RPG scope

General discussion of the Project Reality: BF2 modification.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: RPG scope

Post by saXoni »

[R-DEV]Katarn wrote:Bullet drop starts at 0 meters. This is a common misconception.
Can you explain? According to the manual we do not need to bother about the bullet-drop until 600 meters.
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: RPG scope

Post by Katarn »

Bullet drop is essentially 0 as it exists in PR today. It only becomes noticable at around 600m because that's how long it takes for the bullet drop to become noticeable. And by that time you're out of effective range anyway. So bullet drop is not really a factor.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: RPG scope

Post by NyteMyre »

moj wrote:This might give you an idea of what I mean, see how the SPG scope markings can be used to aim and measure distance? It would be nice, if the same could be done with the RPG scope.

(just in case you were wondering, the scales to the left and right indicate size of 1.7 metre and 2.7 metre targets at 600, 800, 1000 and 1200 metres)

Image
The SPG sight is amazing...i sniped the top of the CROW Hummer sticking out of the mainbase in Korengal with it :p

Would be nice if all scopes would be that accurate
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: RPG scope

Post by Katarn »

Exiled hit the nail right on the head right here. Perfectly accurate representation and explanation.
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: RPG scope

Post by niho »

I've spent a lot of time testing the Russian RPG7V2 with scope and this was my experience:
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?

Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.

Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: RPG scope

Post by Tit4Tat »

granade launchers are very accurate....there sights are bang on.

Cant say this for the russian HAT used it few times than just gave up :)
Eco__pRv
Posts: 20
Joined: 2011-03-25 14:04

Re: RPG scope

Post by Eco__pRv »

I once tried to figure it out in 0.95. that was my result, but still not very precise after all:

https://www.realitymod.com/forum/f10-pr ... ost1602215
Last edited by Eco__pRv on 2011-12-03 20:04, edited 2 times in total.
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: RPG scope

Post by MertSahin »

it shut be better if they change the russian and german hat scope !
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: RPG scope

Post by sylent/shooter »

niho wrote:I've spent a lot of time testing the Russian RPG7V2 with scope and this was my experience:
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?

Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.

Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >

Killing the enemy sylently
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: RPG scope

Post by niho »

sylent/shooter wrote:your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >
Please read with more attention!
"even if the deviation = 0 after waiting quite a long time"
And believe me, this is not my problem. Maybe I should make a video to show this to you guys, but I'm probably to lazy and I've never made a video, too, so it would be to much effort
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: RPG scope

Post by lucky.BOY »

Yeah, I did play with RU HAT quite a bit back when it did have that huge bullet drop (0.966 possibly?), and back then it seemed like the dieviation is never really zero. Shooting at targets hundrets meters away (and I waited about 10 seconds, didint move even the mouse) could result in missile landing up to 10 meters to the side of the target.

That baing said I didnt quite play with this thing in the newest version, so it could change...

The best thing is probably to look into game files.

-lucky
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: RPG scope

Post by mockingbird0901 »

MertSahin wrote:it shut be better if they change the russian and german hat scope !
What do you mean? The german AT sights are bang on! :D
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: RPG scope

Post by saXoni »

mockingbird0901 wrote:What do you mean? The german AT sights are bang on! :D
No they're not, are they?
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: RPG scope

Post by niho »

saXoni wrote:No they're not, are they?
Actually they are pretty easy to use and the PF3 is more precisely than the RPG7 in game, but the precision is also limited at high ranges.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: RPG scope

Post by ComradeHX »

niho wrote:Please read with more attention!
"even if the deviation = 0 after waiting quite a long time"
And believe me, this is not my problem. Maybe I should make a video to show this to you guys, but I'm probably to lazy and I've never made a video, too, so it would be to much effort
Mouse movement also heavily affect accuracy.
niho
Posts: 39
Joined: 2011-09-27 15:29

Re: RPG scope

Post by niho »

ComradeHX wrote:Mouse movement also heavily affect accuracy.
I know and I also had this in my mind in my tests. I've aimed at the target and waited like 10 - 15 seconds without doing ANYTHING. Nevertheless the results are like I have already told you before.
SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: RPG scope

Post by SGT.MARCO »

the RPG may not be the most effective weapon against armor, but once you are sue to it, it is actually better suited for infantry engagement. i have often found myself hitting infantry and causing so much splash damage, i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: RPG scope

Post by ComradeHX »

SGT.MARCO wrote: i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
This.

I do not care whether this is in the suggestion section or not.

Best idea for RPG-7 improvement/balance(besides just fixing the accuracy of at least the Russian RPG).
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: RPG scope

Post by Mikemonster »

SGT.MARCO wrote:the RPG may not be the most effective weapon against armor, but once you are sue to it, it is actually better suited for infantry engagement. i have often found myself hitting infantry and causing so much splash damage, i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
Yeah, if you're ambusing the RPG is a one shot kill for infantry, and it has the added bonus of being downright hilarious.
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