[Vehicle] Zastava 900 AK [WIP]
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RaSgO
- Posts: 55
- Joined: 2010-01-29 18:32
Re: [Vehicle] Zastava 900 AK [WIP]
Perfection. You just defined it!
Great piece of art, altfuture!
Great piece of art, altfuture!
[R-DEV]Rhino: Its a little barbaric to hang the enemy from your choppers don't you think?
Cp: We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.
Cp: We tried fitting a guillotine in the back of the chinook, but there was a lack of room for the blade to catch speed so we ended up with several half-decapitated testers.
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Rhino
- Retired PR Developer
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Re: [Vehicle] Zastava 900 AK [WIP]
[quote=""'[R-DEV"]Adriaan;1667113']The text is probably stamped (but inversely stamped... :razz
into the plate, so it sticks out.[/quote]
[quote="CroCop""]IDK how you brits do it but over here they are (inverse) stamped[/quote]
rgr sounds good, here in the UK they are flat
[quote="CroCop""]IDK how you brits do it but over here they are (inverse) stamped[/quote]
altfuture wrote:Thanks guys, glad it's going a in a good direction!I particularly appreciate the BF3 related comment
LOL. I had one too in my street though it was red! Did they ever actually DRIVE these vans?! Yes, there is a white version too, pics soon
Yeah. Just had this check, looks like they do it that way in Iraq too http://www.hilaliya.com/Iraq_kuwait_lic ... te1_tn.jpg
rgr sounds good, here in the UK they are flat
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Hauteclocque
- Retired PR Developer
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Re: [Vehicle] Zastava 900 AK [WIP]
Epic update altfuture. 
Feel free to send me the files (as well in .3ds and .obj format, since I believe you don't work with max9) when you're done with it.
Even if the texture files aren't 100% ready, you can send me the model.
Feel free to send me the files (as well in .3ds and .obj format, since I believe you don't work with max9) when you're done with it.
Even if the texture files aren't 100% ready, you can send me the model.

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ForLibertyandFreedom
- Posts: 66
- Joined: 2011-01-21 09:08
Re: [Vehicle] Zastava 900 AK [WIP]
Dude, the texture looks awesome on all of them! I really hope the Devs consider this as a mode of transport for insurgents! 
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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
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Broseph
- Posts: 99
- Joined: 2011-05-09 18:08
Re: [Vehicle] Zastava 900 AK [WIP]
Just for the record, most arab government vans usually have the text located completely within the front door, sometime in a arch, not in big letters on the side like you have
Also speaking of which, a good amount of the Arab Countries, looking at their police cars, they elect to simply use a textless emblem on the side
Also speaking of which, a good amount of the Arab Countries, looking at their police cars, they elect to simply use a textless emblem on the side
Last edited by Broseph on 2011-09-24 08:47, edited 1 time in total.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
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Amok@ndy
- Retired PR Developer
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Re: [Vehicle] Zastava 900 AK [WIP]
well this one is a civil van, painted by insurgents with some letters, i really dont see a problem there

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Broseph
- Posts: 99
- Joined: 2011-05-09 18:08
Re: [Vehicle] Zastava 900 AK [WIP]
It's too neat looking in my opinion
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
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Spush
- Retired PR Developer
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Re: [Vehicle] Zastava 900 AK [WIP]
The amount of rust/dirt/dust makes it look to clean... yep.
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Broseph
- Posts: 99
- Joined: 2011-05-09 18:08
Re: [Vehicle] Zastava 900 AK [WIP]
You know full and well I was referring to the Arabic writing on the side so don't even start[R-DEV]Spush wrote:The amount of rust/dirt/dust makes it look to clean... yep.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
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Rudd
- Retired PR Developer
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Re: [Vehicle] Zastava 900 AK [WIP]
Broseph, calm down, ya post didn't specifically say that so Spush made an honest assumption...
Looks ok to me tbh, the words should come out ok even on low texture settings, I expect that not all middle eastern vehicles are completely screwed up
, I'm sure some of them get cleaned and painted from time to time 
Looks ok to me tbh, the words should come out ok even on low texture settings, I expect that not all middle eastern vehicles are completely screwed up
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Broseph
- Posts: 99
- Joined: 2011-05-09 18:08
Re: [Vehicle] Zastava 900 AK [WIP]
Well my last 3 posts have been dealing with the arabic on the side, I don't know why he would think all of the sudden I was talking about the car's overall paint job[R-DEV]Rudd wrote:Broseph, calm down, ya post didn't specifically say that so Spush made an honest assumption...
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: [Vehicle] Zastava 900 AK [WIP]
Also, he already said that the writing on the side was final.
Shovel009
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: [Vehicle] Zastava 900 AK [WIP]
Omnomnomnomnomnom!!!! Almost forgot about this little project. It looks beautiful!! Can't wait to see it in the game.
Peace is that brief glorious moment in history when everybody stands around reloading
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Shovel
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altfuture
- Posts: 72
- Joined: 2010-03-25 03:10
Re: [Vehicle] Zastava 900 AK [WIP]
Thank you guys!
Btw, some ten days ago model was sent to the devs!
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Vehicle] Zastava 900 AK [WIP]
Let me congratulate you on your new shiny tags too, altfulture!
-lucky
-lucky
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ukkis
- Posts: 43
- Joined: 2009-11-04 10:31
Re: [Vehicle] Zastava 900 AK [WIP]
That is some brilliant texturing there! GJ altfuture.
I hope to see more pr stuff from you in the future.
I hope to see more pr stuff from you in the future.







