so you better stay under 15000 fieldobjects just to be safe
[Map] Mustaj (4km) [WIP]
-
Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Mustaj (4km) [WIP]
i tried 28000 fieldovergrowth objects + 37000 overgrowth objects and my fps dropped to 12 ...
so you better stay under 15000 fieldobjects just to be safe
so you better stay under 15000 fieldobjects just to be safe

-
Tomking
- Posts: 110
- Joined: 2010-02-13 03:55
Re: [Map] Mustaj (4km) [WIP]
Whew. In the long term, custom overgrowth statics may be the only saving grace for this project.
-
Tomking
- Posts: 110
- Joined: 2010-02-13 03:55
Re: [Map] Mustaj (4km) [WIP]
Updated Main Post - August 9th. New pics.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Mustaj (4km) [WIP]
Hey thats pretty good 
http://i1038.photobucket.com/albums/a46 ... aj_fog.jpg
however I'd use a different field grid, the reason is that particular grid is quite performance heavy.
http://i1038.photobucket.com/albums/a46 ... aj_fog.jpg
however I'd use a different field grid, the reason is that particular grid is quite performance heavy.
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Map] Mustaj (4km) [WIP]
Looking good, however in comparison to the reference pic it looks a bit too bright, similar to Dragon Valley. I'd suggest darkening the undergrowth and clustering the trees more so there is air cover as well.
This map has real promise mate
This map has real promise mate
-
USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
-
ForLibertyandFreedom
- Posts: 66
- Joined: 2011-01-21 09:08
Re: [Map] Mustaj (4km) [WIP]
Ah! Please keep the U.S Army as the BluFor for this! Looks great, keep up the work!
-
Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: [Map] Mustaj (4km) [WIP]
I'l agree, this has shaped up to be a beautiful map. Please don't mess with the skybox/fog levels, it's rather pretty as it is.
Will the field grid be that performance heavy with the level of fog he has, Rudd? If you're only seeing 2-3 fields at a time.
Will the field grid be that performance heavy with the level of fog he has, Rudd? If you're only seeing 2-3 fields at a time.
-
Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
-
40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: [Map] Mustaj (4km) [WIP]
Glad to see this is still in production.
what kind of assets are being used here?
what kind of assets are being used here?
-
ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: [Map] Mustaj (4km) [WIP]
Hey since you cant decide what Country to put, how about all USMC,US Army, and canadians
Since they have the same speech for all of them you can out them on diffrent layers. im sure that would make people happy.
But hey its my Opinion.
:3
Since they have the same speech for all of them you can out them on diffrent layers. im sure that would make people happy.
But hey its my Opinion.
:3
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta


