Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

You can't just paste a different turret on it, it has to be modelled, textured, etc. If you are even allowed to use the max scene.

And as I said, I can't just grab XWW2 stuff without permission.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Project Normandy (ww2 event/addon)

Post by Bluedrake42 »

I can definitely be a dedicated testor
I make music too but... yeah
if anything you should know I'm a relentless bug finder
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Here's a little preview of vehicles you might see in Project Normandy. I say "might" because not all are featured on the map right now.

And before people go "this and that vehicle wasn't used or blabla", get me the correct models and I'll put it in. I have stated from the beginning this addon is not 100% authentic (mainly because of the vehicles), so we have to give or take here and there. If you still don't like it, here's your refund ;) .

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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

I have some camo-textures in my files, so will add them to the mod. Don't have 'em for all vehicles, so have asked BGF if they still have the PSD-files. If not... we'll have to come up with a solution for it.
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Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Project Normandy (ww2 event/addon)

Post by Zemciugas »

Looks really good, will be lots of funning driving around with those jeeps :D You should definately ask xww2 for the c47 and the sherman though. Looking great so far. Wonder if this will have Pr like anims for inf weapons? Slower than usual but very realistic?
Last edited by Zemciugas on 2011-07-27 09:00, edited 2 times in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

The weapons are using PR's 3p animations. The 1p animations aren't bad at all, but not as detailed as PR's ones. It's mostly reload animations that are more vanilla-ish.
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Project Normandy (ww2 event/addon)

Post by Vista »

Any ETA?
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Project Normandy (ww2 event/addon)

Post by BroCop »

When its done?
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narref
Posts: 28
Joined: 2009-04-03 21:04

Re: Project Normandy (ww2 event/addon)

Post by narref »

amazing ! :D
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Project Normandy (ww2 event/addon)

Post by maniac1031 »

Will we see realistic armor engagements like the stock Sherman not being able to engage a panther or tiger from the front and needing to flank around and engage from the rear?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Project Normandy (ww2 event/addon)

Post by Psyko »

Zemciugas wrote: Wonder if this will have Pr like anims for inf weapons?
That is the hope ;-)
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Project Normandy (ww2 event/addon)

Post by Zemciugas »

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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Interesting. But right now not much of use I'm afraid.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Project Normandy (ww2 event/addon)

Post by Arnoldio »

Its good that some officials are working on this, very nice, will be interesting. :D
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Orgies beat masturbation hands down. - Staker
tangosdown
Posts: 2
Joined: 2011-08-02 09:52

Re: Project Normandy (ww2 event/addon)

Post by tangosdown »

'[R-DEV wrote:AfterDune;1613352']Thought about it, but no, there would be a lot of destroyable objects then. Instead, it's as if others have done that for you already. There are a bunch of spots that have blown up razorwire and such. And I placed static bangalores there.


They're not really authentic or anything, but I thought it was a nice touch :p

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Hello,
I made an authentic version.
It will require export.
If you are interested in using it PM me with contact details.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

Looks nice and much better than my version ;) .

Could you export that crate, as well as a single bangalore?
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tangosdown
Posts: 2
Joined: 2011-08-02 09:52

Re: Project Normandy (ww2 event/addon)

Post by tangosdown »

[R-DEV]AfterDune wrote: as well as a single bangalore?
You mean a single 3p static or 1P weapon?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy (ww2 event/addon)

Post by AfterDune »

A single 3p static.

But if it's no problem to export it as a weapon as well, I'd say why not? :)
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Plaetzchendachs
Posts: 10
Joined: 2008-06-24 23:28

Re: Project Normandy (ww2 event/addon)

Post by Plaetzchendachs »

A more realitsic WW2-Mod for bf2 - my dreams come true :33_love:
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Project Normandy (ww2 event/addon)

Post by DesmoLocke »

Just to clear something up... is this the thread to watch for updates on Project Normandy?

I have been dreaming of FH2 statics and maps with PR teamplay thrown in. The best of both mods really. I understand they are completely different but I can dream can't I? ;)
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PR player since 0.5 (Feb 2007)

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