Can you explain? According to the manual we do not need to bother about the bullet-drop until 600 meters.[R-DEV]Katarn wrote:Bullet drop starts at 0 meters. This is a common misconception.
RPG scope
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: RPG scope
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Katarn
- Retired PR Developer
- Posts: 3358
- Joined: 2006-01-18 22:15
Re: RPG scope
Bullet drop is essentially 0 as it exists in PR today. It only becomes noticable at around 600m because that's how long it takes for the bullet drop to become noticeable. And by that time you're out of effective range anyway. So bullet drop is not really a factor.
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: RPG scope
The SPG sight is amazing...i sniped the top of the CROW Hummer sticking out of the mainbase in Korengal with itmoj wrote:This might give you an idea of what I mean, see how the SPG scope markings can be used to aim and measure distance? It would be nice, if the same could be done with the RPG scope.
(just in case you were wondering, the scales to the left and right indicate size of 1.7 metre and 2.7 metre targets at 600, 800, 1000 and 1200 metres)
Would be nice if all scopes would be that accurate
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Katarn
- Retired PR Developer
- Posts: 3358
- Joined: 2006-01-18 22:15
Re: RPG scope
Exiled hit the nail right on the head right here. Perfectly accurate representation and explanation.
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: RPG scope
I've spent a lot of time testing the Russian RPG7V2 with scope and this was my experience:
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?
Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.
Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?
Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.
Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: RPG scope
granade launchers are very accurate....there sights are bang on.
Cant say this for the russian HAT used it few times than just gave up
Cant say this for the russian HAT used it few times than just gave up
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Eco__pRv
- Posts: 20
- Joined: 2011-03-25 14:04
Re: RPG scope
I once tried to figure it out in 0.95. that was my result, but still not very precise after all:
https://www.realitymod.com/forum/f10-pr ... ost1602215
https://www.realitymod.com/forum/f10-pr ... ost1602215
Last edited by Eco__pRv on 2011-12-03 20:04, edited 2 times in total.
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MertSahin
- Posts: 229
- Joined: 2011-12-02 22:47
Re: RPG scope
it shut be better if they change the russian and german hat scope !
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: RPG scope
your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >niho wrote:I've spent a lot of time testing the Russian RPG7V2 with scope and this was my experience:
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?
Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.
Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
Killing the enemy sylently
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: RPG scope
Please read with more attention!sylent/shooter wrote:your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >
"even if the deviation = 0 after waiting quite a long time"
And believe me, this is not my problem. Maybe I should make a video to show this to you guys, but I'm probably to lazy and I've never made a video, too, so it would be to much effort
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: RPG scope
Yeah, I did play with RU HAT quite a bit back when it did have that huge bullet drop (0.966 possibly?), and back then it seemed like the dieviation is never really zero. Shooting at targets hundrets meters away (and I waited about 10 seconds, didint move even the mouse) could result in missile landing up to 10 meters to the side of the target.
That baing said I didnt quite play with this thing in the newest version, so it could change...
The best thing is probably to look into game files.
-lucky
That baing said I didnt quite play with this thing in the newest version, so it could change...
The best thing is probably to look into game files.
-lucky
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
Re: RPG scope
What do you mean? The german AT sights are bang on!MertSahin wrote:it shut be better if they change the russian and german hat scope !
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: RPG scope
No they're not, are they?mockingbird0901 wrote:What do you mean? The german AT sights are bang on!![]()
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: RPG scope
Actually they are pretty easy to use and the PF3 is more precisely than the RPG7 in game, but the precision is also limited at high ranges.saXoni wrote:No they're not, are they?
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: RPG scope
Mouse movement also heavily affect accuracy.niho wrote:Please read with more attention!
"even if the deviation = 0 after waiting quite a long time"
And believe me, this is not my problem. Maybe I should make a video to show this to you guys, but I'm probably to lazy and I've never made a video, too, so it would be to much effort
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: RPG scope
I know and I also had this in my mind in my tests. I've aimed at the target and waited like 10 - 15 seconds without doing ANYTHING. Nevertheless the results are like I have already told you before.ComradeHX wrote:Mouse movement also heavily affect accuracy.
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: RPG scope
the RPG may not be the most effective weapon against armor, but once you are sue to it, it is actually better suited for infantry engagement. i have often found myself hitting infantry and causing so much splash damage, i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: RPG scope
This.SGT.MARCO wrote: i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
I do not care whether this is in the suggestion section or not.
Best idea for RPG-7 improvement/balance(besides just fixing the accuracy of at least the Russian RPG).
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: RPG scope
Yeah, if you're ambusing the RPG is a one shot kill for infantry, and it has the added bonus of being downright hilarious.SGT.MARCO wrote:the RPG may not be the most effective weapon against armor, but once you are sue to it, it is actually better suited for infantry engagement. i have often found myself hitting infantry and causing so much splash damage, i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range


