Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Project Normandy (ww2 event/addon)

Post by Xander[nl] »

[R-DEV]AfterDune wrote:Ooh, like that. Perhaps I'm being too simple now, but why use the same weapon for both short and long range? The file that gets loaded on mapload is probably only loaded once, hence the problems?


I already have a model for that ;) .
Anyway, I don't see any problem: FH2 is fast-phased so PdH required long ropes for quick insertion, but PR already uses a system of moving from rock to rock with your squad on most mountain maps and I don't see any reason why you can't use this on the beach for the add-on. It might be slow but it fits PR gameplay.
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AfterDune
Retired PR Developer
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Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

On the map, you don't climb from rock to rock, you climb all the way to the top, just like in FH2's Pointe du Hoc.
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narref
Posts: 28
Joined: 2009-04-03 21:04

Re: Project Normandy (ww2 event/addon)

Post by narref »

Afterdune could you say when could this be ready? not an aproximate release date just when you think it could be finihed if things keep going like now.
AfterDune
Retired PR Developer
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Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

I thought it was nearing completion a while ago, until I thought "hmm, this could be added too... and that as well, while I'm at it". New ideas seem to keep popping up whenever I get in a state of "this is almost ready" :D .

I updated the map some more after receiving a bunch of good feedback from the testers. I think it's in a much better state now. "Just" need to test some changes I made and add some more features. I can't release it when that's not done yet.

I can't really say when it's done, as I'm sure bugs will come out of playtesting. Next month maybe?
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Project Normandy (ww2 event/addon)

Post by Navo »

AfterDune you need to spend more time on PR DAF man. :(
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Project Normandy (ww2 event/addon)

Post by Wakain »

Navo wrote:AfterDune you need to spend more time on PR DAF man. :(
although we'd both like that, he's already working hard on prv, prww2, not to say "vanilla pr".
there's not much space for anything else, and even then, pr daf is a community mod, the dev's don't have any responability towards it untill it's finished and ready to find it's place in pr.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Project Normandy (ww2 event/addon)

Post by Sniper77shot »

'[R-DEV wrote:AfterDune;1616097']Looks nice :) .

But I'm afraid the map is too small to use it though (for PR standards). And it's a British plane, right?

I am thinking about paradrops, but I haven't figured that one out yet. If they are introduced, of course it would be nice if there was a plane flying over where you'd "jump out off".
Yes it is British, it is the Avro Lancaster used by the British and Canadian air forces along with a few others. Check the wiki if you want more info.
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy (ww2 event/addon)

Post by KaizerSosa81 »

Will there be any more updates on this in-between sometime now and it's eventual debut? At least another video? Dying to try this out already.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

That is the plan, yes. Don't know when though.
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AfterDune
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Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

It's been a while, but I've been busy with lots of things, including Project Normandy.

Here's a tiny status update:
* Added Stug III-B. Don't know if it'll be used, but good to have it in the files anyways
* Fixed lots of bugs.
* Added Panzer IV-D. Same as above.
* Added Willys MB .50 Cal
* Added SdKfz 233. Same comment as the tanks.
* Fixed more bugs.
* Adding US M2A1 to counter German armor. I know its role should be artillery, but got no better model atm
* Some bugs occured after patching to v0.96, so fixing those.
* Making the map slightly more authentic by not making the entire coastline out of cliffs ;)

I hope to give you a little better update when I can, which will hopefully feature the vehicles that will be present in Project Normandy.


To speed up progress, I need the following:
* Someone with knowledge of vehicle coding
* A modeller for this -> https://www.realitymod.com/forum/f388-p ... tance.html
* Dedicated testers that can work together and test every tiny little detail


Please don't contact me if you don't know what you're doing ;) .
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Ratface
Retired PR Developer
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Re: Project Normandy (ww2 event/addon)

Post by Ratface »

Afterdune, just a question for you, have you made/ received any kind of flakverling or flak 88 models? Just a curious question :)
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Project Normandy (ww2 event/addon)

Post by Kain888 »

I can test if still need pepz.
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Project Normandy (ww2 event/addon)

Post by ledo1222 »

I can test the Mini-Mod, I work well with others and can gladly test, day and night.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Ratface wrote:Afterdune, just a question for you, have you made/ received any kind of flakverling or flak 88 models? Just a curious question :)
Yes, there's a Flakvierling 38 :) .

