128 sisu.kompassi.com TEST (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by manligheten »

[quote=""'[R-COM"]BloodyDeed;1671745']I fully respect your work here, especially Soppas[/quote]

Well, that goes with out saying. There is no prompt words for describing the feat of reverseengineering and rewriting the init-code to the server. I hope I on my hand was't unclear on my apprication.

[quote="Hulabi""]The Sisu server has an excellent admining team, it's one of the best in the mod i'd say. Mumble rule is actively enforced and there are always plenty of admins online, who respond to !reports in a matter of seconds and keep the idiots out of the server. (So it wouldn't make a difference even if another clan ran it)

It's the 48 hour limit that's killing it.[/quote]
Yea, mumble is enforced really well and it's good admined. The only problems where in the far beginning when there was only one admin for 128 players.

The discontinuity is killing the server. It takes to long to seed since it doesn't have regulars. Due to the recent PR patch the crashrate has risen considerably and such things take the fun out of it.
Hulabi wrote: Me, personally, after having played PR with 128 players, all in mumble and communicating, rules being enforced by admins etc. I feel that the "regular" 64p servers are just not enjoyable, ofcourse there's an exception or two, but that's it.
In 64 players to much players are sucked into assets. Already at 80 players you feel the difference as every extra player goes into infantry. 64 players is to slow and undynamic when you get used to 128 players. In one way 128 players restore the glorious teamwork there was in PR before 0.86 and the lmg-crisis.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by temexter »

Hulabi wrote:The Sisu server has an excellent admining team, it's one of the best in the mod i'd say. Mumble rule is actively enforced and there are always plenty of admins online, who respond to !reports in a matter of seconds and keep the idiots out of the server. (So it wouldn't make a difference even if another clan ran it)

It's the 48 hour limit that's killing it.

Me, personally, after having played PR with 128 players, all in mumble and communicating, rules being enforced by admins etc. I feel that the "regular" 64p servers are just not enjoyable, ofcourse there's an exception or two, but that's it.

I don't get the same excitement and the adrenaline rush and the feel of accomplishment that i get when playing at SISU while playing on the other servers.

I am in no way bashing the other servers, i greatly appreciate their effort in the past years and the great effect they have had on PR as a whole, but they just can't compete with a great 128 player server, once you taste the good stuff, the old doesn't feel the same anymore.

So, why not lift the time limit and allow the PR team access to the source code and let them distribute it to the servers they see fit for it, including SISU ofcourse.

This would be a Major, with a capital M boost for the quality of gameplay in PR.
+1 for Hulabi.
Last edited by temexter on 2011-09-27 08:42, edited 1 time in total.
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Bumgie
Posts: 104
Joined: 2007-08-19 16:22

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Bumgie »

This whole Sisu deal is more and more ridiculous everyday.

I believe Bf Pr is losing its playerbase and also i believe that its harder and harder to find propper server with teamwork or mumble users. I dont even dear speak about the lack of commanders. One server sure had those few days a week but now it seems to also have vanished.

My friends are reluctant to come and play bf pr if sisu is not up. I agree with them. If we manage to get a squad of guys and play on some server, all the maps feel empty and its usually long walks of boredom to a objective of empty until we say fuck this im gona go do something else.

Jet still Pr Management team insists on the 48 hour rule. Because they feel that they must protect few used servers and 20 empty ones.In MY opinion PR Management does not want to lose server subscriptions at alpha networks and hence lose their support in the form of hardware and perhaps other assistance.I also believe Pr management should confess this as one the reasons for having Sisu run on 48 Hours limit instead of Noobs With Attitude having to take all the blame for whining about Sisu.

As For the bugines of the server, i think it needs testing and tweaking and support from everywhere it can get it.
Where is it getting that support right now ? Nowhere. Only limitations.
Testing time ? Limited.
Soppas intrest to tweak it ? Fading fast I THINK.

And the major BUG/reason we are not all playing on 128 is the lack of name tags.
But what people fail to realize is that there is a solution. REMOVE THE DAMN THINGS.
It has been tested to work. 50% of people on sisu dont have nametags and yet people still play it and like it. IT would be even better when people no longer expected nametags around instead would have to rely on maps, actions of targets and finally most importantly appearances. Would also promote teamwork i think.

In anticipation of lock/ban/whatever i dont really care anymore.
I say once again GIVE US 128 And screw the "decision has been made and its not up for discussion" mentality around here.
Money should not govern our every action.
Edited for your viewing pleasure by request made by Dux.
Ron123123
Posts: 24
Joined: 2011-04-08 14:36

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Ron123123 »

Bumgie wrote:This whole Sisu deal is more and more ridiculous everyday.

