Comprehensive small arms Deviation list for 0.97

General discussion of the Project Reality: BF2 modification.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Comprehensive small arms Deviation list for 0.97

Post by Mikemonster »

In the interests of understanding the game more (including learning how each gun has advantages or disadvantages over the next) is it possible to have a table noting the deviation, recoil, damage, deviation when settled, target grouping on full auto values for each soldier carried gun in PR?

There was a table floating around, but I have a hunch it's obselete.

Please can we make this information public? I've played for a long time now and want some concrete figures to be able to understand the art (or science?) of being a PR infantryman.

Cheers. MM
Last edited by Mikemonster on 2011-09-26 22:19, edited 1 time in total.
saXoni
Posts: 4180
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Re: Comprehensive small arms Deviation list for 0.97

Post by saXoni »

I definitely support this! Knowing these kind of stuff would help a lot.
Arnoldio
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Re: Comprehensive small arms Deviation list for 0.97

Post by Arnoldio »

The deviation should be the same on all rifles except AK(47?), where its 20% worse IIRC. Recoil is different though...
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Buren06
Posts: 92
Joined: 2011-04-05 02:42

Re: Comprehensive small arms Deviation list for 0.97

Post by Buren06 »

I would love to have this! I would like to think that deviation will be the same on all assault rifles, but it would be interesting to confirm. Would also like to see a damage, accuracy table.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Comprehensive small arms Deviation list for 0.97

Post by Mikemonster »

This is what I mean Arnold, everyone thinks they know but nobody is 100% sure and it would be good to know once and for all (and less frustrating sometimes to play). And I am sure there are differences that make a difference that none of us consider or realise.
saXoni
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Re: Comprehensive small arms Deviation list for 0.97

Post by saXoni »

Arnoldio wrote:The deviation should be the same on all rifles except AK(47?), where its 20% worse IIRC. Recoil is different though...
I think(as everyone else does) "regular" rifles' got 4 seconds of deviation, while I'm sure(almost 100%!) sniper-rifles got 8 seconds.
If you move one second, you'll have to stay still for one second before you're "ready" to fire again.
Spec
Retired PR Developer
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Re: Comprehensive small arms Deviation list for 0.97

Post by Spec »

The assault rifles all have equal deviation indeed, but I would be interested in the deviation of all other weapon types as well. How excatly do pistols compare to rifles? What about SMGs? Is it true that the MP7 has rifle deviation and power? How does the Makarov compare to a Beretta 92, damage-wise? The G3 takes 2 rounds to the armoured chest to kill, the M16 takes 3 - but until what range are these numbers accurate? What's the exact deviation of more exotic weapons like the unscoped No.4, the PPSH or the Skorpion, compared to other weapons?
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Comprehensive small arms Deviation list for 0.97

Post by Mikemonster »

And don't forget shot grouping and rate of fire, etc etc.


I don't want to discuss gun vs gun or get any explanations of what deviation is or does (use other threads), this thread is for experienced players who want a table of the characteristics of each weapon.
Murphy
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Re: Comprehensive small arms Deviation list for 0.97

Post by Murphy »

I'd like to get some dirt on the recoil characteristics while we're at it.
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PhillyJoker
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Re: Comprehensive small arms Deviation list for 0.97

Post by PhillyJoker »

This would be a great idea, but i wouldn't put it on the mods to do this.

I'm sure the community could handle something of this caliber. I'd be willing to make the graphic & comparisons if someone dug up the initial data.
Spec
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Re: Comprehensive small arms Deviation list for 0.97

Post by Spec »

I wish we'd be allowed to work on the guide :(
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Psyrus
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Re: Comprehensive small arms Deviation list for 0.97

Post by Psyrus »

Mikemonster wrote:I've had a quick look, but I can't see anything useful in the Mod files. Where should I be looking guys?
I believe it is contained in the following values:

Code: Select all

[b]GBRIF_L85A2iron[/b]
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier 0.6

ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3

ObjectTemplate.velocity 940
Found in
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\weapons\Handheld\GBRIF_L85A2iron
saXoni
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Re: Comprehensive small arms Deviation list for 0.97

Post by saXoni »

Oh, I get it now!
TheComedian
Posts: 677
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Re: Comprehensive small arms Deviation list for 0.97

Post by TheComedian »

You need to open the .tweak files with notepad or wordpad.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: Comprehensive small arms Deviation list for 0.97

Post by niho »

Awesome, I can't wait to see a detailed overview of all the weapons attributes!
I wish you good luck at this, maybe this will make us rethink our weapons of choice
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Comprehensive small arms Deviation list for 0.97

Post by Mikemonster »

Hmm.. These are created by 'Bf2Editor.exe' .. Is there a simple way to gather this information? (Rather than manuall copy and paste it all into Excel).

Anyway.. Let's quickly compare the G3 rifle to USMC's M4:

G3:
rem ---BeginComp:SoldierBasedRecoilComp ---
rem Long Barrel 762 Standard Recoil Assault Rifle
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3.8/3.8/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.2/1.2/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.goBackOnRecoil 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
rem Long Barrel 762 Iron Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay .05
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099

M4:
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---
rem ---BeginComp :D efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.nrOfMags 20
ObjectTemplate.ammo.reloadTime 4.5
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/4/3.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2/2/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.recoilGraphExponent 5
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 2
ObjectTemplate.deviation.setTurnDev 6 1.14 1.14 .38
ObjectTemplate.deviation.setSpeedDev 4 4 4 .2
ObjectTemplate.deviation.setMiscDev 8 8 .15
ObjectTemplate.deviation.devModStand 2.5
ObjectTemplate.deviation.devModCrouch 2
ObjectTemplate.deviation.devModLie 3
ObjectTemplate.deviation.devModZoom .4
rem ---EndComp ---
rem ---BeginComp :D efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Comprehensive small arms Deviation list for 0.97

Post by TheComedian »

G3 recoil
Vertical: 3.8/3.8/0
Horizontal: /1.2/1.2/1

M4 recoil
Vertical: 4/3.5/0
Horizontal: -2/2/1

But the M4 should be the M16A4 instead.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Comprehensive small arms Deviation list for 0.97

Post by Mikemonster »

G3 turn dev: .15 .15 .05
M4 turn dev: 1.14 1.14 .38


Really? So when you turn with the G3 the deviation is only affected 1/10th to the degree of turning the M4?
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