2man vehicle operation requirementMikemonster wrote:
Why would you put 6 people 'next to trucks'?
6 techies, 6 gunners, 6 drivers... drivers get out to shut off engine noise. Ergo, 6 people standing next to trucks. Makes sense...
2man vehicle operation requirementMikemonster wrote:
Why would you put 6 people 'next to trucks'?
Grrr that bloody comment always comes up when nerfing unconventional forces even more but always comes up for buffing conventional forces its such a double standard.Mikemonster wrote:Yeah, gameplay > realism
Yeah, three technicals in a squad = three gunners & also three spotters/guys providing security after driving the gunner to the intended ambush/choke point.Total_Overkill wrote:2man vehicle operation requirement
6 techies, 6 gunners, 6 drivers... drivers get out to shut off engine noise. Ergo, 6 people standing next to trucks. Makes sense...
Yes. An abandoned techie is a wasted techie. And a single manned techie is almost guaranteed to get the lonewolf driver/gunner shot out - and therefore be abandoned.badmojo420 wrote:Thanks, but I don't need my mom to tell me your judgement is highly biased. You see technicals getting abandoned and automatically make the connection that all one manned technicals are going to be abandoned or wasted.
I agree there, some lonewolfs are good team players, even though we don't see it/can't tell. The problem I have though is that if they are that good then they could contribute more by leading a squad or taking a position of authority (i.e. APC driving whilst on mumble, covering Inf). I don't think there are any valid reasons for lonewolfing, considering the point of the game is to be teamplay based.badmojo420 wrote:I see snipers running off and not providing intel to the rest of the team. But, I don't claim that all snipers who don't work with a spotter will not be an asset to the team. Hell, I've even seen sniper/spotter teams who are useless compared to some single man snipers. It all comes down to the player. You can group together shit players, it still won't make them better players.
I do believe that a single man in a technical means a lonewolf player, simply because with only one person manning it it is so easy to lose. And because it's so effective at killing big[ish] targets such as Kiowas, Blackhawks, Humvees, Gary, Bomb car, etc it appeals exactly to what lonewolf types want - to feel they are fighting their own war and killing big game.badmojo420 wrote:I feel like your under the misconception that a single man in a technical means a lonewolf player, who is squadless, micless, and never uses team chat. But, a good deal of the time that lone guy in the technical will still be part of a squad, communicating and working with them, not to mention typing in team chat.
I'll ask this... why is a team minded player, who is alone in a technical, a bad thing in PR? And please don't just play the realism card. There's no way you can prove that technicals in real life are never single manned. And we all know it is humanly possible to drive a pickup truck and then get out and walk around and fire the mounted gun, all by yourself.
I decided to dispute your main point. And made a comment that you should have expected people to disagree with you.Mikemonster wrote:And on that note if you read my posts and couldn't find a single specific part to dispute (instead simply implying I could expect hecklers whatever the qualities of my argument) then you need some form of helper because clearly your reading/comprehension skills need developing.
Sounds more realistic, too, if someone had to jump in the driver's seat when they came under fire, it would take some time for them to start the car, etc. Would add an advantage to have some people wait with the vehicles ready.[R-MOD]Spec wrote:About the suggestion, I believe a warm-up time for driver seats might actually be a good idea in general. Not long, just two seconds or so, and seeing how helicopters do have warm-up times, that might even be possible to do, although probably needlessly difficult. Just my thoughts - but this'd effectively promote two-manning the vehicle and weaken a non-stationary one-manned technical*, while still allowing for easy logistics and the ability of single insurgents to withdraw a vehicle from a danger zone. This'd also apply for humvees and such, improving realism without having the insurgent factions suffer.
*By making it harder to pull out when coming under fire with no driver in the seat

Well, IRL you won't insta-teleport from the gun to the driver's seat, specially if the gun is outside!Murphy wrote: On the other hand it's not really that hard to turn your car on and peel out irl.
Oh, the elegance of having a R-tag!Murphy wrote:Spec, that is a very eloquent solution
Bluefors can switch to driver seat from gun instantly and can move apc back to base when driver died.I know because I killed styker driver in Kokan because he was outside of apc and using binocs for detect us.Than gunner switch to driver seat and run away.goguapsy wrote:Well, IRL you won't insta-teleport from the gun to the driver's seat, specially if the gun is outside!![]()
TheComedian wrote:Mike, lack of teamwork and lonewolfing can be solved by the server administration. Most servers have rules that allow the admin to kick players he deems aren't contributing or even sabotaging the team.
You base all your arguments on your opinion of lonewolves. Thats fine, as long as you don't present them like lonewolfing was made by the devil.
God knows how many times I've decimated the BLUFOR helicopters by parking the technical in a ditch close to the usual flight lanes.
So then the blufor fanboys whine "techi is so OP because we can't shoot straight and we love teamwork and fun.... OMG NERF IT".
And then the opfor fanboys will reply that "it's the only heavy support the opfor have so get over it".
It just never ends.
This.'Sgt.Desert Tiger[TR wrote:;1676607']
Bluefors can switch to driver seat from gun instantly and can move apc back to base when driver died.I know because I killed styker driver in Kokan because he was outside of apc and using binocs for detect us.Than gunner switch to driver seat and run away.
I understand what you mean and it is a partial solution Comedian, the problem is that even on the good and strictly moderated *** Server, you can't prove that a guy is being irresponsible with an asset such as the techie and wasting it.. And as well as that there is the human factor of 'is it fair, does he know, will it give us a bad reputation' etc etc.TheComedian wrote:Mike, lack of teamwork and lonewolfing can be solved by the server administration. Most servers have rules that allow the admin to kick players he deems aren't contributing or even sabotaging the team.
..
Well, it depends.. Lonewolfing can be a lot of fun [IMO], but if an asset is involved it can seem to me to be a bit greedy. Your example of taking the techie to a flight route and shooting down the helis undoubtedly helps the team, but in my opinion is a bit selfish and it probably would have been more fun/immersive for the rest of the team to be near the cache and visibly firing on the attacking choppers. Obviously if you were with a driver and in a techie squad then fair enough, it's co-ordinated and linked to the 'team structure'. Although I do still think that two guys in a closed squad looking for kills is lonewolfing mentality.TheComedian wrote:You base all your arguments on your opinion of lonewolves. Thats fine, as long as you don't present them like lonewolfing was made by the devil.
God knows how many times I've decimated the BLUFOR helicopters by parking the technical in a ditch close to the usual flight lanes.
I'm not a BLUFOR guy or an OPFOR guy, to make this clear to anyone I just made this Suggestion to improve gameplay and teamwork on the Insurgent side. I don't have any interest in changing the balance.TheComedian wrote:So then the blufor fanboys whine "techi is so OP because we can't shoot straight and we love teamwork and fun.... OMG NERF IT".
And then the opfor fanboys will reply that "it's the only heavy support the opfor have so get over it".
It just never ends.
Yeah, I think there should be a delay in every vehicle between hopping in the driver's seat and moving. Something like 3 seconds in a car, not sure how long in an armor.'Sgt.Desert Tiger[TR wrote:;1676607']
Bluefors can switch to driver seat from gun instantly and can move apc back to base when driver died.