[Map] Yunasaka Island [scrapped]
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
Well, it's unoriginal... I just don't like doing that personally because you can't customize it to match your sky. If you try, you will lose those visible wave patterns and it'll be the same. How do you get the wave patterns to show anyway? I've turned the animation speed to 10 and I can't see it. I've turned it to 20, still can't see it. I've changed the colors too...
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
I dunno, but look at the water on my map...It is half light blue and has texture and glare, while the other half is half gay and doesnt look like the first half...
What is a good suggestion for the water.con though? I was just being a ****** and didnt want to search on maps for good water. Yours looks pretty good though. Remeber to place your envmaps.
What is a good suggestion for the water.con though? I was just being a ****** and didnt want to search on maps for good water. Yours looks pretty good though. Remeber to place your envmaps.
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The_Vulcan
- Posts: 144
- Joined: 2006-06-19 11:06
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Thomazz
- Retired PR Developer
- Posts: 435
- Joined: 2006-03-05 17:32
Don't worry about the height's yet..
Worry about the size of the map..!!
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People will be able to see the egde when they are playing.. If they get close enought to the egde..
If i was in your place/position or shoes - I would try make a new map - 1024 - 2
And take the heightmap from this one - That shows the vulcano in black and white..
Open the heightmap in photoshop (the new 1024 heightmap) - and move the volcano heightmap (512) onto the emty 1024 heightmap...
Place it in the center.
I have never done this before myself, dunno if it will work, but it's worth the try i think...
Try ask Rhino - he usually know these things.
Worry about the size of the map..!!
---------------------------
People will be able to see the egde when they are playing.. If they get close enought to the egde..
If i was in your place/position or shoes - I would try make a new map - 1024 - 2
And take the heightmap from this one - That shows the vulcano in black and white..
Open the heightmap in photoshop (the new 1024 heightmap) - and move the volcano heightmap (512) onto the emty 1024 heightmap...
Place it in the center.
I have never done this before myself, dunno if it will work, but it's worth the try i think...
Try ask Rhino - he usually know these things.

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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
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Thomazz
- Retired PR Developer
- Posts: 435
- Joined: 2006-03-05 17:32
Nice..
Edit: it's (nice) if it can stay 512 as Rhino says, cause then you can add a few more tress.. And less fog.
I would suggest you start building a small city area - beneath the volcano..
Maybe even make a road around the volcano.
Just ideas... And try figure out what you would like to see for yourself, maybe you can suprize us.
Maybe build up the cliffs around the small lake.. And just lower it where you want people to get ashore.. A small lake beach maybe.. Fishing huts and stuff..
Edit: it's (nice) if it can stay 512 as Rhino says, cause then you can add a few more tress.. And less fog.
I would suggest you start building a small city area - beneath the volcano..
Maybe even make a road around the volcano.
Just ideas... And try figure out what you would like to see for yourself, maybe you can suprize us.
Maybe build up the cliffs around the small lake.. And just lower it where you want people to get ashore.. A small lake beach maybe.. Fishing huts and stuff..
Last edited by Thomazz on 2006-08-22 07:09, edited 1 time in total.

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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
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Happy
- Retired PR Developer
- Posts: 1807
- Joined: 2005-11-07 02:43
Sacrificing yourself to the volcano gods?
Happy birthday, Dylan!
http://www.boowakwala.com/happy/happy-b ... -song.html
Happy birthday, Dylan!
http://www.boowakwala.com/happy/happy-b ... -song.html
Proud Killer of 38 Spambots.
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
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[CoFR]Shack
- Posts: 22
- Joined: 2006-08-08 01:42
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Oh, and before I fudge my map up with any type of anything else... I am going to back the folder up. With the 20+ hours spent so far, and my inability to create any concept ideas right now, I am totally not trusting myself.
Oops. gtg. Write me up more ideas though! I cant do it without your help
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Ive been holding out on you guys. I got ingames right now.

http://img174.imageshack.us/img174/5307 ... 090eu3.jpg
http://img174.imageshack.us/img174/5639 ... 081rp4.png
http://img174.imageshack.us/img174/1079 ... 079wm2.png
http://img174.imageshack.us/img174/3787 ... 074aq5.jpg
http://img174.imageshack.us/img174/4715 ... 078rc2.png
Work will resume today on the map. I hope IronTaxi doesnt mind with an idea I have. (hint hint)

http://img174.imageshack.us/img174/5307 ... 090eu3.jpg
http://img174.imageshack.us/img174/5639 ... 081rp4.png
http://img174.imageshack.us/img174/1079 ... 079wm2.png
http://img174.imageshack.us/img174/3787 ... 074aq5.jpg
http://img174.imageshack.us/img174/4715 ... 078rc2.png
Work will resume today on the map. I hope IronTaxi doesnt mind with an idea I have. (hint hint)
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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Randleman5102
- Posts: 945
- Joined: 2006-08-05 00:04


