[Map] Operation Bright Star (4km) [WIP]

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Adriaan
Retired PR Developer
Posts: 5150
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Adriaan »

[R-DEV]Rudd wrote:^ suprised no1 remade it to be like Generation Kill :P
There was no fighting at the airport in Generation Kill (only if you count camels and ruins as valid targets :p ).
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Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Souls Of Mischief »

I am really lokking towards this map. Nice to see Taliban having an ''upper hand" in the armor section.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rabbit »

Quick question, this is loosely based off the real area, but as a side project I have been working on a 4km actually size replica, would anyone be interested in playing on it? Or just stick with the 2km exaggerated level? I also ran into this problem when fooling with night settings. Anyone have an idea on a fix or want to take a look at the level to help fix it? Just so you are aware I believe this happened when messing with the "light settings"

http://screenshot.xfire.com/s/116634765-4.jpg
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AfSoccer "I just don't see the natural talent."
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by dtacs »

Well dayum. Never saw that done in pub matches though, would've been cool :)
AfterDune
Retired PR Developer
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by AfterDune »

So what's the map going to be called now? I would really not call it Kandahar, as such a map is already in development by [R-DEV]Hans Martin Slayer.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rabbit »

'[R-DEV wrote:AfterDune;1638994']So what's the map going to be called now? I would really not call it Kandahar, as such a map is already in development by [R-DEV]Hans Martin Slayer.
Not sure, I have 2 versions of the level, ones a 4km replica of the 2001 version, I'm following the intel maps gathers on the airfield from April 2001 and October 2001. What I am curious about is A. Is the a AAS type level already in development or something else? What year is the airfield based on? If I do changed it my 4km version does have a different name, so I could use that version instead of the 2km.
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by AfterDune »

The map is in development (4km btw), gamemodes come later. It will certainly feature Insurgency, but it could also feature AAS, if the mapper chooses to set it up.

It's based on the war in Afghanistan, during the time the Duch Forces were there, so from around 2006 - 2010.
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Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rabbit »

'[R-DEV wrote:AfterDune;1639062']The map is in development (4km btw), gamemodes come later. It will certainly feature Insurgency, but it could also feature AAS, if the mapper chooses to set it up.

It's based on the war in Afghanistan, during the time the Duch Forces were there, so from around 2006 - 2010.
Then I don't see why I couldn't continue my level as long as I just change the name seeing as mine would take place more less that 5 years before, take will look different BECAUSE it took place 5 years ealier and includes a different army with different objectives.
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by AfterDune »

Go for it then.
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Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rabbit »

Up :d ate

Here is the 4km version I talked about. Airfield still has work to be done with it but manly detail, its going to be about that size. I know it seems to be VERY open but keep in mind 2 things. 1 I'm planning on making this a night map, max engagements will be around 200m due to low viability. Outside the airfield will be some fars and such, along with houses and a "terrorist training camp".Also things like terrain that you can't actually see plus a compound or 2 (thought housed radar) will be between the taxi way and runway to help give the US more cover.

All in all what do you think? Do the 4km realistic or stick with the meh 2km?

ImageShack? - Online Photo and Video Hosting

References.

ImageShack? - Online Photo and Video Hosting

ImageShack? - Online Photo and Video Hosting

ImageShack? - Online Photo and Video Hosting

ImageShack? - Online Photo and Video Hosting

ImageShack? - Online Photo and Video Hosting

I am having trouble fining the location of the "SAM missile storage facility"
Found it!
Last edited by Rabbit on 2011-08-07 03:13, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Arc_Shielder
Retired PR Developer
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Arc_Shielder »

Stealthgato wrote:It also has working (!) elevator!
Wow, what?!
Rudd
Retired PR Developer
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Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rudd »

Arcturus_Shielder wrote:Wow, what?!
you could put a triggerable elevator in there, but tbh it is kinda ****
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Kandahar Airfield (2km) [WIP]

Post by Rabbit »

Any chance someone could change the name to "Operation Bright Star" (4km). I really want to post pictures, but its hard with this level, as its more of a level with only a few important parts that if viewed alone seem stupid,
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AfSoccer "I just don't see the natural talent."
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Map] Operation Bright Star (4km) [WIP]

Post by Vista »

Out of topic: Can I make a map with no references at all?
Last edited by Vista on 2011-08-10 09:24, edited 1 time in total.
Reason: f4stro3p3z
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Operation Bright Star (4km) [WIP]

Post by BroCop »

Yes. References are usually to make it easier for you and to make it more authentic, but they are not a must.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Operation Bright Star (4km) [WIP]

Post by Rabbit »

*Updated first page*
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AfSoccer "I just don't see the natural talent."
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lucky.BOY
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Re: [Map] Operation Bright Star (4km) [WIP]

Post by lucky.BOY »

If you happen to get this working in a night setting, it would be a great addition to PR. Do you have some plans with NVGs for US troops?

-lucky
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Operation Bright Star (4km) [WIP]

Post by Rabbit »

lucky.BOY wrote:If you happen to get this working in a night setting, it would be a great addition to PR. Do you have some plans with NVGs for US troops?

-lucky
I have about 30 days till I'm deployed for 14 months, NVGs would be impossible for me to implement.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Operation Bright Star (4km) [WIP]

Post by Rabbit »

*Updated with editor screens*
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AfSoccer "I just don't see the natural talent."
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Pantyfas
Posts: 50
Joined: 2009-10-18 19:52

Re: [Map] Operation Bright Star (4km) [WIP]

Post by Pantyfas »

Looks beautiful. Keep up the good work!

I just hope there won't be any problem with setting this night w/ NVG (even dusk would be good).

I remember that there was a map being done by Zeno for the NOR faction that was supposedly set during the night. Did they manage the NVG to work did they do a workaround?
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