[Map] Test Airfield (4km) [Released] - v1.6.5
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
Re: [Map] Test Airfield (4km) [Released]
is there a server up with this map, or were can i play this?
edit
i found a server, but i cant fined the pw for it...
edit
i found a server, but i cant fined the pw for it...
Last edited by sell on 2011-08-01 02:58, edited 1 time in total.
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: [Map] Test Airfield (4km) [Released]
Cheers, the map is a lot of fun. Did you do the heightmaps in Terragen Rhino?
Oh btw, did a small tweak in the sky.con so that the view distance is more smooth and doesn't end so abruptly, gives the map a bit more feeling of depth and is more pleasing for the eyes.
Oh btw, did a small tweak in the sky.con so that the view distance is more smooth and doesn't end so abruptly, gives the map a bit more feeling of depth and is more pleasing for the eyes.
Renderer.fogStartEndAndBase 0.00/3000.00/1.00/0.60
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
L3DT and ye, set the map up first for a 4km VD but that wasn't possible and forgot to change it to work with the 3km VD limit 
Also you sure its not meant to be:
Cheers! 
Also you sure its not meant to be:
Code: Select all
Renderer.fogStartEndAndBase [b]50.00[/b]/3000.00/0.10/0.90-
Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [Map] Test Airfield (4km) [Released]
Hey Rhino, been messing around with the assets, added the Hellfire Kiowa and Russian air assets. Went to change some ground assets, here is where I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?
Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:

Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
You can only have either desert or _woodland (or another texture prefix like _snow). You can't have multiple ones on the same map unless a vehicle is specified to have a woodland texture on it at all times, or a desert vehicle doesn't have a _woodland texture.Stealthgato wrote:I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?
Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total) thou if you look in the editor I'm sure you will find empty spawn points on them.Stealthgato wrote:Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [Map] Test Airfield (4km) [Released]
Oooh I see[R-DEV]Rhino wrote:Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total)
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: [Map] Test Airfield (4km) [Released]
We are adding this map to one of our spare servers.
MA3-USN Former
クラナド ァフターストーリー
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: [Map] Test Airfield (4km) [Released]
Wow I just found a way to go past 3 km view distance, but I'll test it a bit.
I was able to go up to 6500 meters, but then I crashed. But it seems like everything below 5000 is stable.
I was able to go up to 6500 meters, but then I crashed. But it seems like everything below 5000 is stable.
Last edited by Lugi on 2011-08-11 22:01, edited 7 times in total.
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Sync45
- Posts: 1
- Joined: 2011-08-15 17:27
Re: [Map] Test Airfield (4km) [Released]
I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank youJafar Ironclad wrote:THANK YOU!!!
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Yosik
- PR:BF2 Developer
- Posts: 90
- Joined: 2011-08-12 16:41
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
WinRAR download and support: StartSync45 wrote:I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank you![]()
Press the download button, install it, then use it just as you would use winzip and extract it into your \EA GAMES\Battlefield 2\mods\pr\levels\ folder.
Please note this map was only meant for use by coders, not as a training map...
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bessert
- Posts: 108
- Joined: 2009-02-26 17:00
Re: [Map] Test Airfield (4km) [Released]
Sorry for bump but is there any chance to upload this to another uploading site ? It seems to be downloading so slow .

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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Map] Test Airfield (4km) [Released]
what would constitute as another site that would work better?
Killing the enemy sylently
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
Re: [Map] Test Airfield (4km) [Released]
what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
you want your own priviate golf buggy?sell wrote:what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field![]()
Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
Re: [Map] Test Airfield (4km) [Released]
xd yea like Gaddafi, in his bunker complex[R-DEV]Rhino wrote:you want your own priviate golf buggy?![]()
ATV would be nice, even a bicycle would be enough.[R-DEV]Rhino wrote: Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something![]()
or more hipster like a segway ( i know its not gonna happen)
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
hehe, btw I should mention that your better off adding in an ATV or w/e yourself as I'm incredibly busy and will only do it if I need to do something else much more critical at the same time which probaly wont pop up for some time 
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
Hey Rhino, I was wondering if on your update of the map, you could add the invisible wall around the spawn points and the run ways, but not the Carrier. I would like people to be able to get off the ground before they all die.
Also, I have found that when baseraping occurs, the Spawnpoints sometimes turn red and are unspawnable. Why is that?
I know it wasnt meant for Training, but we at CIA have found it to be an invaluable training tool.
Edit: Thank you for making this map.
Also, I have found that when baseraping occurs, the Spawnpoints sometimes turn red and are unspawnable. Why is that?
I know it wasnt meant for Training, but we at CIA have found it to be an invaluable training tool.
Edit: Thank you for making this map.
Last edited by Acemantura on 2011-09-16 00:01, edited 1 time in total.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
Not going to happen from me because its a testing map, not a public training map.
If you guys want this its up to you to make it tbh.
If you guys want this its up to you to make it tbh.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: [Map] Test Airfield (4km) [Released]
nice map -> the good old training mode is back ! yay!



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