Anyway, I don't see any problem: FH2 is fast-phased so PdH required long ropes for quick insertion, but PR already uses a system of moving from rock to rock with your squad on most mountain maps and I don't see any reason why you can't use this on the beach for the add-on. It might be slow but it fits PR gameplay.[R-DEV]AfterDune wrote:Ooh, like that. Perhaps I'm being too simple now, but why use the same weapon for both short and long range? The file that gets loaded on mapload is probably only loaded once, hence the problems?
I already have a model for that.
Project Normandy - General Discussion
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Xander[nl]
- Posts: 2056
- Joined: 2007-05-24 13:27
Re: Project Normandy (ww2 event/addon)

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
On the map, you don't climb from rock to rock, you climb all the way to the top, just like in FH2's Pointe du Hoc.

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narref
- Posts: 28
- Joined: 2009-04-03 21:04
Re: Project Normandy (ww2 event/addon)
Afterdune could you say when could this be ready? not an aproximate release date just when you think it could be finihed if things keep going like now.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
I thought it was nearing completion a while ago, until I thought "hmm, this could be added too... and that as well, while I'm at it". New ideas seem to keep popping up whenever I get in a state of "this is almost ready"
.
I updated the map some more after receiving a bunch of good feedback from the testers. I think it's in a much better state now. "Just" need to test some changes I made and add some more features. I can't release it when that's not done yet.
I can't really say when it's done, as I'm sure bugs will come out of playtesting. Next month maybe?
I updated the map some more after receiving a bunch of good feedback from the testers. I think it's in a much better state now. "Just" need to test some changes I made and add some more features. I can't release it when that's not done yet.
I can't really say when it's done, as I'm sure bugs will come out of playtesting. Next month maybe?

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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Project Normandy (ww2 event/addon)
AfterDune you need to spend more time on PR DAF man. 
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Project Normandy (ww2 event/addon)
although we'd both like that, he's already working hard on prv, prww2, not to say "vanilla pr".Navo wrote:AfterDune you need to spend more time on PR DAF man.![]()
there's not much space for anything else, and even then, pr daf is a community mod, the dev's don't have any responability towards it untill it's finished and ready to find it's place in pr.
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Sniper77shot
- Posts: 509
- Joined: 2009-12-24 04:46
Re: Project Normandy (ww2 event/addon)
Yes it is British, it is the Avro Lancaster used by the British and Canadian air forces along with a few others. Check the wiki if you want more info.'[R-DEV wrote:AfterDune;1616097']Looks nice.
But I'm afraid the map is too small to use it though (for PR standards). And it's a British plane, right?
I am thinking about paradrops, but I haven't figured that one out yet. If they are introduced, of course it would be nice if there was a plane flying over where you'd "jump out off".

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KaizerSosa81
- Posts: 207
- Joined: 2011-06-23 03:13
Re: Project Normandy (ww2 event/addon)
Will there be any more updates on this in-between sometime now and it's eventual debut? At least another video? Dying to try this out already.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
It's been a while, but I've been busy with lots of things, including Project Normandy.
Here's a tiny status update:
* Added Stug III-B. Don't know if it'll be used, but good to have it in the files anyways
* Fixed lots of bugs.
* Added Panzer IV-D. Same as above.
* Added Willys MB .50 Cal
* Added SdKfz 233. Same comment as the tanks.
* Fixed more bugs.
* Adding US M2A1 to counter German armor. I know its role should be artillery, but got no better model atm
* Some bugs occured after patching to v0.96, so fixing those.
* Making the map slightly more authentic by not making the entire coastline out of cliffs
I hope to give you a little better update when I can, which will hopefully feature the vehicles that will be present in Project Normandy.
To speed up progress, I need the following:
* Someone with knowledge of vehicle coding
* A modeller for this -> https://www.realitymod.com/forum/f388-p ... tance.html
* Dedicated testers that can work together and test every tiny little detail
Please don't contact me if you don't know what you're doing
.
Here's a tiny status update:
* Added Stug III-B. Don't know if it'll be used, but good to have it in the files anyways
* Fixed lots of bugs.
* Added Panzer IV-D. Same as above.
* Added Willys MB .50 Cal
* Added SdKfz 233. Same comment as the tanks.
* Fixed more bugs.
* Adding US M2A1 to counter German armor. I know its role should be artillery, but got no better model atm
* Some bugs occured after patching to v0.96, so fixing those.
* Making the map slightly more authentic by not making the entire coastline out of cliffs
I hope to give you a little better update when I can, which will hopefully feature the vehicles that will be present in Project Normandy.
To speed up progress, I need the following:
* Someone with knowledge of vehicle coding
* A modeller for this -> https://www.realitymod.com/forum/f388-p ... tance.html
* Dedicated testers that can work together and test every tiny little detail
Please don't contact me if you don't know what you're doing

