Hey, I'm trying to fit a little shack village near a lake in my map and I was wondering if I could use EOD statics to do this. But are they good with lightmaps, quality, etc? Should I use something else?
Also, where are located in the BF2editor all those shack house like in Gaza beach near the coast? Like the ones with the docks could really be usefull. Thanks.
[?] EOD statics, is it okay to use them?
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Pvt.LHeureux
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[?] EOD statics, is it okay to use them?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Adriaan
- Retired PR Developer
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Re: [?]EOD statics, is it okay to use them?
From the little I know about them they are rather innefficiently made with regards to performance. If that's indeed the case, you might still be able to use them but in very small amounts. Idk, I think [R-DEV]Outlawz had a look at them a while ago.

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Pvt.LHeureux
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Re: [?]EOD statics, is it okay to use them?
Thanks Adriaan, I used some village houses from vBF2 instead, so the works perfectrly, but where can I find the damn birdges? Like the standard wooden bridges.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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VapoMan
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Re: [?]EOD statics, is it okay to use them?
The problem IIRC is that the buildings dont use shared textures. So while BF2 statics will use 1 texture for a whole bunch of statics, these have an individual texture sheet for each building.
They also have problems with lightmaps and overall quality.
They also have problems with lightmaps and overall quality.
"Eight glorious sides and eight stunning angles!"
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Pvt.LHeureux
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- Joined: 2009-04-03 15:45
Re: [?]EOD statics, is it okay to use them?
Thanks VapoMan all is ok now, found the bridges too. 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