I believe Bf Pr is losing its playerbase and also i believe that its harder and harder to find propper server with teamwork or mumble users. I dont even dear speak about the lack of commanders. One server sure had those few days a week but now it seems to also have vanished.

My friends are reluctant to come and play bf pr if sisu is not up. I agree with them. If we manage to get a squad of guys and play on some server, all the maps feel empty and its usually long walks of boredom to a objective of empty until we say fuck this im gona go do something else.

Jet still Pr Management team insists on the 48 hour rule. Because they feel that they must protect few used servers and 20 empty ones.In MY opinion PR Management does not want to lose server subscriptions at alpha networks and hence lose their support in the form of hardware and perhaps other assistance.I also believe Pr management should confess this as one the reasons for having Sisu run on 48 Hours limit instead of Noobs With Attitude having to take all the blame for whining about Sisu.

As For the bugines of the server, i think it needs testing and tweaking and support from everywhere it can get it.
Where is it getting that support right now ? Nowhere. Only limitations.
Testing time ? Limited.
Soppas intrest to tweak it ? Fading fast I THINK.

And the major BUG/reason we are not all playing on 128 is the lack of name tags.
But what people fail to realize is that there is a solution. REMOVE THE DAMN THINGS.
It has been tested to work. 50% of people on sisu dont have nametags and yet people still play it and like it. IT would be even better when people no longer expected nametags around instead would have to rely on maps, actions of targets and finally most importantly appearances. Would also promote teamwork i think.

In anticipation of lock/ban/whatever i dont really care anymore.
I say once again GIVE US 128 And screw the "decision has been made and its not up for discussion" mentality around here.
Agreed, I actually really like the lack of name tags for other team members, however I dislike the lack of name tags within the squad. It would be awesome if this could be adjusted so you would only see your squadmates tags.
BigDaddyMcFatSacks
Posts: 27
Joined: 2008-03-26 02:12

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by BigDaddyMcFatSacks »

Remove the 48hr window and let other server owners have access to the code so they can follow suit if they choose.

128 is the best thing I have seen and pr is amazing when its well adminned. The maps feel like they are supposed to, instead of usually lots of empty space you have a huge battle.
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by fludblud »

Bumgie wrote: In anticipation of lock/ban/whatever i dont really care anymore.
I say once again GIVE US 128 And screw the "decision has been made and its not up for discussion" mentality around here.
+1

wholly agreed, this is definitely up for discussion seeing as it appears that this decision killed THE best pr sever of the all. SISU was pr bf2's best hope and now they are just letting it die seeing as attention seems to have shifted more to pr arma2 now.
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Tiger1 »

I just donated 60 euro for the server to be up this friday and saturday. To confirm send me a private message over this project reality forum if you are an admin on the SISU server.

I would like the server to be up this friday and saturday evening. Enjoy lads.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by cyberzomby »

Oh my! Chivalry isn't dead yet ;)
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Orford »

Bumgie wrote:This whole Sisu deal is more and more ridiculous everyday.

I believe Bf Pr is losing its playerbase and also i believe that its harder and harder to find propper server with teamwork or mumble users. I dont even dear speak about the lack of commanders. One server sure had those few days a week but now it seems to also have vanished.

My friends are reluctant to come and play bf pr if sisu is not up. I agree with them. If we manage to get a squad of guys and play on some server, all the maps feel empty and its usually long walks of boredom to a objective of empty until we say fuck this im gona go do something else.

Jet still Pr Management team insists on the 48 hour rule. Because they feel that they must protect few used servers and 20 empty ones.In MY opinion PR Management does not want to lose server subscriptions at alpha networks and hence lose their support in the form of hardware and perhaps other assistance.I also believe Pr management should confess this as one the reasons for having Sisu run on 48 Hours limit instead of Noobs With Attitude having to take all the blame for whining about Sisu.

As For the bugines of the server, i think it needs testing and tweaking and support from everywhere it can get it.
Where is it getting that support right now ? Nowhere. Only limitations.
Testing time ? Limited.
Soppas intrest to tweak it ? Fading fast I THINK.

And the major BUG/reason we are not all playing on 128 is the lack of name tags.
But what people fail to realize is that there is a solution. REMOVE THE DAMN THINGS.
It has been tested to work. 50% of people on sisu dont have nametags and yet people still play it and like it. IT would be even better when people no longer expected nametags around instead would have to rely on maps, actions of targets and finally most importantly appearances. Would also promote teamwork i think.

