[?] Importing whole map in to 3Ds max?

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Pruskis
Posts: 39
Joined: 2011-04-10 01:36

[?] Importing whole map in to 3Ds max?

Post by Pruskis »

So have anyone tried? I have never worked with BF2 mod tools so decided to ask if anyone at least have an idea how to do it.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Importing whole map in to 3Ds max?

Post by Tim270 »

Does not really work like that for a number of reasons.

You are going to want to break it down and export parts individually.
- Terrain is best done using the terrain tool rather than a static (as it lods itself) You might be able to bake out a heightmap of what you have in 3ds max and then convert it to terrain.
- Statics should be somewhat modular and share textures to save on performance.
- Vegetation should be exported by itself also.

So pretty much yeah you can model it all in max, but you will need to break it down before importing.

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OR are you asking to import a map from bf2 into 3ds max?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [?] Importing whole map in to 3Ds max?

Post by Rhino »

Image

Can be done with the BF2 max tools for LMing as per above, but if your wanting to have everything with textures, it can be done but takes a shit load of work and expertises.

This tut covers the basics but again, only for 3DsMax LMing: Advanced Lightmapping Tutorial (using 3dsmax) - Official BF Editor Forums
Image
Pruskis
Posts: 39
Joined: 2011-04-10 01:36

Re: Importing whole map in to 3Ds max?

Post by Pruskis »

Tim270 wrote: OR are you asking to import a map from bf2 into 3ds max?
Yes, importing a whole BF2 :P R map in to 3Ds max with textures and stuff.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Importing whole map in to 3Ds max?

Post by Rhino »

Pruskis wrote:Yes, importing a whole BF2 :P R map in to 3Ds max with textures and stuff.
And why do you want to do that?

You might want to check these topics:
https://www.realitymod.com/forum/f388-p ... rning.html
https://www.realitymod.com/forum/f388-p ... -maps.html
Image
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [?] Importing whole map in to 3Ds max?

Post by Shovel »

'[R-DEV wrote:Rhino;1695459']Image

Can be done with the BF2 max tools for LMing as per above, but if your wanting to have everything with textures, it can be done but takes a shit load of work and expertises.

This tut covers the basics but again, only for 3DsMax LMing: Advanced Lightmapping Tutorial (using 3dsmax) - Official BF Editor Forums
Do you have a secret trove of Muttrah WIP pictures? I have seen a few around the forum and they look awesome.
Shovel009
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