[Audio] PR 0.973 Anders Soundmod 0.5

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Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

yeah, select cooperative on the main menu
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-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

[R-DEV]Rudd wrote:yeah, select cooperative on the main menu
Roger.... How do I turn on GODMODE? :mrgreen:
Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

in local games you can type rcon debug to activate rcon commands

e.g. rcon spawner us_tnk_m1a2 will spawn a USA tank (though the vehicle has to be loaded in the map somewhere or you'll CTD)

theres a list of rcon commands around here someplace

prcon prbot might be good for filming bots shooting

rcon ready yourname will spawn you if you are dead and have clicked done on the spawnpoint
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Arnoldio
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Re: PR 0.973 Soundmod test

Post by Arnoldio »

Yes, PR-SP is singleplayer, aka coop.

FH2 made different souding stuff when indoors, so that would be really cool in PR.
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AfterDune
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Re: PR 0.973 Soundmod test

Post by AfterDune »

In single player, type "rcon prbot", this spawns PR bot, enter it and fly around. Enemy bots will shoot you though, but won't hurt one bit.
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Arnoldio
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Re: PR 0.973 Soundmod test

Post by Arnoldio »

Daaamn, those are even better in the second part. I just dont know hot they sound in reality, but if you look at the PKM and join it with your sound, it sounds like it should, if you look at it, if you know what i mean. :D

Only the scorpion and PPSH are a bit weak still, especially scorpion. Ive been at firing range without ear protection listening to M9, and 9mm still hase more bang.
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Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

Ive been at firing range
just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
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Adriaan
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Re: PR 0.973 Soundmod test

Post by Adriaan »

I'm absolutely loving these, great work! :D
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-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.


Have also tried prcon prbot in both console and chat. Doesn't work. :(
Vista
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Re: PR 0.973 Soundmod test

Post by Vista »

-=anders=- wrote:Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.


Have also tried prcon prbot in both console and chat. Doesn't work. :(
Try a LAN match, I am sure it will work :razz:
-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

vistamaster01 wrote:Try a LAN match, I am sure it will work :razz:
How do I get bots in then? :p
Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

wierd, I was so sure rcon worked in PRSP
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-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

[R-DEV]Rudd wrote:wierd, I was so sure rcon worked in PRSP
Sadly not for me. :(
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Re: PR 0.973 Soundmod test

Post by USMC scout sniper »

Why don'y you go in single player and in the console type "demo.recorddemo "name", and when you're done, type in "demo.stoprecording".Now exit PR and there will be a folder called "Demos" in your PR folder. Open it up, go to to your documents folder/Battlefield 2/profiles/default/demos. Now copy and paste it. Now launch PR, go to barracks, then click "replays".Click on the name of your demo and play it.It will load the map, and if you xfire, record it with xfire.I hope this helps.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

^ sometimes has problems as well

I'd just play PRSP and let the bots duke it out on ramiel 16 or something
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-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

Ok, here it is... Its better to play than watch I can tell. :)

Arnoldio
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Re: PR 0.973 Soundmod test

Post by Arnoldio »

[R-DEV]Rudd wrote:just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
Completely open, facing a stone quarry wall. Other than that, no obstructions whatsoever.


Regarding the last vid, M249 has the sound really muffled, like it had a silencer, same goes for the scorpion. Both lack the bang. Just try adding a higher pitched explosion over it, but just the explosion, the rest is ok. And see how it sounds with those basses and everything.
Last edited by Arnoldio on 2011-10-14 23:39, edited 1 time in total.
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Rudd
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Re: PR 0.973 Soundmod test

Post by Rudd »

-=anders=- wrote:Ok, here it is... Its better to play than watch I can tell. :)

some awesome stuff there, but the distance sounds didn't seem to be working as they usually do in PR? I dunno how it all works though,
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USMC scout sniper
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Re: PR 0.973 Soundmod test

Post by USMC scout sniper »

I gotta agree with Rudd, the distant sounds need some work.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
-=anders=-
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Re: PR 0.973 Soundmod test

Post by -=anders=- »

The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted. :)
So changed them and made them more crips and with a crack and powerful.
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