Project Reality: BF2 v0.96 Features List

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Rissien
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Re: Project Reality: BF2 v0.96 Features List

Post by Rissien »

Anyone else have lag issues on Shija Valley? I only got to play for a few mins and ralfi claims it is lagging alot.
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MrTomRobs
Posts: 258
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Re: Project Reality: BF2 v0.96 Features List

Post by MrTomRobs »

Currently downloading as we speak!

Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
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Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.

However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
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MrTomRobs
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Re: Project Reality: BF2 v0.96 Features List

Post by MrTomRobs »

[R-DEV]Rudd wrote:yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.

However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
Excellent stuff! Looking forward to doing some good old fashioned low level stuff in that beast!
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Project Reality: BF2 v0.96 Features List

Post by Stealthgato »

0 problems with Shijia Valley for me, runs smooth.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Reality: BF2 v0.96 Features List

Post by A.Finest »

The new version of PR is sweet! even though we did spot a few missing parts..

Missing text in the options menu & also missing text for the create local section..

Other than that, it was good fun :) , never had such good games of PR!
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Project Reality: BF2 v0.96 Features List

Post by nAyo »

Missing text in the options menu & also missing text for the create local section..
Indeed, for the main volume button, and for local COOP settings to select number of bots, time to spawn, etc.

I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
And, that inability to auto heal with the medic bag is a bug definitly then? can any DEV confirm? ;)
Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
Kiowa with hellfire is on Kashan 64, facing off against its MEC counterpart, the gazelle.
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sgt.helltrouphy
Posts: 91
Joined: 2009-08-12 09:02

Re: Project Reality: BF2 v0.96 Features List

Post by sgt.helltrouphy »

Yeh REALLY great patch they're maybe just one or two things I may not like but none the less great patch guy's.
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Project Reality: BF2 v0.96 Features List

Post by EnermaX »

Awesome job guys thank you, especially because you fix PR first before you add too much new stuff!
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Project Reality: BF2 v0.96 Features List

Post by AnimalMother. »

MrTomRobs wrote:Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
the merlin fixed was a small tweak with the undercarriage. Remember landing on a perfectly flat surface with the merlin and rolling right? all because the right undercarriage lowered at half the speed of the front and left. That was been fixed so it'll land properly now without rolling right. afaik it'll need re-exporting to fix the col mesh/lag issues, but hopefully the undercarriage change will help a bit now :)
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nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Project Reality: BF2 v0.96 Features List

Post by nAyo »

Seriously, the removal of auto heal ability with medibag is the dumbest PR new feature ever IMO. I always play medic, and I can't even understand to what extent it is useful and benefical? maybe on the teamplay plan, but I can't see wherein honestly? And what about the civilian who has no patch to heal himself, it is pretty weird you can agree!

I heard someone saying "do you think IRL medics can heal themselves?" but I'd like to answer they have no patch called "field dressings" to heal themselves neither. From this view, we could remove the ability to reload on our own ammo bags and etc.. That's why I don't understand the aim of it.

I really hope you DEV guys will change it back, if only I'm not the only one of this opinion :)

I should wait the feedback forum opening for it, but I feel obliged to express my discontent about that, as an eternal medic kit user ;)
Spy23
Posts: 14
Joined: 2009-08-25 08:00

Re: Project Reality: BF2 v0.96 Features List

Post by Spy23 »

I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
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AFsoccer
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Re: Project Reality: BF2 v0.96 Features List

Post by AFsoccer »

Spy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality: BF2 v0.96 Features List

Post by dtacs »

[R-DEV]AFsoccer wrote:This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.
Arctree
Posts: 5
Joined: 2009-02-14 10:32

Re: Project Reality: BF2 v0.96 Features List

Post by Arctree »

Just wanted to thank everyone for the only 'game' I 'play' everything else seems superficial.
Thanks for the thrill
Thanks for the teamwork
Thanks for being
Rudd
Retired PR Developer
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Re: Project Reality: BF2 v0.96 Features List

Post by Rudd »

Spy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.
when its ready, hope thats vague enough mate :)

very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Project Reality: BF2 v0.96 Features List

Post by Stealthgato »

The Warrior still bounces up and down when tracked. I assume the same goes for the Challenger.
Spy23
Posts: 14
Joined: 2009-08-25 08:00

Re: Project Reality: BF2 v0.96 Features List

Post by Spy23 »

[R-DEV]Rudd wrote:you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update



when its ready, hope thats vague enough mate :)

very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.
Alright, cool, as long as it's getting fixed next time.
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nidja96
Posts: 3
Joined: 2011-03-09 19:08

Re: Project Reality: BF2 v0.96 Features List

Post by nidja96 »

did they fixed crashing when textures are set on high??
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