gx wrote:Couldn't find this on the bf2 editor forums, maybe someone here could help. Is there any way to make an object in game start off destroyed? Like the Afghan statics start already destroyed?
Its possible but not though the level editor. the object must be set to start off destroyed like most of the CSB (Close Support Bridges, aka, Deployable Bridges) although there is one CSB on Qwai which starts of complete near the PLA main.
There is really two ways of doing this.
1. to give a destroyable object 0 armour so the object starts off destroyed like most of the CSB (Close Support Bridges, aka, Deployable Bridges) although there is one CSB on Qwai which starts of complete near the PLA main. Although this is a waste if you do not allow this building to ever be "repaired" as you will never see the complete mesh which is hiding in the closet, which is a waste of vertex data and more importantly, a lightmap (although you can manually optimize the LM by making it all 8x8pxs for thous buildings, but still a big waste).
2. Crate a new staticobject just out of the wreck model of the building and make it a simple static object. Best for performance if you never want this object to be repaired, but a lot of skilled work involved here, epically if your talking about a lot of statics.