Project Reality announcements and development highlights.
AncientMan
Retired PR Developer
Posts: 5111 Joined: 2007-05-22 07:42
Post
by AncientMan » 2011-08-20 15:54
Project Reality: BF2 v0.97 Features
Common
Fixed UAV crash on 1km maps
Deployables
Updated German Deployable AT to use MILAN instead
Menu / Interface / Installer
Fixed installer getting stuck on PB update
Fixed auto deploy
Fixed several issues with the server browser
Fixed missing text in the main menu
Fonts
Updated ingame chat font for some characters to increase readability
Python
Decreased rearm time of rallypoints in Skirmish to 1min
Decreased time for informants to get to a marked position to 3 minutes and the delay for the intel to reach the commander to 15 seconds
Fixed squad rallypoint issue where it wouldn't get ready after 5 minutes of spawning on mapper rally points
Fixed not being able to request kits at paradrop crates
Materials
Decreased 70mm unguided rocket explosion damage vs caches by a significant amount
Decreased ATGM/TOW explosion damage vs caches by 75%
Decreased 5.56mm damage vs scout heli armor by 50%
Decreased 7.62mm damage vs scout heli armor by 25%
Kits
Added field dressings to civilians
Increased number of field dressings for all factions medics to 12
Increased efficiency of medic resuscitate
Fixed floating drop bag issues
Sounds
Fixed several vehicles sound issues
Fixed lots of weapon sounds
Removed all rotation sounds from CROWS/RWS systems
Vehicles
Updated VN-3 machine gun to use the QJG91 instead
Fixed gunner desynchronisation issues on Warrior and Bradley
Fixed MTLB series water issues
Fixed steering issues on some APCs
Fixed SU-30 bombs hitting the aircraft upon release
Fixed UH-1N Huey exit points
Fixed CROWS/RWS systems usage delays
Fixed CROWS/RWS systems zoom issue when reloading smoke launchers
Fixed camera issues on some vehicles
Weapons
Reverted unguided AT weapon muzzle velocities back to pre 0.96 settings
Increased ZiS3 magnification to 3.7x and added unzoomed view
Decreased laser-guided bomb explosion vehicle damage radius from 85m to 35m
Decreased RPG-7 damage to APCs
Maps
Updated various maps map overviews to fix errors and display new updates
Updated various maps control point names to fix errors
Updated various maps mortar shield positions and sizes to be more effective
Updated Beirut skirmish with an extra route
Updated Dragonfly overgrowth settings in an effort to increase FPS
Updated Gaza Beach with new AASv4 routes and balance
Updated Shijia Valley to improve memory usage to help with FPS and server performance issues
Updated Shijia Valley with improved AASv4
Updated Shijia Valley with thinner fog to allow better use of the UAV
Fixed various maps ACV positions to address inability to enter/exit
Fixed Burning Sands balance issues to address the horde of Challenger 2s
Fixed Burning Sands various bugs and exploits
Fixed Fallujah West several floating caches
Fixed Gaza Beach apartment building misalignment
Fixed Iron Eagle combat area to address inability to use deployables
Fixed Iron Eagle terrain to prevent kits and firebases disappearing
Fixed Iron Ridge AASv4, visible flags and ticket bleed issues
Fixed Kokan various exploits and lightmap issues
Fixed Lashkar valley skirmish flag capture time
Fixed Operation Barracuda US ticket bleed occuring even if the penultimate flag is neutral
Fixed Silent Eagle skirmish combat area
Fixed Shijia Valley lowdetailtexture.dds incompatability with ATI X1xxx series graphics cards and below
Removed Burning Sands AAS32 for the immediate future.
Removed Dragonfly Infantry layer ZiS3 cannons
Removed Korengal AAS game mode for the immediate future
Removed Silent Eagle sunflare
Makikou
Posts: 90 Joined: 2010-04-11 09:43
Post
by Makikou » 2011-08-20 15:54
Woot woot
Thanks to MaxFragg for sig template.
