Aggressive Tactics Not Working

General discussion of the Project Reality: BF2 modification.
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Aggressive Tactics Not Working

Post by Nehil »

I'd like to give a couple of pointers here. And I'd like to think I'll keep it simple.

Right, as you all should know an assault boils down to 4 simple steps;

1. Preparation of assault.
2. Moving up to targeted assault area.
3. The assault itself.
4. Continued assault.

Now, most people these days fail at point 4. They take the area and bunker down. This is the fail right here. You have the momentum, and you give it up for defending a possible stronghold without any immidiate supplies and backup. This is usually doomed from the start, you might delay the enemy but eventually you're going to get overrun.

But if you manage to survive and backup arrives and you start over at step 1, the enemy is now prepared and is expecting you. Expect a wall of LMG, 40MM, armor, CAS and deployed assets.

How to get around that? Make sure you tell other SLs that they should mop up behind your assault and secure with supplies and assets. The assault, for you, stops when your squad is dead. Never give up momentum for a defensive position. They'll just call down CAS/mortars on your position. Keep pressure up, tempo has to be extremely high. That might sound as stupid buzzwords, but it does work.

Take out FOBs/assets that are hardly defended and overrun the enemy which is not very prepared. Having a high tempo will disorient the enemy and he will be unable to coordinate effective defenses.

The times I've seen SLs bunker down for nothing awaiting supply trucks that never arrive giving the enemy plenty of time to recon your teams forces and call in assets/mortars...

As a attacking force your default position should always be to continue the assault. Unless orderd otherwise, push forward. Switching to a entrenched position will not work.


I'll link to the typical setup we all know too well. You are MEC on Muttrah and you are duking it out with the enemy between the two roundabouts. Standard FOB placements, and you are just waiting for the Cobra/Huey to take you out. Your squad is the green one, black line marks your movement. Assault by flanking, then keep pushing until the enemy is stuck at the carrier.

http://img818.imageshack.us/img818/9805 ... inimap.jpg
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In game name: NateBlack0
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Aggressive Tactics Not Working

Post by Mouthpiece »

Yeah, about that continued assault. I agree with the idea, but I have to note it has to be done in team level and it usually fails if done in squad level (e.g., if it's done w/o a 2nd sq and you just keep assaulting the continuous objectives). For example, there are two infantry squad working together. It's like bounding overwatch really. Squad 1 captures the flag 1 and waits (or patrols) defensively until squad two captures flag 2. As they're communicating, squad 1 gets an early chopper ride and drop near flag 3, and while they cap flag 3, squad 2 is defending flag 2. And so on. Also, your stay out of cap range (be it yours or the enemy flag) should be minimalised (fast method of trasnportation needed).
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Aggressive Tactics Not Working

Post by Nehil »

Mouthpiece wrote:Yeah, about that continued assault. I agree with the idea, but I have to note it has to be done in team level and it usually fails if done in squad level (e.g., if it's done w/o a 2nd sq and you just keep assaulting the continuous objectives). For example, there are two infantry squad working together. It's like bounding overwatch really. Squad 1 captures the flag 1 and waits (or patrols) defensively until squad two captures flag 2. As they're communicating, squad 1 gets an early chopper ride and drop near flag 3, and while they cap flag 3, squad 2 is defending flag 2. And so on. Also, your stay out of cap range (be it yours or the enemy flag) should be minimalised (fast method of trasnportation needed).
I have to disagree. I'd argue that all you need to pull of a game-changing flank is two good rifles. Throw in a officer and a medic if you want, but it's not required.

A high tempo gives you lots of things, one of them is the fact that a increase in attack tempo offsets the need for more communication. I'd go as far as saying that you should decrease team level communication the further and faster you attack. This is to increase situational awareness in your local area. You'll hear those footsteps on the other side of the fence a lot easier if you aren't coordinating your assault in mumble SL channel.

This will win those CQBs that are crucial to a urban assault. Any other competent squads should see your advance and realize what they need to do.

I'll try to get some videos recorded within the next few days to support my theories on assault tactics.
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In game name: NateBlack0
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Aggressive Tactics Not Working

Post by Mouthpiece »

Nehil wrote: Any other competent squads should see your advance and realize what they need to do.
There lies the problem. I couldn't agree more with you about the fact that excessive communication via SL mumble breaks SL's immersion so he has to have a good squad that notifies him of everything that's going on (considering the plan/path, not just spamming every enemy location) in order to succeed in CQB. The problem is that in public servers there's high chance that people won't "read your mind" and won't work as "one, rational, logical mechanism", e.g., as they're supposed to work. The typical situation when there's none communication between SL's is this: no one is defending the actual flag, one squad is somewhere where they totally don't need to be (thanks to lack of transportation/comm or dumb SL'ing) and everyone else is assaulting. Usually the defensless flag gets capped really fast by, yes, even two lonewolf infantrymen.

Anyway, I understand what you mean and I'm just trying to comment upon the idea. So no need for the videos; or maybe if they're done right they could help beginners who want to learn advanced strategies.
LegioX
Posts: 116
Joined: 2010-10-10 01:18

Re: Aggressive Tactics Not Working

Post by LegioX »

Still, 1 word.

Commander.
In Game Name
#!>LegioXVerendus


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