Project Reality: BF2 v0.96 Features List
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Project Reality: BF2 v0.96 Features List
Anyone else have lag issues on Shija Valley? I only got to play for a few mins and ralfi claims it is lagging alot.
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MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: Project Reality: BF2 v0.96 Features List
Currently downloading as we speak!
Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.
However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
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MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: Project Reality: BF2 v0.96 Features List
Excellent stuff! Looking forward to doing some good old fashioned low level stuff in that beast![R-DEV]Rudd wrote:yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.
However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
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A.Finest
- Posts: 776
- Joined: 2011-06-07 12:27
Re: Project Reality: BF2 v0.96 Features List
The new version of PR is sweet! even though we did spot a few missing parts..
Missing text in the options menu & also missing text for the create local section..
Other than that, it was good fun
, never had such good games of PR!
Missing text in the options menu & also missing text for the create local section..
Other than that, it was good fun
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Project Reality: BF2 v0.96 Features List
Indeed, for the main volume button, and for local COOP settings to select number of bots, time to spawn, etc.Missing text in the options menu & also missing text for the create local section..
I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
And, that inability to auto heal with the medic bag is a bug definitly then? can any DEV confirm?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
Kiowa with hellfire is on Kashan 64, facing off against its MEC counterpart, the gazelle.I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
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sgt.helltrouphy
- Posts: 91
- Joined: 2009-08-12 09:02
Re: Project Reality: BF2 v0.96 Features List
Yeh REALLY great patch they're maybe just one or two things I may not like but none the less great patch guy's.
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EnermaX
- Posts: 146
- Joined: 2009-04-08 19:06
Re: Project Reality: BF2 v0.96 Features List
Awesome job guys thank you, especially because you fix PR first before you add too much new stuff!
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Project Reality: BF2 v0.96 Features List
the merlin fixed was a small tweak with the undercarriage. Remember landing on a perfectly flat surface with the merlin and rolling right? all because the right undercarriage lowered at half the speed of the front and left. That was been fixed so it'll land properly now without rolling right. afaik it'll need re-exporting to fix the col mesh/lag issues, but hopefully the undercarriage change will help a bit nowMrTomRobs wrote:Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Project Reality: BF2 v0.96 Features List
Seriously, the removal of auto heal ability with medibag is the dumbest PR new feature ever IMO. I always play medic, and I can't even understand to what extent it is useful and benefical? maybe on the teamplay plan, but I can't see wherein honestly? And what about the civilian who has no patch to heal himself, it is pretty weird you can agree!
I heard someone saying "do you think IRL medics can heal themselves?" but I'd like to answer they have no patch called "field dressings" to heal themselves neither. From this view, we could remove the ability to reload on our own ammo bags and etc.. That's why I don't understand the aim of it.
I really hope you DEV guys will change it back, if only I'm not the only one of this opinion
I should wait the feedback forum opening for it, but I feel obliged to express my discontent about that, as an eternal medic kit user
I heard someone saying "do you think IRL medics can heal themselves?" but I'd like to answer they have no patch called "field dressings" to heal themselves neither. From this view, we could remove the ability to reload on our own ammo bags and etc.. That's why I don't understand the aim of it.
I really hope you DEV guys will change it back, if only I'm not the only one of this opinion
I should wait the feedback forum opening for it, but I feel obliged to express my discontent about that, as an eternal medic kit user
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Spy23
- Posts: 14
- Joined: 2009-08-25 08:00
Re: Project Reality: BF2 v0.96 Features List
I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.

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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Project Reality: BF2 v0.96 Features List
This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.Spy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Project Reality: BF2 v0.96 Features List
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.[R-DEV]AFsoccer wrote:This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
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Arctree
- Posts: 5
- Joined: 2009-02-14 10:32
Re: Project Reality: BF2 v0.96 Features List
Just wanted to thank everyone for the only 'game' I 'play' everything else seems superficial.
Thanks for the thrill
Thanks for the teamwork
Thanks for being
Thanks for the thrill
Thanks for the teamwork
Thanks for being
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality: BF2 v0.96 Features List
you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an updateSpy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
when its ready, hope thats vague enough mateAny chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.
very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Project Reality: BF2 v0.96 Features List
The Warrior still bounces up and down when tracked. I assume the same goes for the Challenger.
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Spy23
- Posts: 14
- Joined: 2009-08-25 08:00
Re: Project Reality: BF2 v0.96 Features List
Alright, cool, as long as it's getting fixed next time.[R-DEV]Rudd wrote:you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update
when its ready, hope thats vague enough mate
very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.

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nidja96
- Posts: 3
- Joined: 2011-03-09 19:08
Re: Project Reality: BF2 v0.96 Features List
did they fixed crashing when textures are set on high??