Amok@ndy
Retired PR Developer
Posts: 5144 Joined: 2008-11-27 22:13
Post
by Amok@ndy » 2011-08-20 16:03
that are some good news
Kain888
Posts: 954 Joined: 2009-04-22 07:20
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by Kain888 » 2011-08-20 16:07
12 dressings. 0o
Moonlight
Posts: 211 Joined: 2009-07-04 20:05
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by Moonlight » 2011-08-20 16:18
I want it released! NAO! ;D
On the other hand I'll miss those Su-30s blowing up in midair...
ShockUnitBlack
Posts: 2100 Joined: 2010-01-27 20:59
Post
by ShockUnitBlack » 2011-08-20 16:26
Interesting
"I Want To Spend The Rest Of My Life With You Tonight."
qubolo
Posts: 59 Joined: 2010-12-01 23:54
Post
by qubolo » 2011-08-20 16:26
RPG fixed!1!
i started to like them, i had like 0.05 % accuracy at 150 meters
even hit something once. I couldn't believe it.
I also like decreased damage to cashe's
Kain888
Posts: 954 Joined: 2009-04-22 07:20
Post
by Kain888 » 2011-08-20 16:29
Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
tatne
Posts: 100 Joined: 2008-12-06 23:37
Post
by tatne » 2011-08-20 16:38
Love the 12 field dressings. It's nice to be a medic again when you don't have to use kit dropping with your squad to save field dressings.
evya
Posts: 207 Joined: 2008-08-17 11:21
Post
by evya » 2011-08-20 16:40
Wait what -Fixed Burning Sands balance issues to address the horde of Challenger 2s
Now I've barely played burning sands, but how many challengers are there?
Last edited by
evya on 2011-08-20 16:50, edited 3 times in total.
Reason: most of post missing
Zoddom
Posts: 1029 Joined: 2008-02-11 15:29
Post
by Zoddom » 2011-08-20 16:49
very nice changelog.
however i think with 12 field dressings the medics will start again to use them for fast-revive :/ and i dont like that.
qubolo
Posts: 59 Joined: 2010-12-01 23:54
Post
by qubolo » 2011-08-20 16:55
yep, since fast-revive seems to be a bit too unrealistic.
Smegburt_funkledink
Posts: 4080 Joined: 2007-11-29 00:29
Post
by Smegburt_funkledink » 2011-08-20 16:55
Kain888 wrote: Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.
The reason you wait so long for other releases is due to the masses of content that gets added.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Nemes1s
Posts: 42 Joined: 2011-08-04 13:40
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by Nemes1s » 2011-08-20 16:59
Is the OOB Timer for Jets on Quinling and Iron Eagle fixed for this release?
Kain888
Posts: 954 Joined: 2009-04-22 07:20
Post
by Kain888 » 2011-08-20 17:04
Smegburt_funkledink wrote: Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.
The reason you wait so long for other releases is due to the masses of content that gets added.
I'm fully aware of that, but that is not what I meant. The problem is that we had waited for "fix" patch that handled a lot of bugs (uav, bugged maps, vehicles, no ats) almost a year because of content that was being added simultaneously - unless I'm wrong and fixing hats took that long. Therefore I prefer 0.97 to be small, but playable.
illidur
Posts: 521 Joined: 2009-05-13 12:36
Post
by illidur » 2011-08-20 17:09
graphics are dated (yet look good), but sound is astounding! sound updates are the best
i agree kain888, i'd rather see incremental patches than large ones... well when something is broken. but can't complain
MADsqirrel
Posts: 410 Joined: 2011-08-15 13:00
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by MADsqirrel » 2011-08-20 17:29
I did not expected it that soon, nice.
So, I can hit now with the Panzerfaust, even if the targets 300 m away? Does the optic match the bulletdrop of scoped RPG and Panzerfaust?
Fresz
Posts: 267 Joined: 2008-10-04 17:53
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by Fresz » 2011-08-20 17:38
"Added field dressings to civilians"
Will this effect helping insurgents? How would it work?