In anticipation of lock/ban/whatever i dont really care anymore.
I say once again GIVE US 128 And screw the "decision has been made and its not up for discussion" mentality around here.
To to clarify *NwA* is in no way to blame for sisu being limited to run for only 48hrs just at a week end, ill make a few points just so you understand why.

1. The times when sisu is allowed to run is the busiest time of the week so other servers that run PR can have a share of the player base.
2. At the time of making my post the 128 player server was to put it frankly a COD free for all gun and run mess. No where near the game style the DEV's want to promote.
3. Other servers not just *NwA* were having issues with the quality of game play as a result of players playing 128 COD then coming on good quality PR teamwork servers and continuing the free for all gun and run game play.
4. Unless your clan/community can afford to run a dedi server you would be paying 128x89p GBP per slot to rent a server, to either compete of provide the none PR game play that PR:COD promoted.

Now time has passed,

1. *NwA* has moved to a dedi box.
2. We now run 2x 64 player servers.
3. The quality of game play on the sisu server has increased to be on a par if not equal to other TEAMWORK PR servers.
4. We now run a dedi box so we can expand the number of PR servers, be ready for when the 128 server files are released (or help test it), Run a PR:ARMA2 server (we have no experience running a ARMA server) once we have enough interest we will join in.

Also and the major reason I don't think its fare Noobs with Attitued get the blame. At the time of my post no one came up with a counter argument and the dev's must of agreed to my point or they wouldn't of enforced a 48hr week end only ban.

As a founder admin of *NwA* we will remove our resistance to the 128 player server and would welcome contact with sisu in helping test the 128 server files as we now have the box to do so. also player attitude towards 128 players is now inline with how PR should be played.

Also a big well done to the sisu admins for getting the players to realise its still PR just with more players.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Arc_Shielder »

Looking forward to see this server revived, the limit should be lifted at this point as SISU proved in the recent past to have a very good organization. I don't think it's worth stalling the development of a revolutionary feat that will definitely prolong BF2 :P R lifespan due to a few qualms.

However, I do not buy the PR "is dying" and "no uses mumble anymore" **** reasoning. Deterioration is inevitable but it's occurring at a much slower rate than what some people are picturing.

I would also like to add that if some help is being given to aid its development then it should seriously be looked upon. I've noticed that throughout SISU history some offerings were denied without a solid reason to back it up.
I do appreciate all the work Soppa (with the help of Tema) have been doing so far and he surely needs alot of motivation to keep going. That's why he should consider alternative routes if he really wants 128p implemented.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

Andersson wrote:I just donated 60 euro for the server to be up this friday and saturday. To confirm send me a private message over this project reality forum if you are an admin on the SISU server.

I would like the server to be up this friday and saturday evening. Enjoy lads.
Server will be up on this friday :) Thanks for the donations made. We do still hope to get more to keep up on the work!
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Brainlaag »

angellfall wrote:Server will be up on this friday :) Thanks for the donations made. We do still hope to get more to keep up on the work!
But zem BF3 beta, WHAI!
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Tiger1 »

Originally posted by Brainlaag
But zem BF3 beta, WHAI!
BF3 beta you can play at any other time. The server will be up this weekend, enjoy it while its there lad.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Brainlaag »

Andersson wrote:BF3 beta you can play at any other time. The server will be up this weekend, enjoy it while its there lad.
As much as I'm thankful for your donation, I will not drop the beta, no NEVAH. Gonna play the beta extensively so I'm sure weather to buy BF3 or not.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Arc_Shielder »

Andersson wrote:I just donated 60 euro for the server to be up this friday and saturday.
Thank you for the donation. I will surely be there. ; )
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Anazuke
Posts: 78
Joined: 2009-09-23 17:33

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Anazuke »

Damn, guess i have to come and play sum PR this weekend, hope we get full server on both evenings. Be adviced.
PR:BF2 ingame: DURO
PR:ARMA2 ingame: DURO
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

Sisu Server is UP

Welcome and alot thanks to ppl supporting sisu!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by PLODDITHANLEY »

Reasonable rounds last night, although assuming you still want mumble players it may be an idea to change the PW and or put it in the mumble channel.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Soppa »

PLODDITHANLEY wrote:Reasonable rounds last night, although assuming you still want mumble players it may be an idea to change the PW and or put it in the mumble channel.
We need to choose between full server with most in mumble and half server with everyone in mumble.
With time limit we cant seed it fast enough to get full server and everyone in mumble.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Brainlaag »

[R-CON]Soppa wrote:We need to choose between full server with most in mumble and half server with everyone in mumble.
With time limit we cant seed it fast enough to get full server and everyone in mumble.
*cough* BF3 beta *cough*
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