PR: ARMA2 v0.1 BETA Features List

Project Reality announcements and development highlights.
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR: ARMA2 v0.1 BETA Features List

Post by ZephyrDark »

Shovel wrote:Image
Its called a BETA for a reason.
|TG-31st|Blackpython


Majoraspire
Posts: 10
Joined: 2011-03-24 11:23

Re: PR: ARMA2 v0.1 BETA Features List

Post by Majoraspire »

Awesome Devs!!!
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: PR: ARMA2 v0.1 BETA Features List

Post by Beee8190 »

Hey guys, didn't wanna make new thread as im not even sure where to post this but i was wondering if we could get hellfire imact sounds from old Pr-BF2?
I would like those as they just sounded incredibly awsome and very ''destructive'' I, really liked those :p

Before you sentence me to death i never heared hellfire imact IIRL but i imagine they would sound like that. :razz:

Any thoughts?
TEEZNUTZ
Posts: 11
Joined: 2009-01-27 03:26

Re: PR: ARMA2 v0.1 BETA Features List

Post by TEEZNUTZ »

Loving the PR Menus, makes things nice.
:24_smoker Travis Gamer is my PR: ArmA 2 name :firing: get to know it !! Travis Gamer :28_behead
DVRGUY
Posts: 19
Joined: 2011-09-07 15:13

Re: PR: ARMA2 v0.1 BETA Features List

Post by DVRGUY »

Yeah the PR soundtrack is nice too :)
Kruk939
Posts: 32
Joined: 2010-08-27 08:55

Re: PR: ARMA2 v0.1 BETA Features List

Post by Kruk939 »

Are you going to use Arma II maps(Utes , Chernarus) ?
Dogged
Posts: 25
Joined: 2011-04-28 06:35

Re: PR: ARMA2 v0.1 BETA Features List

Post by Dogged »

YAY!!!!!!
Valken
Posts: 1
Joined: 2011-09-20 19:27

Re: PR: ARMA2 v0.1 BETA Features List

Post by Valken »

Hello to all!

This is not bug but considers it a kind of trap in the simulator PR, and safety is that some people have two different users, one on each side, thus providing the location of their enemies, what about that topic? thinking as you fix this?
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