[Request] Special static trees

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

[Request] Special static trees

Post by Pvt.LHeureux »

Hey I would need some special static trees for one of my upcoming map. And maybe some other vegetation statics, no big work for good modders I guess, send me a PM if you're interested because I want to keep my map style a bit secret if you don't mind :razz:

Let a message here when you send it. Thanks ;)
Last edited by Pvt.LHeureux on 2011-10-31 11:51, edited 1 time in total.
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Request]Special static trees

Post by splatters »

I'm trying to learn how to make trees and other vegitation for BF2 but it turns out to be much more difficult to find informatin on than regular static objects.

If anyone has any info or tutorials on it I'd appreciate, maybe I could help you LHeureux with your trees as well.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Request]Special static trees

Post by maarit »

i like these trees from forgotten hope 2...

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something like that would be nice.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Request]Special static trees

Post by splatters »

Yes, Forgotten Hope has some very good looking trees.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Request]Special static trees

Post by Pvt.LHeureux »

Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.

Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.

And having references for vegetation isn't hard wtf? xD
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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Request]Special static trees

Post by Hulabi »

Pvt.LHeureux wrote:Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.

Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.

And having references for vegetation isn't hard wtf? xD
I believe he (splatters) meant information regarding how it's (vegetation) actually done with the Refractor 2 engine. Not the lack of reference images.

I am also very interested in learning how it's done.
Last edited by Hulabi on 2011-10-31 15:26, edited 2 times in total.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Request]Special static trees

Post by Pvt.LHeureux »

Oh, now I think that what he meant is that there's no tutorials to making vegetation, I still need those though! :D
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Request]Special static trees

Post by Tim270 »

If you are looking for a spesific tree rather than a whole new mesh I suggest just editing the texture (alpha cards/planes not the trunk) to achieve what you want.

If you find nobody PM me and I can take a shot. Also GhostDance has a tut on here about exporting overgrowth.
Rhino
Retired PR Developer
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Re: [Request]Special static trees

Post by Rhino »

Pvt.LHeureux wrote:no big work for good modders I guess
Famous last words :p
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Pvt.LHeureux
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Re: [Request]Special static trees

Post by Pvt.LHeureux »

I am not a 3D moddeler at all so I really need someone up in this, and yes I need new meshes, it's a new kind of tree. :p

I'll PM you Tim270

Rhino, care to explain what you meant? :o

Anyway, here's the kind of tree I'm looking for :

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They're called Acacia trees. Typical African trees.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
Retired PR Developer
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Re: [Request]Special static trees

Post by Rhino »

Pvt.LHeureux wrote:Rhino, care to explain what you meant? :o
What your asking isn't a simple task as you may think. Its a lot of work that would take quite a skilled person a few weeks to make well.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Request]Special static trees

Post by Pvt.LHeureux »

Oh wow, weeks? :| I can always try some other trees and see if it fits.

Where can I find the new jungles statics that ChiefRizza used for Operation Tempest? Can be usefull.

Thanks.
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Request]Special static trees

Post by splatters »

That kind of tree is probably one of the most difficult kind to make as far as modelling and optimizing goes, i.e. if you want it to look good and realistic.

Rhino, if you have any tuts on vegitation for PR I'd really like to see those! :) I have no clue how to export vegitation :/
Rhino
Retired PR Developer
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Re: [Request]Special static trees

Post by Rhino »

https://www.realitymod.com/forum/f189-m ... rowth.html

Thats the only real tut on OG, other than that its pretty much the same as a staticobject other than any material with only a colour texture has alpha applied to it, is animated (waves about in the wind) and also has a back face automatically (ie, anything leaf like on normal trees) and bark etc is done via having both a colour and detail texture. Also a separate "lod" mesh needs to be exported.

Try looking at other trees in BF2/PR and see how they are made etc.
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Tim270
PR:BF2 Developer
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Re: [Request]Special static trees

Post by Tim270 »

Had a quick doodle. No where near a final product.

http://i.imgur.com/1QyQG.png

Main thing you need is textures. Bark I guess could be used from existing but it will need its own branches.
Rhino
Retired PR Developer
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Re: [Request]Special static trees

Post by Rhino »

Looks good Tim, and ye leaf textures are the hardest part :)
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AFsoccer
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Re: [Request]Special static trees

Post by AFsoccer »

Is 1600 tris a lot for a tree?
Rhino
Retired PR Developer
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Re: [Request]Special static trees

Post by Rhino »

Doesn't look to high to me? Looks pretty spot on in terms of detail, although possibly a few too many planes for the leaves but that depends on the texture.
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Hulabi
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Joined: 2009-08-08 22:15

Re: [Request]Special static trees

Post by Hulabi »

[R-DEV]AFsoccer wrote:Is 1600 tris a lot for a tree?
The same tree is there twice, so it's less than 1600 for one tree :)
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Request]Special static trees

Post by Pvt.LHeureux »

Nice! Thanks Tim for giving a shot at it! :D

With the new African factions coming this kind of trees will be usefull for many mappers :)
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