RPG scope

General discussion of the Project Reality: BF2 modification.
moj
Posts: 198
Joined: 2008-04-01 06:46

RPG scope

Post by moj »

Are there any plans to make the markings on the RPG scope (Russian HAT and Russian right-click LAT) usable, in the same way as that of the SPG scope?

At the moment, it seems even more off the mark when fired, than it was just a couple of releases ago.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: RPG scope

Post by saXoni »

Can't find any reason of making it if the Russians aren't using them in real life.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: RPG scope

Post by Lugi »

If russians aren't using it why they are still in-game?
Tarranauha200
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Joined: 2010-08-28 20:57

Re: RPG scope

Post by Tarranauha200 »

"Gameplay and balance."
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: RPG scope

Post by Arc_Shielder »

I think it's rather amusing to scope in an APC and instead you pick up a new solar system. At that point in time, you are amazed because you understand there's a deeper universe within BF :P R that DEVs never knew they created.

And then you get killed.

That's what annoys me about it.
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Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: RPG scope

Post by Bob of Mage »

First are you waiting for the weapon to settle?
Second are you aimming at the right spot?

These two overlooked things make a big impact on where the RPG lands. If you still can't make it work than just use the RPG-26 (Rifleman AT main) or RPG-7 with irons (Anti-tank ALT(yes there are ALTs for this aswell as some others you wouldn't think like the IDF AA)). The rest of us can use the scopes (yes it takes some getting use to, but it does work).
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: RPG scope

Post by nater »

Yep, right click when requesting the HAT and problem solved, iron sights.
karambaitos
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Re: RPG scope

Post by karambaitos »

the 400 meter mark is where its zeroed in, just use that, and you will be owning stuff in no time
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
moj
Posts: 198
Joined: 2008-04-01 06:46

Re: RPG scope

Post by moj »

Bob of Mage wrote:First are you waiting for the weapon to settle?
Second are you aimming at the right spot?

These two overlooked things make a big impact on where the RPG lands. If you still can't make it work than just use the RPG-26 (Rifleman AT main) or RPG-7 with irons (Anti-tank ALT(yes there are ALTs for this aswell as some others you wouldn't think like the IDF AA)). The rest of us can use the scopes (yes it takes some getting use to, but it does work).
I know how to use it, I'd just like to be able to use the scope as it is in real life. karambaitos knows what I'm getting at, I'd just rather it be zeroed at 50-meters, where the cross is (for instance) or something like that.
moj
Posts: 198
Joined: 2008-04-01 06:46

Re: RPG scope

Post by moj »

This might give you an idea of what I mean, see how the SPG scope markings can be used to aim and measure distance? It would be nice, if the same could be done with the RPG scope.

(just in case you were wondering, the scales to the left and right indicate size of 1.7 metre and 2.7 metre targets at 600, 800, 1000 and 1200 metres)

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Last edited by moj on 2011-10-05 20:30, edited 1 time in total.
Rudd
Retired PR Developer
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Re: RPG scope

Post by Rudd »

I'm pretty sure its safe to assume that the scopes will be properly zeroed in the future, we want to implement a whole load of things and this is in the queue afaik.
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moj
Posts: 198
Joined: 2008-04-01 06:46

Re: RPG scope

Post by moj »

Thanks rudd, would be very nice to see. It's pretty cool what you guys have done with the SPG scope.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: RPG scope

Post by Dev1200 »

[R-DEV]Rudd wrote:I'm pretty sure its safe to assume that the scopes will be properly zeroed in the future, we want to implement a whole load of things and this is in the queue afaik.

It'll take a lot of tweaking and editing the sight picture on the scope itself to make this work.

However, I would LOVE. to see this in PR. Not just the RPG scope, but also for the ACOG and other scopes.
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saXoni
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Joined: 2010-10-17 21:20

Re: RPG scope

Post by saXoni »

I might have misunderstood what you just said, Rudd, but; is there any point of adding it to rifles, as the bullet-drop only starts after 600 meters?
ComradeHX
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Re: RPG scope

Post by ComradeHX »

saXoni wrote:I might have misunderstood what you just said, Rudd, but; is there any point of adding it to rifles, as the bullet-drop only starts after 600 meters?
You are thinking of DM and sniper rifles.
saXoni
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Re: RPG scope

Post by saXoni »

ComradeHX wrote:You are thinking of DM and sniper rifles.
When does the bullet-drop start for assault-rifles then?
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: RPG scope

Post by PricelineNegotiator »

saXoni wrote:When does the bullet-drop start for assault-rifles then?
400m. The curvature of the earth permits a bullet to hit the same place above the ground at 30 something meters and 300 some meters. That's what my Marine Corps buds say and if you want to argue with them well, then you'd be arguing with the best shooters in the world. But I'm almost certain that PR does not have the curvature of the Earth built into it, so I'd say about 400-500 m before you would get "noticeable" drop.

Seriously. Take a shot after deviation settles, if that doesn't hit the guy who is 400+ meters out, aim higher. If that doesn't work, you shouldn't be shooting at him.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: RPG scope

Post by Dev1200 »

saXoni wrote:When does the bullet-drop start for assault-rifles then?
G3 is 400, 5.56 rifles, 5.45 rifles, and 6.5(chinese^^) are 300, and I believe the AK47 is 350. Or maybe 250. I'm not sure :D
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saXoni
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Re: RPG scope

Post by saXoni »

Got it. Thanks!
Katarn
Retired PR Developer
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Re: RPG scope

Post by Katarn »

saXoni wrote:I might have misunderstood what you just said, Rudd, but; is there any point of adding it to rifles, as the bullet-drop only starts after 600 meters?
Bullet drop starts at 0 meters. This is a common misconception.
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