Let a message here when you send it. Thanks
[Request] Special static trees
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Pvt.LHeureux
- Posts: 4796
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[Request] Special static trees
Hey I would need some special static trees for one of my upcoming map. And maybe some other vegetation statics, no big work for good modders I guess, send me a PM if you're interested because I want to keep my map style a bit secret if you don't mind 
Let a message here when you send it. Thanks
Let a message here when you send it. Thanks
Last edited by Pvt.LHeureux on 2011-10-31 11:51, edited 1 time in total.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: [Request]Special static trees
I'm trying to learn how to make trees and other vegitation for BF2 but it turns out to be much more difficult to find informatin on than regular static objects.
If anyone has any info or tutorials on it I'd appreciate, maybe I could help you LHeureux with your trees as well.
If anyone has any info or tutorials on it I'd appreciate, maybe I could help you LHeureux with your trees as well.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [Request]Special static trees
i like these trees from forgotten hope 2...


something like that would be nice.


something like that would be nice.
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splatters
- Posts: 529
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Re: [Request]Special static trees
Yes, Forgotten Hope has some very good looking trees.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Request]Special static trees
Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.
Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.
And having references for vegetation isn't hard wtf? xD
Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.
And having references for vegetation isn't hard wtf? xD

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: [Request]Special static trees
I believe he (splatters) meant information regarding how it's (vegetation) actually done with the Refractor 2 engine. Not the lack of reference images.Pvt.LHeureux wrote:Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.
Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.
And having references for vegetation isn't hard wtf? xD
I am also very interested in learning how it's done.
Last edited by Hulabi on 2011-10-31 15:26, edited 2 times in total.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Request]Special static trees
Oh, now I think that what he meant is that there's no tutorials to making vegetation, I still need those though! 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Request]Special static trees
If you are looking for a spesific tree rather than a whole new mesh I suggest just editing the texture (alpha cards/planes not the trunk) to achieve what you want.
If you find nobody PM me and I can take a shot. Also GhostDance has a tut on here about exporting overgrowth.
If you find nobody PM me and I can take a shot. Also GhostDance has a tut on here about exporting overgrowth.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Request]Special static trees
Famous last wordsPvt.LHeureux wrote:no big work for good modders I guess
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Request]Special static trees
I am not a 3D moddeler at all so I really need someone up in this, and yes I need new meshes, it's a new kind of tree. 
I'll PM you Tim270
Rhino, care to explain what you meant?
Anyway, here's the kind of tree I'm looking for :



They're called Acacia trees. Typical African trees.
I'll PM you Tim270
Rhino, care to explain what you meant?
Anyway, here's the kind of tree I'm looking for :



They're called Acacia trees. Typical African trees.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Rhino
- Retired PR Developer
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Re: [Request]Special static trees
What your asking isn't a simple task as you may think. Its a lot of work that would take quite a skilled person a few weeks to make well.Pvt.LHeureux wrote:Rhino, care to explain what you meant?![]()
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Request]Special static trees
Oh wow, weeks?
I can always try some other trees and see if it fits.
Where can I find the new jungles statics that ChiefRizza used for Operation Tempest? Can be usefull.
Thanks.
Where can I find the new jungles statics that ChiefRizza used for Operation Tempest? Can be usefull.
Thanks.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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splatters
- Posts: 529
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Re: [Request]Special static trees
That kind of tree is probably one of the most difficult kind to make as far as modelling and optimizing goes, i.e. if you want it to look good and realistic.
Rhino, if you have any tuts on vegitation for PR I'd really like to see those!
I have no clue how to export vegitation :/
Rhino, if you have any tuts on vegitation for PR I'd really like to see those!
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Rhino
- Retired PR Developer
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Re: [Request]Special static trees
https://www.realitymod.com/forum/f189-m ... rowth.html
Thats the only real tut on OG, other than that its pretty much the same as a staticobject other than any material with only a colour texture has alpha applied to it, is animated (waves about in the wind) and also has a back face automatically (ie, anything leaf like on normal trees) and bark etc is done via having both a colour and detail texture. Also a separate "lod" mesh needs to be exported.
Try looking at other trees in BF2/PR and see how they are made etc.
Thats the only real tut on OG, other than that its pretty much the same as a staticobject other than any material with only a colour texture has alpha applied to it, is animated (waves about in the wind) and also has a back face automatically (ie, anything leaf like on normal trees) and bark etc is done via having both a colour and detail texture. Also a separate "lod" mesh needs to be exported.
Try looking at other trees in BF2/PR and see how they are made etc.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Request]Special static trees
Had a quick doodle. No where near a final product.
http://i.imgur.com/1QyQG.png
Main thing you need is textures. Bark I guess could be used from existing but it will need its own branches.
http://i.imgur.com/1QyQG.png
Main thing you need is textures. Bark I guess could be used from existing but it will need its own branches.
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Rhino
- Retired PR Developer
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AFsoccer
- Retired PR Developer
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Rhino
- Retired PR Developer
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Re: [Request]Special static trees
Doesn't look to high to me? Looks pretty spot on in terms of detail, although possibly a few too many planes for the leaves but that depends on the texture.
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: [Request]Special static trees
The same tree is there twice, so it's less than 1600 for one tree[R-DEV]AFsoccer wrote:Is 1600 tris a lot for a tree?
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Request]Special static trees
Nice! Thanks Tim for giving a shot at it! 
With the new African factions coming this kind of trees will be usefull for many mappers
With the new African factions coming this kind of trees will be usefull for many mappers

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.

