New Airbase System & The Camp Bastion Airbase!

Project Reality announcements and development highlights.
TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: New Airbase System & The Camp Bastion Airbase!

Post by TommyGunn »

Would be great if in future helis can "taxi" like a blackhawk or apache...

I noticed C-130 ramp.. Will be there C-130 in future?
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Rhino
Retired PR Developer
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

TommyGunn wrote:Would be great if in future helis can "taxi" like a blackhawk or apache...
Ye it would be cool, although the Apache and UH-60 being able to taxi is more a side effect from the engine down force rather than an intended feature hehe :)

TommyGunn wrote:I noticed C-130 ramp.. Will be there C-130 in future?
Actually there are multiple C-130 ramps, which are there just because they are there in r/l.

Only things we could do with a C-130 in PR would be as a staticobject (which I could then put on the C-130 ramps :p ) and for paradrop maps, having it flying around in the sky automatically and you spawn on it :p

So ye, no one is working on one in the team, but if someone from the community made it we would implement it as per the above, but other than that, there isn't anything more we can really do with them :p
Last edited by Rhino on 2011-10-18 13:46, edited 1 time in total.
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Robskie
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Robskie »

Mr. Rhino,

you are full of swag.
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eddie
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Re: New Airbase System & The Camp Bastion Airbase!

Post by eddie »

[R-DEV]Rhino wrote:Actually there are multiple C-130 ramps, which are there just because they are there in r/l.
Why not make a runway large enough for the An-124 then? :p







Just messing :)
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
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Re: New Airbase System & The Camp Bastion Airbase!

Post by rPoXoTauJIo »

Is there any chances to see bastion skirmish?
Hans Martin Slayer
Retired PR Developer
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Hans Martin Slayer »

That's ****!!

You should make some ****** ********* statics instead!!!!

Oh wait,

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Robskie
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Robskie »

WAIT.

Did the guy above me hint to .. . . MOAR?!1
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Rhino
Retired PR Developer
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

rPoXoTauJIo wrote:Is there any chances to see bastion skirmish?
Well considering 1/2 of Bastion on Sangin is in the surrounding terrain all you could really fight over is 800ms of open ground... That and the Taliban haven't really done much more to attack Basraion than fire some mortar shells and RPGs into it (correct me if I'm wrong) so I don't think it would be very realistic either.

But Dr Rank is planning something interesting for the FOB that will be a lot more fun and realistic ;)
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Wakain
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Wakain »

a forklift-racetrack perhaps? ;)
A_Grounded_Pilot
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Re: New Airbase System & The Camp Bastion Airbase!

Post by A_Grounded_Pilot »

Rhino wrote: Realistic Airbase Layouts with Realistic Detail Markings
These detail markings include realistic, smooth taxiway lines, Hold markings before runway/ramps, runway markings etc. Bastion actually lacks quite a lot of the common markings you would expect to find on most runways but this is mainly down to the Bastion runway being very basic and at first, wasn't planned to have so much activity on it.
Kudos on taking the time to include accurate taxiway and runway markings. I don't even fly in PR, but this is one of those tiny things that has always killed the immersion for me. So thanks. With that said, is that really what the runway markings look like at Camp Bastion? The ones in your screen shots are a weird amalgamation of IFR and VFR markings that one wouldn't normally ever see. I realize it's sort of a makeshift runway, but I'm surprised to see whoever did the original paint took the time to put down width markings but didn't even paint the runway numbers.
Rhino
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

I don't have many refs of the main runway tbh, but the main one I do have which shows it in any detail (although its a entire plan of bastion) shows only the markings I've put down as I have. Where we didn't have any refs we just made it up :p

As for the runway numbers, me and AF where unsure about putting them in or not. For starters they are not on my main ref, on the runway itself which is ye, quite odd as you said but even if we put them on, the biggest problem with it is that the rotation of the runway ingame is directly North to South, where its not that in r/l and if we put the r/l degs on it, it wouldn't be what it was ingame and putting N to S on it would look a bit silly :p

So ye, for this runway, since our refs didn't show it and numbers would be a little controdicting we didn't think it was worth putting them in..
Small part of the end of the runway on my main ref:
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kalboune1
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Re: New Airbase System & The Camp Bastion Airbase!

Post by kalboune1 »

lovin the realistic taxi ways and the runway textures all We need a ATC tower
good jobbb :15_cheers
stealth420
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Re: New Airbase System & The Camp Bastion Airbase!

Post by stealth420 »

Hey devs all this work on these taxi lines for the runway for 2 jets per team ? COME ON!


Can we see door guns implemented onto the chinooks already.................at least a mounted 50 cal on the side just 1 side !!!!!!!!!!!!!!!!!!!!!!!!!
Rhino
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

stealth420 wrote:Hey devs all this work on these taxi lines for the runway for 2 jets per team ? COME ON!


