List

Post by Adriaan »

Zoddom wrote:Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?
Just a bit of shooping ;)
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Project Reality: BF2 v0.96 Features List

Post by Zoddom »

[R-CON]Adriaan wrote:Just a bit of shooping ;)
:( i didnt hope so :(
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Project Reality: BF2 v0.96 Features List

Post by drs79 »

Quick question and I don't mean to sound inept.

If you use the mortars underneath trees, and fire, the mortar will explode above you/not go through the leaves?

Nice fix though nevertheless. Mortars should be in the open or with foliage/caves/sheds to their rear.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
Image[/CENTER]
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Reality: BF2 v0.96 Features List

Post by Adriaan »

Zoddom wrote: :( i didnt hope so :(
It's not alot though, the map is quite bright ingame now by itself. :)
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