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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Project Normandy (ww2 event/addon)

Post by Wicca »

<3 AD

Keep up the great work!
Xact Wicca is The Joker. That is all.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Yeah, that would be very nice indeed, but I don't have a good plane for it. Sure I can put up a floating spawnpoint without actually showing a plane, but it's much more fun if you could shoot the planes down with the flaks ;) .

If anyone has a (big) plane that could be used, post here.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Project Normandy (ww2 event/addon)

Post by Ratface »

I had ideas for that, not that I would know too well, only a novice programmer and all for now, but I'd save that for another thread. I love the work ur doin man, keep it up, im excited to be gunning down some yanks with my mg42 soon ;)
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Project Normandy (ww2 event/addon)

Post by Zemciugas »

'[R-DEV wrote:AfterDune;1633509']It's been a while, but I've been busy with lots of things, including Project Normandy.

Here's a tiny status update:
* Added Stug III-B. Don't know if it'll be used, but good to have it in the files anyways
* Fixed lots of bugs.
* Added Panzer IV-D. Same as above.
* Added Willys MB .50 Cal
* Added SdKfz 233. Same comment as the tanks.
* Fixed more bugs.
* Adding US M2A1 to counter German armor. I know its role should be artillery, but got no better model atm
* Some bugs occured after patching to v0.96, so fixing those.
* Making the map slightly more authentic by not making the entire coastline out of cliffs ;)

I hope to give you a little better update when I can, which will hopefully feature the vehicles that will be present in Project Normandy.


To speed up progress, I need the following:
* Someone with knowledge of vehicle coding
* A modeller for this -> https://www.realitymod.com/forum/f388-p ... tance.html
* Dedicated testers that can work together and test every tiny little detail


Please don't contact me if you don't know what you're doing ;) .
Really nice list although the ausf B is too old for Normandy as it was built only in the early days and quite differs from the ausf G. Which was the most produced, correct for the timeline and looks quite different aswell. You could add the ausf. G from BG42 as they have it aswell SturmgeschutzIIIG Winter 2 image - Battlegroup Frontlines Mod for Battlefield 2 - Mod DB

Same with the P4 ausf. D early war model, very few produced, most producedand fitting Normandy would be J,G and H models, although the early war ones saw some action aswell.
Same as the Stug, they have a proper P4 asuf. F aswell
http://www.moddb.com/mods/battlegroup-f ... 2#imagebox

The 233 is aswell a early model, the mostly produced and used one was the 234 and many variations of it with many different guns. But they look very similiar so it's not a big problem.

It's still good to have the other ones in the files like you said, but having the correct ones is best.
If anyone has a (big) plane that could be used, post here.
http://www.moddb.com/mods/experience-ww ... 1#imagebox This might help
XWW2 haves some other usefull models, like Flak cannons, Stukas, inf weapons, trucks, planes.

Panthers, Tigers and P2 ausf. F's were used aswell.

Also sent you a pm about the bazooka.

One question: Will the Opel blitz be in? Saw it in Bg42 and it's a excelent vehicle for transportation, while the 251 is armoered, but can carry less.
Looking forward to the mod!
Last edited by Zemciugas on 2011-07-26 12:29, edited 2 times in total.
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AfterDune
Retired PR Developer
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Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Yep, some tanks are too old or "scarce", but will be included in the files. Don't know if they'll be featured in the map.

Regaring the images you link to:
- The Stug III-G never made it in-game unfortunately (in BGF).
- The Panzer IV-F2 is featured in PN.

I can't just use vehicles from XWW2 ;) . I've been in touch with them and kindly allowed me to use their LCVP. But if the map is not designed for XWW2, I can't use other things.

What I would love to have
- Paradrop plane
- Sherman tank (any version is better than the M26 Pershing I'm using ;) )
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Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Project Normandy (ww2 event/addon)

Post by Zemciugas »

- Sherman tank (any version is better than the M26 Pershing I'm using )
This might be usefull, it's not the correct sherman, but you already have a proper hull with a hvss chassis, just need a ww2 turret and you're set.
M-51 image - IDF: Fight for Independence Mod for Battlefield 2 - Mod DB

Or could use the sherman from xww2 M4A1 Sherman image - Experience WW2 Mod for Battlefield 2 - Mod DB It's not the best quality, but better than nothing.
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