Can we see door guns implemented onto the chinooks already.................at least a mounted 50 cal on the side just 1 side !!!!!!!!!!!!!!!!!!!!!!!!!
Ok for starters, This was less than a months work and that even included making both runways, all the textures and working on the new system etc.
Secondly, this will be used by far more than just jets, in fact your beloved Chinook will be the main user of this new airbase as well and will also be used by many squads loading up into Chinooks for a lift to the front line.
Thirdly, its not realistic to mount a "50 cal" on a Chinook, the US Army put M240s on theres and the British put miniguns on the side doors and a GPMG (M240) on the rear ramp, some times even an M60. Also note we do not have a M240/GPMG ingame other than a really shitty model we made like 6 or 7 years ago and badly needs replacing.
Fourthly, putting guns on choppers has nothing to do with helping developing Sangin and other new maps for PR which is my number one priority right now. This very much is as Camp Bastion couldn't have been made without these runways to make it around.

But the biggest reason as to why we have not done this, (not including all the work needed to do this) is we simply do not want to turn a Utility Helicopter into a Attack Chopper, which is exactly what happens if you mount weapons on them as the point of Self Defence doesn't isn't a factor ingame... So ye, if you really want your main transport fannnying about with 3 or 4 guys in it just shooting up any Taliban they can see and ending up with an RPG in there *** and getting shot down, leaving your team with no transport then ye, this is the perfect way to do it! ;)


Now please, get back on topic and if you want to post about this, you can in this topic here: https://www.realitymod.com/forum/f254-v ... ed-15.html
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Startrekern
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Startrekern »

Very nicely done. I have to wonder with such a large airbase how it will fit on maps like Kashan, though.

This would be interesting to see on Silent Eagle as a contestable flag.
Rhino
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

Cheers :)

Well as mentioned before in this topic I'm pretty sure, the Camp Bastion airbase shouldn't be used on maps which don't have Camp Bastion in them. Kashan, SE etc would need there own new airfields made however as I said before:
[R-DEV]Rhino wrote:The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.

Kashan would really require a full rework of its main bases to accommodate a realistic airbase setup as right now, you wouldn't be able to slap down one in the spot the current one is in, no room for taxiways etc.

Qinling, although ye, the setup is quite realistic, Qinling to be blunt isn't worth updating. Its not a very good map, it only works well in large organised games (doesn't happen very often, and when it dose, Qinling normally isn't the map of choice) and really we are looking at phasing out Qinling and replacing it with a better map. Reason why Qinling hasn't gone yet is its the only map to feature any large amount British and Chinese air power and other vehicles too. I could update, but I could be spending my time in much better ways.

Silent Eagle could be done but again, would most likely require some rework of the main bases but again, mainly comes down to someone making the models for it and then doing any rework of the map necessary again. One positive thing with SE thou is you could make the abandoned runway look a lot more "run down" as a model with extra textures etc on top too than it is now.


But like I said, its much more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them :)
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A_Grounded_Pilot
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Re: New Airbase System & The Camp Bastion Airbase!

Post by A_Grounded_Pilot »

[R-DEV]Rhino wrote:I don't have many refs of the main runway tbh...
Wow you're not kidding, they are hard to find! All I can find are refs of the new 3500m runway that opened early 2011. I googled for about an hour, and it's really hard to find pics of the 2350m runway that was there in 2008, which is now half of the parallel taxiway. I even called Jeppesen, who publishes aeronautical charts, looking for archived airport diagrams and such, but they don't keep old charts around (which surprises me). Here's my opinion, you can take it or leave it:

The runway you have modeled is the former Runway 1/19, which is oriented along a magnetic bearing of 008 degrees. For the purpose of PR, that's so close to north/south that I really don't think it makes a difference if the runway is artificially rotated a few degrees one way or the other to make it work on the map. It's not like the F-16's are shooting instrument approaches, and it's also not like you have the thing rotated east-west. Since you have the runway oriented N/S anyways, I'd slap a 1 at the south end and a 19 at the north end and call it good. It will look way better; you've done all the work to make the airport look authentic, I say take it all the way to its completion.

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Rhino
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Re: New Airbase System & The Camp Bastion Airbase!

Post by Rhino »

A_Grounded_Pilot wrote:Since you have the runway oriented N/S anyways, I'd slap a 1 at the south end and a 19 at the north end and call it good. It will look way better; you've done all the work to make the airport look authentic, I say take it all the way to its completion.
Like I said, all the refs I have don't show the numbers on there :p

And ye I'm making the old runway for a few reasons, but mainly because we can't make bastion any bigger than it already is ingame :p

That ref I posted above is also of the old runway layout, although shows the new designs on top of it (what thous blue lines are part of the new taxiway)
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richyrich55
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Re: New Airbase System & The Camp Bastion Airbase!

Post by richyrich55 »

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"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

A.Finest
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Re: New Airbase System & The Camp Bastion Airbase!

Post by A.Finest »

Really Looking forward to this!, Nice job Rhino :)
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