PR: BF2 v0.97 Features List

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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: PR: BF2 v0.97 Features List

Post by Jaymz »

FLAP_BRBGOING2MOON wrote:but you left C4 alone? seems stupid you can still bypass defenders by throwing the c4 on a wall 15 feet away.
I agree, I think C4 should be looked at. The issue with C4 is that it's radius is already a good bit lower that it would realistically be, to somewhat alleviate this issue. The materials can probably be tweaked so it's required be placed very close to a cache while it's other uses remain unaffected.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Soldierman
Posts: 18
Joined: 2011-08-30 06:42

Re: PR: BF2 v0.97 Features List

Post by Soldierman »

Nice, good changes and alot of bug fixes. Especially the APC desync.
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: PR: BF2 v0.97 Features List

Post by FLAP_BRBGOING2MOON »

[R-DEV]Jaymz wrote:I agree, I think C4 should be looked at. The issue with C4 is that it's radius is already a good bit lower that it would realistically be, to somewhat alleviate this issue. The materials can probably be tweaked so it's required be placed very close to a cache while it's other uses remain unaffected.
the combat engineer is completely unnecessary on ins anyways.. mines would never be used by BLUFOR troops in this situation, and since c4 cannot destroy other eplosives (ied's mines etc) the kit is only there to ninja caches and MAYBE remove mines

i should probably just make a thread in feedback about it now that it is open.
Ingame name:FLAP.INCmoon
http://flapend.com/
johank
Posts: 1
Joined: 2011-09-07 15:49

Re: PR: BF2 v0.97 Features List

Post by johank »

:razz: awesome.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR: BF2 v0.97 Features List

Post by AFsoccer »

Hey guys, I need your help.

It sounds like a lot of servers are keeping Shijia Valley off their map list due to problems they experienced when 0.96 was released. However, the people I've talked to directly and the server I play on regularly hasn't experienced any problems since 0.97 came out.
  • Updated Shijia Valley to improve memory usage to help with FPS and server performance issues
We did a lot of optimizations on Shijia Valley and fixed a texture issue that was causing crashes for some players... so if you like the map and could give the 0.97 version a shot, that would be greatly appreciated. If you still experience more than the usual amounts of crashes, please let me know (or server admins: post in the server threads).

Thanks :)
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