Comprehensive small arms Deviation list for 0.97
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Mikemonster
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Comprehensive small arms Deviation list for 0.97
In the interests of understanding the game more (including learning how each gun has advantages or disadvantages over the next) is it possible to have a table noting the deviation, recoil, damage, deviation when settled, target grouping on full auto values for each soldier carried gun in PR?
There was a table floating around, but I have a hunch it's obselete.
Please can we make this information public? I've played for a long time now and want some concrete figures to be able to understand the art (or science?) of being a PR infantryman.
Cheers. MM
There was a table floating around, but I have a hunch it's obselete.
Please can we make this information public? I've played for a long time now and want some concrete figures to be able to understand the art (or science?) of being a PR infantryman.
Cheers. MM
Last edited by Mikemonster on 2011-09-26 22:19, edited 1 time in total.
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saXoni
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Re: Comprehensive small arms Deviation list for 0.97
I definitely support this! Knowing these kind of stuff would help a lot.
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Arnoldio
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Re: Comprehensive small arms Deviation list for 0.97
The deviation should be the same on all rifles except AK(47?), where its 20% worse IIRC. Recoil is different though...

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Buren06
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Re: Comprehensive small arms Deviation list for 0.97
I would love to have this! I would like to think that deviation will be the same on all assault rifles, but it would be interesting to confirm. Would also like to see a damage, accuracy table.
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Mikemonster
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Re: Comprehensive small arms Deviation list for 0.97
This is what I mean Arnold, everyone thinks they know but nobody is 100% sure and it would be good to know once and for all (and less frustrating sometimes to play). And I am sure there are differences that make a difference that none of us consider or realise.
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saXoni
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Re: Comprehensive small arms Deviation list for 0.97
I think(as everyone else does) "regular" rifles' got 4 seconds of deviation, while I'm sure(almost 100%!) sniper-rifles got 8 seconds.Arnoldio wrote:The deviation should be the same on all rifles except AK(47?), where its 20% worse IIRC. Recoil is different though...
If you move one second, you'll have to stay still for one second before you're "ready" to fire again.
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Spec
- Retired PR Developer
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Re: Comprehensive small arms Deviation list for 0.97
The assault rifles all have equal deviation indeed, but I would be interested in the deviation of all other weapon types as well. How excatly do pistols compare to rifles? What about SMGs? Is it true that the MP7 has rifle deviation and power? How does the Makarov compare to a Beretta 92, damage-wise? The G3 takes 2 rounds to the armoured chest to kill, the M16 takes 3 - but until what range are these numbers accurate? What's the exact deviation of more exotic weapons like the unscoped No.4, the PPSH or the Skorpion, compared to other weapons?

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Mikemonster
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Re: Comprehensive small arms Deviation list for 0.97
And don't forget shot grouping and rate of fire, etc etc.
I don't want to discuss gun vs gun or get any explanations of what deviation is or does (use other threads), this thread is for experienced players who want a table of the characteristics of each weapon.
I don't want to discuss gun vs gun or get any explanations of what deviation is or does (use other threads), this thread is for experienced players who want a table of the characteristics of each weapon.
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Murphy
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Re: Comprehensive small arms Deviation list for 0.97
I'd like to get some dirt on the recoil characteristics while we're at it.

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PhillyJoker
- Posts: 30
- Joined: 2011-08-22 22:20
Re: Comprehensive small arms Deviation list for 0.97
This would be a great idea, but i wouldn't put it on the mods to do this.
I'm sure the community could handle something of this caliber. I'd be willing to make the graphic & comparisons if someone dug up the initial data.
I'm sure the community could handle something of this caliber. I'd be willing to make the graphic & comparisons if someone dug up the initial data.
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Spec
- Retired PR Developer
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Re: Comprehensive small arms Deviation list for 0.97
I wish we'd be allowed to work on the guide 

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Mikemonster
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Re: Comprehensive small arms Deviation list for 0.97
I've had a quick look, but I can't see anything useful in the Mod files. Where should I be looking guys?
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Psyrus
- Retired PR Developer
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Re: Comprehensive small arms Deviation list for 0.97
I believe it is contained in the following values:Mikemonster wrote:I've had a quick look, but I can't see anything useful in the Mod files. Where should I be looking guys?
Code: Select all
[b]GBRIF_L85A2iron[/b]
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
ObjectTemplate.velocity 940
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\weapons\Handheld\GBRIF_L85A2iron
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saXoni
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Re: Comprehensive small arms Deviation list for 0.97
Oh, I get it now!
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TheComedian
- Posts: 677
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Re: Comprehensive small arms Deviation list for 0.97
You need to open the .tweak files with notepad or wordpad.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: Comprehensive small arms Deviation list for 0.97
Awesome, I can't wait to see a detailed overview of all the weapons attributes!
I wish you good luck at this, maybe this will make us rethink our weapons of choice
I wish you good luck at this, maybe this will make us rethink our weapons of choice
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Comprehensive small arms Deviation list for 0.97
Hmm.. These are created by 'Bf2Editor.exe' .. Is there a simple way to gather this information? (Rather than manuall copy and paste it all into Excel).
Anyway.. Let's quickly compare the G3 rifle to USMC's M4:
G3:
M4:
Anyway.. Let's quickly compare the G3 rifle to USMC's M4:
G3:
rem ---BeginComp:SoldierBasedRecoilComp ---
rem Long Barrel 762 Standard Recoil Assault Rifle
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3.8/3.8/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.2/1.2/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.goBackOnRecoil 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
rem Long Barrel 762 Iron Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
rem ---BeginCompefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginCompefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay .05
rem ---EndComp ---
rem ---BeginCompefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
M4:
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---
rem ---BeginCompefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.nrOfMags 20
ObjectTemplate.ammo.reloadTime 4.5
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/4/3.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2/2/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.recoilGraphExponent 5
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 2
ObjectTemplate.deviation.setTurnDev 6 1.14 1.14 .38
ObjectTemplate.deviation.setSpeedDev 4 4 4 .2
ObjectTemplate.deviation.setMiscDev 8 8 .15
ObjectTemplate.deviation.devModStand 2.5
ObjectTemplate.deviation.devModCrouch 2
ObjectTemplate.deviation.devModLie 3
ObjectTemplate.deviation.devModZoom .4
rem ---EndComp ---
rem ---BeginCompefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginCompefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginCompefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 1.099
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Comprehensive small arms Deviation list for 0.97
G3 recoil
Vertical: 3.8/3.8/0
Horizontal: /1.2/1.2/1
M4 recoil
Vertical: 4/3.5/0
Horizontal: -2/2/1
But the M4 should be the M16A4 instead.
Vertical: 3.8/3.8/0
Horizontal: /1.2/1.2/1
M4 recoil
Vertical: 4/3.5/0
Horizontal: -2/2/1
But the M4 should be the M16A4 instead.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Comprehensive small arms Deviation list for 0.97
G3 turn dev: .15 .15 .05
M4 turn dev: 1.14 1.14 .38
Really? So when you turn with the G3 the deviation is only affected 1/10th to the degree of turning the M4?
M4 turn dev: 1.14 1.14 .38
Really? So when you turn with the G3 the deviation is only affected 1/10th to the degree of turning the M4?
