When will 128 Source Code go public?

General discussion of the Project Reality: BF2 modification.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

When will 128 Source Code go public?

Post by Bluedrake42 »

I want to play on a TG and =]H[= 128 server =(
(no offense sisu)
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: When will 128 Source Code go public?

Post by saXoni »

When it's done.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: When will 128 Source Code go public?

Post by Bluedrake42 »

saXoni wrote:When it's done.
of course you would say that
What is there left to do? I don't see any changes every time I join
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: When will 128 Source Code go public?

Post by Wicca »

If u saw changes everytime you joined. You wouldnt join, cause it would crash.
Xact Wicca is The Joker. That is all.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: When will 128 Source Code go public?

Post by Conman51 »

I agree, even if they would give out the code they have now it would be great.

I love the server, just cant stand the ping!!
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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sr.bambino
Posts: 110
Joined: 2011-01-13 00:38

Re: When will 128 Source Code go public?

Post by sr.bambino »

I think the Ping is because you are probably in the US and Sisu is in Europe... but its not so bad and I'm in S. America at the moment.

There are still some bugs that I spose the PR admins want ironed out. But they are also being cautious because introducing 128 player servers is going to change the game and they want to insure that it won't hurt the community in any way. At least thats what I think... I just wish they were a little more transparent, we are all left in the dark : /
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: When will 128 Source Code go public?

Post by Bluedrake42 »

sr.bambino wrote:I think the Ping is because you are probably in the US : /
I think that's what he means, same reason as me, I want to play on servers in US so I can have ping under 100 (also TG community is just plain more awesome)
Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: When will 128 Source Code go public?

Post by Total_Overkill »

It will never be openly released, abandon all hope
Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: When will 128 Source Code go public?

Post by Sgt.Desert Tiger[TR] »

I played insurgency map in 128 player server and I can say it was awesome.

Because you have enough pll for defend each cache.

And more pll mean more chance of find pll who pass on your ied XD.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: When will 128 Source Code go public?

Post by Rudd »

This is a question thats important, as we do need to test the code with multiple server setups, and communities need to see if they have the required hardware to run this kind of player setup.

However the rest of the mod has to catch up, there are various client and server side optimisations that would help this effort, so releasing half arsed wouldn't be a good idea.

Soppa and tema are the lads handling the 128 server code, and I'm sure when they are comfortable and the team are comfortable the rest of the mod is ready then the 128 code will become completely public.

The issue of a North American test has been brought up in the private team section, we'll see what happens.
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Buren06
Posts: 92
Joined: 2011-04-05 02:42

Re: When will 128 Source Code go public?

Post by Buren06 »

Whatever flaws sisu has, any 128 server will have the same. Even someplace like TG. That said, I would LOVE for 128 to become more mainstream, as long as it was stable.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: When will 128 Source Code go public?

Post by Dev1200 »

128 is so flawed and out of the proportions that PR was designed for, that it will have to have a HUGE overhaul of everything in order for it to work properly.

If you scaled EVERYTHING in PR to work with 128 players, you would have to adjust SO much shit.

View distance, limited kits, vehicles, 128 player maps (since all of them are 64), OPTIMIZATION SOO MUCH OPTIMIZATION ;___;



Also, server costs go up because of more slots, plus less servers will be available. If all servers go to 128, then amount of populated servers is essentially halved.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: When will 128 Source Code go public?

Post by Bluedrake42 »

Dev1200 wrote:128 is so flawed and out of the proportions that PR was designed for, that it will have to have a HUGE overhaul of everything in order for it to work properly.

If you scaled EVERYTHING in PR to work with 128 players, you would have to adjust SO much shit.

View distance, limited kits, vehicles, 128 player maps (since all of them are 64), OPTIMIZATION SOO MUCH OPTIMIZATION ;___;



Also, server costs go up because of more slots, plus less servers will be available. If all servers go to 128, then amount of populated servers is essentially halved.
damn... now see that's a good explanation
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: When will 128 Source Code go public?

Post by Cassius »

I wouldnt mind if it would be just the sisu server atm. Lots of good players converge there and its almost never all the way full.
|TG|cap_Kilgore
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: When will 128 Source Code go public?

Post by PLODDITHANLEY »

For me one very important thing that 128 needs is more squads, at the moment you're obliged to have too many guys in one sqaud, armour sharing with infantry, large infantry squads that it's rare to see all working together, CAS with trans and a few infantry guys hanging out.

This must be hard to do but IMO it would make teamwork alot easier to achieve.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: When will 128 Source Code go public?

Post by Brainlaag »

Yeh Soppa is working on the 9 squads restriction and IMO that would be a significant step towards the release of the 128 code. And one thing to mention, which is my personal deadline, is the new release of Mumble, as the version we currently have has a lot of flaws and bugs but such a 3rd party program is required to play with this many players.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: When will 128 Source Code go public?

Post by Lugi »

Dev1200 wrote:View distance, limited kits, vehicles, 128 player maps (since all of them are 64), OPTIMIZATION SOO MUCH OPTIMIZATION ;___;
They really aren't 64, that's just a number, every single map I can remember was far more playable with 128 players than 64. The only issue I can remember was the problem with air taxi availability (Iron Eagle for example).
Dev1200 wrote:Also, server costs go up because of more slots, plus less servers will be available.
Not a big deal since there are a lot of servers which are not ever populated (prolly 90% of all servers).
Dev1200 wrote:If all servers go to 128, then amount of populated servers is essentially halved.
I doubt that, as 128 player code will attract a lot of people to pr.
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: When will 128 Source Code go public?

Post by Pesticide »

HOG has my vote to be the american ping test community, always some admins on and consistent numbers.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: When will 128 Source Code go public?

Post by Brainlaag »

Pesticide wrote:HOG has my vote to be the american ping test community, always some admins on and consistent numbers.
HOG, really :shock: . They barely have Mumblers and you want to give them people worth 2 servers to bring on Mumble?

I'd go for TG.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: When will 128 Source Code go public?

Post by BloodyDeed »

Guys, do we have to turn this thread in another "this community sux/this one is great"-thread?
Everything was said now, as usual the dev team wont tell any release dates.
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