128 Player TEST Sisu (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 Player TEST Sisu (Europe)

Post by Soppa »

Forums are back online,

sisu.kompassi.com - Home
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: 128 Player TEST Sisu (Europe)

Post by ledo1222 »

I have to go camping NOOOOOOOO.......

Someone better record the battles, i wanna watch them T_T
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Mantooth
Posts: 94
Joined: 2011-07-19 20:50

Re: 128 Player Testing Event: "THE NIGHT OF BIGG MAPS"

Post by Mantooth »

temexter wrote:
As a token of gratitude for the supporting community and the PR DEV Team


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Proudly Presents

THE NIGHT OF BIGG MAPS
128 Player Testing Event

Saturday 30th of July 1800 PRT

Massive 128 player battles with added assets on big maps
featuring 128 layers on Kashan Desert and Burning Sands


Event will be open for anyone. Anyroad, squads are encouraged to sign in.
Enlisted squads have reserved squad slot and assets.
SL and CO Sign In here.

Maplist
Kashan Desert 128
Burning Sands 128
Silent Eagle 64 Alt
Shija Valley 64 Std

Password
Password will be announced in mumble.

Mumble
We will heavily enforce our players to work together
and to use proper communications during event.
PR MUMBLE IS MANDATORY!

TS3
We will provide highquality TS3 server for squads' internal comms.
Server: kompassi.com Port: default

Rules
SISU PR Server Rules

Q&A
SISU Forums

Disclaimer
As this is testing event for the new map layouts we will be expecting some unusuall activity from server side witch may result to server crashes. We expect that everyone playing on sisu server is aware that server crash might happen in any time. We also expect some server side (please understand client side as well) lag in Shija Valley as experienced on 64 servers.

Please report all bugs, glitches, anomalies and annoyances here...

Join and make history with us!


This sounds awesome. I've yet to play on the 128 server but I've heard amazing things about it, and I cant wait to give it a try.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 Player TEST Sisu (Europe)

Post by temexter »

Sign in and get reserved slots and assets. Now!

THE NIGHT OF BIG MAPS - SL and CO Sign In
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: 128 Player TEST Sisu (Europe)

Post by Lugi »

Wtf? Bf2 v1.51 engine? What is this?
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: 128 Player TEST Sisu (Europe)

Post by Hulabi »

Lugi wrote:Wtf? Bf2 v1.51 engine? What is this?
That makes no sense.
BoZo_135
Posts: 130
Joined: 2011-04-23 16:40

Re: 128 Player TEST Sisu (Europe)

Post by BoZo_135 »

Will this be the only day it will be up? Or will it be like in .957 where it was up every weekend?
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 Player TEST Sisu (Europe)

Post by temexter »

This is an event on saturday, Kashan and Burning Sands 128 layers for the first time.

We're allowed to run PR 128p tests for 48 hours weekly.
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temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 Player TEST Sisu (Europe)

Post by temexter »

Hey all, still some time left to sign in... to get your squad a slot and assets :25_flamer
Categories - Sisu Forums
There is currently issue with game browser and 128 layer maps.
Server wont show up but you can connect with ip: 213.139.174.50
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: 128 Player TEST Sisu (Europe)

Post by Lugi »

But what is this BF2 v1.51 engine?
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 Player TEST Sisu (Europe)

Post by angellfall »

Lugi wrote:But what is this BF2 v1.51 engine?
Bf2 is build on the BF2 engine. v1.51 stands for version number.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 Player TEST Sisu (Europe)

Post by cyberzomby »

temexter wrote:Hey all, still some time left to sign in... to get your squad a slot and assets :25_flamer
Categories - Sisu Forums
How will people get confirmation of a reserved slot when they put a message up there?
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: 128 Player TEST Sisu (Europe)

Post by Lugi »

angellfall wrote:Bf2 is build on the BF2 engine. v1.51 stands for version number.
Cool, but what is the difference between 1.50 and 1.51? And bf2 is built on refractor engine 2.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 Player TEST Sisu (Europe)

Post by temexter »

cyberzomby wrote:How will people get confirmation of a reserved slot when they put a message up there?
Angellfall is supposed to sort them out before T-time...
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 Player TEST Sisu (Europe)

Post by cyberzomby »

cool :) thx
vishuddaxxx
Posts: 139
Joined: 2008-07-06 16:24

Re: 128 Player TEST Sisu (Europe)

Post by vishuddaxxx »

reseverd slots causing problems, people cant connect
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: 128 Player TEST Sisu (Europe)

Post by DonDOOM »

Attention:

Server will be restarted prior to the start of the event.
Also the reserved slots will be removed to prevent the bug happening again.
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Mantooth
Posts: 94
Joined: 2011-07-19 20:50

Re: 128 Player TEST Sisu (Europe)

Post by Mantooth »

The PRSPY program says that the 126 server is up and populated, but when I launch PR and update my server list, the server does not show up. Anyone know whats going on? I'd really love to give this server a try. I've heard great things
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: 128 Player TEST Sisu (Europe)

Post by Bellator »

Omg the MEC team sucks right now.
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: 128 Player TEST Sisu (Europe)

Post by sparks50 »

Mantooth: same here.
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