[Audio] PR 0.973 Anders Soundmod 0.5
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Rudd
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-=anders=-
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Re: PR 0.973 Soundmod test
Roger.... How do I turn on GODMODE?[R-DEV]Rudd wrote:yeah, select cooperative on the main menu
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Rudd
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Re: PR 0.973 Soundmod test
in local games you can type rcon debug to activate rcon commands
e.g. rcon spawner us_tnk_m1a2 will spawn a USA tank (though the vehicle has to be loaded in the map somewhere or you'll CTD)
theres a list of rcon commands around here someplace
prcon prbot might be good for filming bots shooting
rcon ready yourname will spawn you if you are dead and have clicked done on the spawnpoint
e.g. rcon spawner us_tnk_m1a2 will spawn a USA tank (though the vehicle has to be loaded in the map somewhere or you'll CTD)
theres a list of rcon commands around here someplace
prcon prbot might be good for filming bots shooting
rcon ready yourname will spawn you if you are dead and have clicked done on the spawnpoint
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Arnoldio
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Re: PR 0.973 Soundmod test
Yes, PR-SP is singleplayer, aka coop.
FH2 made different souding stuff when indoors, so that would be really cool in PR.
FH2 made different souding stuff when indoors, so that would be really cool in PR.

Orgies beat masturbation hands down. - Staker
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AfterDune
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Re: PR 0.973 Soundmod test
In single player, type "rcon prbot", this spawns PR bot, enter it and fly around. Enemy bots will shoot you though, but won't hurt one bit.

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Arnoldio
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Re: PR 0.973 Soundmod test
Daaamn, those are even better in the second part. I just dont know hot they sound in reality, but if you look at the PKM and join it with your sound, it sounds like it should, if you look at it, if you know what i mean. 
Only the scorpion and PPSH are a bit weak still, especially scorpion. Ive been at firing range without ear protection listening to M9, and 9mm still hase more bang.
Only the scorpion and PPSH are a bit weak still, especially scorpion. Ive been at firing range without ear protection listening to M9, and 9mm still hase more bang.

Orgies beat masturbation hands down. - Staker
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Rudd
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Re: PR 0.973 Soundmod test
just wondering, was it an open range or inside a building? because that'll affect the sound alot I thinkIve been at firing range
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Adriaan
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-=anders=-
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Re: PR 0.973 Soundmod test
Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.
Have also tried prcon prbot in both console and chat. Doesn't work.
Have also tried prcon prbot in both console and chat. Doesn't work.
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Vista
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Re: PR 0.973 Soundmod test
Try a LAN match, I am sure it will work-=anders=- wrote:Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.
Have also tried prcon prbot in both console and chat. Doesn't work.![]()
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-=anders=-
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Re: PR 0.973 Soundmod test
How do I get bots in then?vistamaster01 wrote:Try a LAN match, I am sure it will work![]()
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Rudd
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-=anders=-
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Re: PR 0.973 Soundmod test
Sadly not for me.[R-DEV]Rudd wrote:wierd, I was so sure rcon worked in PRSP
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USMC scout sniper
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Re: PR 0.973 Soundmod test
Why don'y you go in single player and in the console type "demo.recorddemo "name", and when you're done, type in "demo.stoprecording".Now exit PR and there will be a folder called "Demos" in your PR folder. Open it up, go to to your documents folder/Battlefield 2/profiles/default/demos. Now copy and paste it. Now launch PR, go to barracks, then click "replays".Click on the name of your demo and play it.It will load the map, and if you xfire, record it with xfire.I hope this helps.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Rudd
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Re: PR 0.973 Soundmod test
^ sometimes has problems as well
I'd just play PRSP and let the bots duke it out on ramiel 16 or something
I'd just play PRSP and let the bots duke it out on ramiel 16 or something
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-=anders=-
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Re: PR 0.973 Soundmod test
Ok, here it is... Its better to play than watch I can tell.
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Arnoldio
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Re: PR 0.973 Soundmod test
Completely open, facing a stone quarry wall. Other than that, no obstructions whatsoever.[R-DEV]Rudd wrote:just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
Regarding the last vid, M249 has the sound really muffled, like it had a silencer, same goes for the scorpion. Both lack the bang. Just try adding a higher pitched explosion over it, but just the explosion, the rest is ok. And see how it sounds with those basses and everything.
Last edited by Arnoldio on 2011-10-14 23:39, edited 1 time in total.

Orgies beat masturbation hands down. - Staker
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Rudd
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Re: PR 0.973 Soundmod test
some awesome stuff there, but the distance sounds didn't seem to be working as they usually do in PR? I dunno how it all works though,-=anders=- wrote:Ok, here it is... Its better to play than watch I can tell.![]()
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USMC scout sniper
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Re: PR 0.973 Soundmod test
I gotta agree with Rudd, the distant sounds need some work.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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-=anders=-
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Re: PR 0.973 Soundmod test
The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted. 
So changed them and made them more crips and with a crack and powerful.
So changed them and made them more crips and with a crack and powerful.


