Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - Closed Beta Media

Post by AfterDune »

If you like the project and want to play it, then you use it - regardless if you joined the beta or not.
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Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Project Normandy - Closed Beta Media

Post by Technoelite »

very nice i must admit. The bagpipes i am annoyed with that it wasnt Lord Loverts KGSL piper skin would have been better but hay ho. Be intresting to play when finally it is sorted
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy - Closed Beta Media

Post by KaizerSosa81 »

'[R-DEV wrote:AfterDune;1671945']Here it is:

Incredible Video was here
Awesome. Got plenty of screen time and a close up around the 13:42 marker and beyond. :smile:

Next test event can't come any sooner.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Normandy - Closed Beta Media

Post by K4on »

video is uploading
Last edited by K4on on 2011-09-28 15:56, edited 1 time in total.
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: Project Normandy - Closed Beta Media

Post by Alek-say »

Good video!
Even the beta looks great! I want to play it in standart PR mod!
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Normandy - Closed Beta Media

Post by K4on »

took me 10 minutes of work:
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Normandy - Closed Beta Media

Post by Arc_Shielder »

K4on wrote:took me 10 minutes of work
It kind of kills the immersion when you see the view of a german soldier on the beach.
Isn't it possible to place an area limit to prevent germans from doing the same thing as this gentleman?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - Closed Beta Media

Post by AfterDune »

Yep, already had that planned, but it slipped my mind. I'll make sure this can't happen in the next version.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Normandy - Closed Beta Media

Post by K4on »

Arcturus_Shielder wrote:It kind of kills the immersion when you see the view of a german soldier on the beach.
Isn't it possible to place an area limit to prevent germans from doing the same thing as this gentleman?
hard criticism but in a nice way. i have to agree: it really does destroy the ambience.
shame on the guy in this video.^^

as u suggested, a dod for the germans would solve this problem...
Last edited by K4on on 2011-09-28 18:26, edited 3 times in total.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Normandy - Closed Beta Media

Post by Arc_Shielder »

K4on wrote:hard criticism but in a nice way. i have to agree: it really does destroy the ambience.
shame on the guy in this video.^^

as u suggested, a dod for the germans would solve this problem...
Oh your video was well edited, I forgot to add that in my previous post. ; )

If I was given the choice to walk around the beach, I might of done that too just for the sake of it. I'm not blaming you, just pointing it out so that it doesn't get overlooked as it is detrimental for gameplay.
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DoggsofWar
Posts: 9
Joined: 2010-10-22 00:06

Re: Project Normandy (ww2 event/addon)

Post by DoggsofWar »

Very nice work Afterdune.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Project Normandy - Closed Beta Media

Post by BloodyDeed »

Really nice video, some awesome 1p action.
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy - Closed Beta Media

Post by KaizerSosa81 »

K4on wrote:took me 10 minutes of work:
Cool video was here
Nice video. I was on the Wehrmacht side I believe when we had one of our own down by the beaches. I shot at him several times with my Kar98k rifle because I didn't think anyone would go down there.

A out of bounds feature for the Wehrmacht on the beach would definitely be preferable.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

AD, what do I need to be part of it? I got a mic and all those things, mumble, etc. But is it only by contact?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - General Discussion

Post by AfterDune »

I don't know how I'll arrange the next session. Possibly in a similar fashion. Unsure...
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

Ok, thanks for info.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Project Normandy - General Discussion

Post by sharpie »

K4on, epic music is epic.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Project Normandy - General Discussion

Post by Ratface »

Lookin really good!

Can't wait to storm the beaches when this comes out, videos from the closed beta rock :razz:
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: Project Normandy - General Discussion

Post by Zyco187 »

omg i got wood watching the video of storming normandy with PR this is a must have on any mans list to do before he dies!
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