[Map] Test Airfield (4km) [Released] - v1.6.5

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sell
Posts: 371
Joined: 2010-02-05 10:05

Re: [Map] Test Airfield (4km) [Released]

Post by sell »

is there a server up with this map, or were can i play this?


edit
i found a server, but i cant fined the pw for it...
Last edited by sell on 2011-08-01 02:58, edited 1 time in total.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] Test Airfield (4km) [Released]

Post by splatters »

Cheers, the map is a lot of fun. Did you do the heightmaps in Terragen Rhino?

Oh btw, did a small tweak in the sky.con so that the view distance is more smooth and doesn't end so abruptly, gives the map a bit more feeling of depth and is more pleasing for the eyes. :-D
Renderer.fogStartEndAndBase 0.00/3000.00/1.00/0.60
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

L3DT and ye, set the map up first for a 4km VD but that wasn't possible and forgot to change it to work with the 3km VD limit :p

Also you sure its not meant to be:

Code: Select all

Renderer.fogStartEndAndBase [b]50.00[/b]/3000.00/0.10/0.90
Cheers! :D
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Test Airfield (4km) [Released]

Post by Stealthgato »

Hey Rhino, been messing around with the assets, added the Hellfire Kiowa and Russian air assets. Went to change some ground assets, here is where I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?

Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Stealthgato wrote:I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?
You can only have either desert or _woodland (or another texture prefix like _snow). You can't have multiple ones on the same map unless a vehicle is specified to have a woodland texture on it at all times, or a desert vehicle doesn't have a _woodland texture.

Stealthgato wrote:Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:
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Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total) thou if you look in the editor I'm sure you will find empty spawn points on them.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Test Airfield (4km) [Released]

Post by Stealthgato »

[R-DEV]Rhino wrote:Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total)
Oooh I see ;)
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: [Map] Test Airfield (4km) [Released]

Post by Rissien »

We are adding this map to one of our spare servers.
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MA3-USN Former

クラナド ァフターストーリー
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: [Map] Test Airfield (4km) [Released]

Post by Lugi »

Wow I just found a way to go past 3 km view distance, but I'll test it a bit.

I was able to go up to 6500 meters, but then I crashed. But it seems like everything below 5000 is stable.
Last edited by Lugi on 2011-08-11 22:01, edited 7 times in total.
Sync45
Posts: 1
Joined: 2011-08-15 17:27

Re: [Map] Test Airfield (4km) [Released]

Post by Sync45 »

Jafar Ironclad wrote:THANK YOU!!!
I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank you :D
Yosik
PR:BF2 Developer
Posts: 90
Joined: 2011-08-12 16:41

Re: [Map] Test Airfield (4km) [Released]

Post by Yosik »

That's awesome Rhino, thanks! :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Sync45 wrote:I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank you :D
WinRAR download and support: Start

Press the download button, install it, then use it just as you would use winzip and extract it into your \EA GAMES\Battlefield 2\mods\pr\levels\ folder.

Please note this map was only meant for use by coders, not as a training map...
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bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: [Map] Test Airfield (4km) [Released]

Post by bessert »

Sorry for bump but is there any chance to upload this to another uploading site ? It seems to be downloading so slow .
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Test Airfield (4km) [Released]

Post by sylent/shooter »

what would constitute as another site that would work better?

Killing the enemy sylently
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: [Map] Test Airfield (4km) [Released]

Post by sell »

what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field :roll:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

sell wrote:what relay would be comfortable some kind of vehicle, so you don't have to walk to long way over the air field :roll:
you want your own priviate golf buggy? :p

Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something :)
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sell
Posts: 371
Joined: 2010-02-05 10:05

Re: [Map] Test Airfield (4km) [Released]

Post by sell »

[R-DEV]Rhino wrote:you want your own priviate golf buggy? :p
xd yea like Gaddafi, in his bunker complex :rolleyes:
[R-DEV]Rhino wrote: Ye could do, although the plan was to spawn at the location your jet was, but a little hard to tell where you aircraft is and you might want to look at a few diffrent ones. Might add a ATV in or something :)
ATV would be nice, even a bicycle would be enough.
or more hipster like a segway ( i know its not gonna happen) :mrgreen:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

hehe, btw I should mention that your better off adding in an ATV or w/e yourself as I'm incredibly busy and will only do it if I need to do something else much more critical at the same time which probaly wont pop up for some time :p
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: [Map] Test Airfield (4km) [Released]

Post by Acemantura »

Hey Rhino, I was wondering if on your update of the map, you could add the invisible wall around the spawn points and the run ways, but not the Carrier. I would like people to be able to get off the ground before they all die.

Also, I have found that when baseraping occurs, the Spawnpoints sometimes turn red and are unspawnable. Why is that?

I know it wasnt meant for Training, but we at CIA have found it to be an invaluable training tool.

Edit: Thank you for making this map.
Last edited by Acemantura on 2011-09-16 00:01, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Not going to happen from me because its a testing map, not a public training map.

If you guys want this its up to you to make it tbh.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Map] Test Airfield (4km) [Released]

Post by K4on »

nice map -> the good old training mode is back ! yay!
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