[?] EOD statics, is it okay to use them?

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

[?] EOD statics, is it okay to use them?

Post by Pvt.LHeureux »

Hey, I'm trying to fit a little shack village near a lake in my map and I was wondering if I could use EOD statics to do this. But are they good with lightmaps, quality, etc? Should I use something else?

Also, where are located in the BF2editor all those shack house like in Gaza beach near the coast? Like the ones with the docks could really be usefull. Thanks.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [?]EOD statics, is it okay to use them?

Post by Adriaan »

From the little I know about them they are rather innefficiently made with regards to performance. If that's indeed the case, you might still be able to use them but in very small amounts. Idk, I think [R-DEV]Outlawz had a look at them a while ago.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [?]EOD statics, is it okay to use them?

Post by Pvt.LHeureux »

Thanks Adriaan, I used some village houses from vBF2 instead, so the works perfectrly, but where can I find the damn birdges? Like the standard wooden bridges.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [?]EOD statics, is it okay to use them?

Post by VapoMan »

The problem IIRC is that the buildings dont use shared textures. So while BF2 statics will use 1 texture for a whole bunch of statics, these have an individual texture sheet for each building.

They also have problems with lightmaps and overall quality.

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [?]EOD statics, is it okay to use them?

Post by Pvt.LHeureux »

Thanks VapoMan all is ok now, found the bridges too. :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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