Nixy23 wrote:HAMAS and the Militia have the same RPG-7 Tandem HAT.
The Merkava is a hindrance because it's not being used properly. But that can be said of a lot of assets
The problem is that there are so many places unknowns can spawn, which really reduces the chance of the IDF actually finding an unknown, which is the main reason BluFor *usually* wins an insurgency maps. The same goes for Dragonfly.
Well, there are a lot of wide open areas on Gaza that limit AT mines (not to say the city itself isn't a quagmire for armor!) And the lack of multiple styles of homicide bomb-equipped vehicles definitely hinders anti-armor abilities, ex: Gary and Bombcar on Kokan, etc. (If I have somehow missed seeing/hearing Gary on Gaza every time, feel free to flammenwerfer

)
Dragonfly is somewhat open as well, but there are a LOT of chokepoints across the board. The open fields to the north require passing at least one such point to get to, where as the coastline on Gaza is wide enough at all points to prevent a single AT mine from blocking passage to the open fields in the east.
The HAT is no longer nearly as effective as it was before, the trajectory change should greatly improve survival for armor on both maps, compared to .957. Of course, forcing units to get closer to better ensure a hit means that vital systems can also be targeted more easily.
So that leaves the disparity between the other AT weapons available to both sides.
The deployable SPG is pretty weak, and the limited traverse doesn't help either.
I have not done any scientific tests, but the Militia ATG seems quite a bit better than the stationary SPG.
The Militia also has both SPG technicals and IFVs on Dragonfly, as opposed to just SPG technicals on Gaza.