Silent Eagle

Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Silent Eagle

Post by Rissien »

There are plenty of places for the Chinook to land, open areas all over the map, heck ive even landed dropped off troops while underfire from tanks and made it out fine, infantry got to their objective as well.
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MA3-USN Former

クラナド ァフターストーリー
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Silent Eagle

Post by Excavus »

I dislike the lighting on this map, just saying. It's impossible to see anything.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Silent Eagle

Post by Amok@ndy »

well i have good eyes maybe you need some glasses :P
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Silent Eagle

Post by dtacs »

Excavus wrote:I dislike the lighting on this map, just saying. It's impossible to see anything.
Agreed, the screenshots were MUCH brighter than the current map. The sun and sky brightness doesn't really reflect how dark the atmosphere is, not to say its a bad map though, definitely my second favorite.

Camoflauge works very well on the map due to the brightness, especially the dark color of the Abrams.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Silent Eagle

Post by Dukuu_npanop »

I think it was not a perfect idea to substitude US Forces to German Army, the map was allright as well..
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Silent Eagle

Post by ralfidude »

It was not a perfect idea what so ever, MIG VS the Eurofighter?? your kidding me... The second i see him i lose him. I need to use my after burner just to catch up to the fu**er when hes cruising withouth afterburner... wth man?!?!
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Silent Eagle

Post by victor_phx »

The map is great. Definitely one of my favorites. Just fix the german AT and it'll be perfect.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Silent Eagle

Post by PLODDITHANLEY »

We played it last night on PRTA.

The HAT/LAT issues....

The Russian armour spawn is so close to the edge of the map it often disconnects mumble, maybe German too IDK.

Both the German and Russian armour spawns are so far away you are loathe to spawn there to see if any armour is available, though I can see the need to balance the armour spawns because of the German need to cap Airport.

Would it be an improvement to have a 'normal' main for the Germans and both teams armour in main?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Silent Eagle

Post by Kain888 »

IMO it's fine Ploddit. You can always ask for ride from trans choppah.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Silent Eagle

Post by samogon100500 »

Balance with flags and vehicles not good how(v0.95)
Bring back powerplant to Russians or remove German heavy vehicles at start.Situation - Germans block powerplant,before RUS side cap it,thats why they easy capping all flags and except for missile silo.After it - start pretty boring fighting.
It was my favorite map,when US playing here,fighting in village was awesome.Bring back fighting in village.
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Silent Eagle

Post by TheComedian »

Assets are pretty much balanced apart from the MiG<Eurofighter Typhoon<Tornado issue. Team composition is the deciding factor in any round. If both sides are lacking defense then flag hopping occurs. If one side lacks defense then their enemies always outcap them.

AA>Havoc

Huey>Mi-17 Hip

T-90>Leopard 2

BTR>Puma (in mobility)

Western side of the map remains largely unused. Will love to see this map with AASv4 and 128 players.
Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: Silent Eagle

Post by Von_Gnome »

(bump) I think that the Ramiel/Fallujah loading theme doesn't fit the map. Maybe the Fools road or Iron ridge would fit better. :)
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