[Map] Sand Storm / Al Fallujah Region [released]
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=sealz=StOBeR
- Posts: 32
- Joined: 2006-08-28 15:25
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
This damn editor, its hard to match tose colours in it couse they dont look the same in editor and ingame... and terrain it self has different shades of yellow/brown depending of sun angle and dust can be only of one colour. so i try to match it for entire area and not just for one sand dune.
Hopefully people will be more consumed with playing than with effect colourmatching...
Hopefully people will be more consumed with playing than with effect colourmatching...
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
this terrain seens awesome
http://i105.photobucket.com/albums/m228 ... teland.jpg
I'd just say you should smooth this part
http://i105.photobucket.com/albums/m228 ... trance.jpg
I know it's a rocky surfface, but there's a part you should notice is too triangular
Looking forward to test this map =)
http://i105.photobucket.com/albums/m228 ... teland.jpg
I'd just say you should smooth this part
http://i105.photobucket.com/albums/m228 ... trance.jpg
I know it's a rocky surfface, but there's a part you should notice is too triangular
Looking forward to test this map =)

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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
adding this sort of effect to more maps would be interesting. it would disable many of the stupid open areas where the snipers rule, plus reduce the support guys effectiveness when he can't see everybody clearly to spray at.
on an infantry map with limited vehicles correct use of fully loaded vehicles will create intense firefights springing up and the necessity for squads to pick defensive positions with fields of fire.
you don't necessarily have to put maps into an official release. you could simply persuade a servers staff to use 3rd party maps and get the community to download them ahead of time and with implicit instructions on where to place them in your install.
on an infantry map with limited vehicles correct use of fully loaded vehicles will create intense firefights springing up and the necessity for squads to pick defensive positions with fields of fire.
you don't necessarily have to put maps into an official release. you could simply persuade a servers staff to use 3rd party maps and get the community to download them ahead of time and with implicit instructions on where to place them in your install.

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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
map is 90% done, need some roads and statics in urban parts and its ready 4 testing.
Things shud look like this:
Type of gameplay is that USMC needs to breakthrough entire map and MEC must stop them at all costs. Hopefully, once CP is lost MEC cant get it bach, they are strictly on defence!
map 64 version looks like this:

1: Oasis

2: Abandoned Village

3: Outpost

4: Canyon


5: Village crash site

6: Bunker Facility

7: City Entrance

8: Main Square - Mosque


Things shud look like this:
Type of gameplay is that USMC needs to breakthrough entire map and MEC must stop them at all costs. Hopefully, once CP is lost MEC cant get it bach, they are strictly on defence!
map 64 version looks like this:

1: Oasis

2: Abandoned Village

3: Outpost

4: Canyon


5: Village crash site

6: Bunker Facility

7: City Entrance

8: Main Square - Mosque

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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Hope the flag area at the mosque is cappable from all those points because the men trying to cap it will get slaughtered from guys in the building.
Also think about adding more hills to the map because right now it kind of looks like it has a lack of cover and when trying to cross those open plains, dunes and hills will be needed. The mountain fighting looks pretty good though if it is large enough for it.
Also think about adding more hills to the map because right now it kind of looks like it has a lack of cover and when trying to cross those open plains, dunes and hills will be needed. The mountain fighting looks pretty good though if it is large enough for it.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
Yup, flag area is large enough to cover entire square, and defenders spawn way back behind mosque, so once fighting starts it shud be doable, and theres a fact that if MEC were pushed so far back to the last flag that means that theirs spawn times are really long...00SoldierofFortune00 wrote:Hope the flag area at the mosque is cappable from all those points because the men trying to cap it will get slaughtered from guys in the building.
Also think about adding more hills to the map because right now it kind of looks like it has a lack of cover and when trying to cross those open plains, dunes and hills will be needed. The mountain fighting looks pretty good though if it is large enough for it.
As for adding aditional covers, hopefully its not needed due sand storm but if test phase shows need for that, it will be easly added.












