PR: BF2 v0.97 Features List

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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

re: PR: BF2 v0.97 Features List

Post by Spush »

Jafar Ironclad wrote:Out of curiosity, is my harrier code work in this build?
I don't think so as this patch is just for bug fixing, maybe the next one.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

re: PR: BF2 v0.97 Features List

Post by cyberzomby »

Ah! Muzzle thing for unguided rockets. So that means you don't have to aim up at the sky anymore?

Good news on a quick bug fix :) I love you fellas!
Rudd
Retired PR Developer
Posts: 21225
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re: PR: BF2 v0.97 Features List

Post by Rudd »

Jafar Ironclad wrote:Out of curiosity, is my harrier code work in this build?
soz mate, but this is just bugfixing, theres a few things we would have liked to put in this patch but it would require alot more beta testing and could bring in new bugs etc
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Blizzard
Posts: 15
Joined: 2011-01-17 16:56

re: PR: BF2 v0.97 Features List

Post by Blizzard »

Got a question! Anything about bullet deviation?
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

re: PR: BF2 v0.97 Features List

Post by ChallengerCC »

Kain888 wrote:Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
I push this. Hotfixes are necessary!
Big releases should take time. But great changes !
Skirmish and Raly Point to 1 min i dont know could be to many action.

And i want Wanda Shan back :( :( :(
Last edited by ChallengerCC on 2011-08-21 00:24, edited 1 time in total.
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

re: PR: BF2 v0.97 Features List

Post by General Dragosh »

WHAT ?!

U fixed my rpg !!!

U good personz ! xD
[img][/img]Newly ordered sig !


theDaarkness
Posts: 63
Joined: 2011-05-14 19:23

re: PR: BF2 v0.97 Features List

Post by theDaarkness »

I see nothing on here about fixing the issues with the Warrior apcs as it is now they are unusable you cant hit anything with them it appears you are hitting an object but in reality you cannot please fix as this is game breaking.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

re: PR: BF2 v0.97 Features List

Post by mockingbird0901 »

theDaarkness wrote:I see nothing on here about fixing the issues with the Warrior apcs as it is now they are unusable you cant hit anything with them it appears you are hitting an object but in reality you cannot please fix as this is game breaking.
Fixed gunner desynchronisation issues on Warrior and Bradley
What about this then?
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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c2h5OH_ru
Posts: 13
Joined: 2009-01-15 01:33

re: PR: BF2 v0.97 Features List

Post by c2h5OH_ru »

Awesome!
Shovel
Posts: 860
Joined: 2010-08-26 14:23

re: PR: BF2 v0.97 Features List

Post by Shovel »

Awesome! I haven't even gotten used to 0.96 yet...
Shovel009
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

re: PR: BF2 v0.97 Features List

Post by Jafar Ironclad »

[R-DEV]Rudd wrote:soz mate, but this is just bugfixing, theres a few things we would have liked to put in this patch but it would require alot more beta testing and could bring in new bugs etc
Not a problem, I understand completely. Was just curious. :)
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

re: PR: BF2 v0.97 Features List

Post by dtacs »

Have entrance points been added to the top of the AAVP? Can the driver still be shot out of the AAV by small arms?

Has the Kokan DoD been painted on?

Can the Tiger land now or does it still flip?

Can you now spot destroyed bridges as an Insurgent?
Lt.Nagae
Posts: 5
Joined: 2011-08-11 02:50

re: PR: BF2 v0.97 Features List

Post by Lt.Nagae »

a question, this update is server-side? if no, where the download link for the client?
thanks for the attention
Asystole
Posts: 158
Joined: 2009-06-27 09:51

re: PR: BF2 v0.97 Features List

Post by Asystole »

Lt.Nagae wrote:a question, this update is server-side? if no, where the download link for the client?
thanks for the attention
This is a client-side patch but hasnt been released yet.
Lt.Nagae
Posts: 5
Joined: 2011-08-11 02:50

re: PR: BF2 v0.97 Features List

Post by Lt.Nagae »

Hokkane wrote:This is a client-side patch but hasnt been released yet.
thanks for the intel
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

re: PR: BF2 v0.97 Features List

Post by BloodyDeed »

bahlye wrote:Question..... when do we get the server patch ? ;)
Everything will be released in time.
Do you really think they will forget to release them, cmon ;)
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Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

re: PR: BF2 v0.97 Features List

Post by Sgt.Ayllon »

Nice!! 12 field dressing!!

P.S:I want the French Forces!!!
Je veux les forces fran?ais!!!
sorry for my bad english :mrgreen:
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

re: PR: BF2 v0.97 Features List

Post by Antonyo »

I really hope that we see more of these bugfix and balance updates in the future =).

And I think its quite realistic to have the rpg damage decreased since irl u usually need several hits to completely take out an apc or ifv. At least that is what I learned during my time in the Swedish Army =)
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
LalalaOUCH
Posts: 12
Joined: 2011-08-13 11:16

re: PR: BF2 v0.97 Features List

Post by LalalaOUCH »

the Gaza beach skir is still bugged =[ IDF faction cant spawn
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