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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Project Normandy (ww2 event/addon)
Afterdune, just a question for you, have you made/ received any kind of flakverling or flak 88 models? Just a curious question 
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: Project Normandy (ww2 event/addon)
I can test the Mini-Mod, I work well with others and can gladly test, day and night.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
Yes, there's a Flakvierling 38Ratface wrote:Afterdune, just a question for you, have you made/ received any kind of flakverling or flak 88 models? Just a curious question![]()

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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Project Normandy (ww2 event/addon)
<3 AD
Keep up the great work!
Keep up the great work!
Xact Wicca is The Joker. That is all.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
Yeah, that would be very nice indeed, but I don't have a good plane for it. Sure I can put up a floating spawnpoint without actually showing a plane, but it's much more fun if you could shoot the planes down with the flaks
.
If anyone has a (big) plane that could be used, post here.
If anyone has a (big) plane that could be used, post here.

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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Project Normandy (ww2 event/addon)
I had ideas for that, not that I would know too well, only a novice programmer and all for now, but I'd save that for another thread. I love the work ur doin man, keep it up, im excited to be gunning down some yanks with my mg42 soon 
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Project Normandy (ww2 event/addon)
Really nice list although the ausf B is too old for Normandy as it was built only in the early days and quite differs from the ausf G. Which was the most produced, correct for the timeline and looks quite different aswell. You could add the ausf. G from BG42 as they have it aswell SturmgeschutzIIIG Winter 2 image - Battlegroup Frontlines Mod for Battlefield 2 - Mod DB'[R-DEV wrote:AfterDune;1633509']It's been a while, but I've been busy with lots of things, including Project Normandy.
Here's a tiny status update:
* Added Stug III-B. Don't know if it'll be used, but good to have it in the files anyways
* Fixed lots of bugs.
* Added Panzer IV-D. Same as above.
* Added Willys MB .50 Cal
* Added SdKfz 233. Same comment as the tanks.
* Fixed more bugs.
* Adding US M2A1 to counter German armor. I know its role should be artillery, but got no better model atm
* Some bugs occured after patching to v0.96, so fixing those.
* Making the map slightly more authentic by not making the entire coastline out of cliffs
I hope to give you a little better update when I can, which will hopefully feature the vehicles that will be present in Project Normandy.
To speed up progress, I need the following:
* Someone with knowledge of vehicle coding
* A modeller for this -> https://www.realitymod.com/forum/f388-p ... tance.html
* Dedicated testers that can work together and test every tiny little detail
Please don't contact me if you don't know what you're doing.
Same with the P4 ausf. D early war model, very few produced, most producedand fitting Normandy would be J,G and H models, although the early war ones saw some action aswell.
Same as the Stug, they have a proper P4 asuf. F aswell
http://www.moddb.com/mods/battlegroup-f ... 2#imagebox
The 233 is aswell a early model, the mostly produced and used one was the 234 and many variations of it with many different guns. But they look very similiar so it's not a big problem.
It's still good to have the other ones in the files like you said, but having the correct ones is best.
http://www.moddb.com/mods/experience-ww ... 1#imagebox This might helpIf anyone has a (big) plane that could be used, post here.
XWW2 haves some other usefull models, like Flak cannons, Stukas, inf weapons, trucks, planes.
Panthers, Tigers and P2 ausf. F's were used aswell.
Also sent you a pm about the bazooka.
One question: Will the Opel blitz be in? Saw it in Bg42 and it's a excelent vehicle for transportation, while the 251 is armoered, but can carry less.
Looking forward to the mod!
Last edited by Zemciugas on 2011-07-26 12:29, edited 2 times in total.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Project Normandy (ww2 event/addon)
Yep, some tanks are too old or "scarce", but will be included in the files. Don't know if they'll be featured in the map.
Regaring the images you link to:
- The Stug III-G never made it in-game unfortunately (in BGF).
- The Panzer IV-F2 is featured in PN.
I can't just use vehicles from XWW2
. I've been in touch with them and kindly allowed me to use their LCVP. But if the map is not designed for XWW2, I can't use other things.
What I would love to have
- Paradrop plane
- Sherman tank (any version is better than the M26 Pershing I'm using
)
Regaring the images you link to:
- The Stug III-G never made it in-game unfortunately (in BGF).
- The Panzer IV-F2 is featured in PN.
I can't just use vehicles from XWW2
What I would love to have
- Paradrop plane
- Sherman tank (any version is better than the M26 Pershing I'm using

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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Project Normandy (ww2 event/addon)
This might be usefull, it's not the correct sherman, but you already have a proper hull with a hvss chassis, just need a ww2 turret and you're set.- Sherman tank (any version is better than the M26 Pershing I'm using )
M-51 image - IDF: Fight for Independence Mod for Battlefield 2 - Mod DB
Or could use the sherman from xww2 M4A1 Sherman image - Experience WW2 Mod for Battlefield 2 - Mod DB It's not the best quality, but better than nothing.


