ACOG for Rifleman Specialist

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: ACOG for Rifleman Specialist

Post by 40mmrain »

Mikemonster wrote:Scopes are great because you can headshot the enemy at a larger distance (it's about pixels, not skill - And why I pick scopes even on city maps). As mentioned it would be a bad idea because you would have a Rooftop Marksman kit instead of a CQB specialist/door breacher.
an ACOG on a regular rifle is by no means a marksman. The only rifle for conventional forces that has a decent caliber for marksman roles is the MEC, and even then the zoom on the scope is less than substantial.

There is no danger in giving the specialist an option to have an ACOG.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: ACOG for Rifleman Specialist

Post by ComradeHX »

Mouthpiece wrote:Not true. If we forget about the "he has a shotgun" argument, than he's no better than a rifleman with ironsights.
Nades should be thrown by his squad/teammate; because shotgun is more effective close range, and Specialist should be using it to cover the teammate that goes forward to throw the grenade.

It is not like you are going to pull out a nade(painfully slow) in CQB and switch back to shotgun/rifle immediately(again, due to animation, painfully slow).

We all know it is nade first; but some times entry teams have a dedicated door opener...(and guess who is the ONLY guy in game that can open doors quickly without an explosion or burning incendiaries?)
40mmrain wrote:an ACOG on a regular rifle is by no means a marksman. The only rifle for conventional forces that has a decent caliber for marksman roles is the MEC, and even then the zoom on the scope is less than substantial.

There is no danger in giving the specialist an option to have an ACOG.
IDF had a Tavor for marksman rifle.
Last edited by ComradeHX on 2011-11-19 16:18, edited 2 times in total.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: ACOG for Rifleman Specialist

Post by 40mmrain »

the STAR has a longer barrel, a bipod and stronger optics. It isnt just a regular ole infantry rifle.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: ACOG for Rifleman Specialist

Post by Mikemonster »

Tarranauha200 wrote:That scopes/headshot thing was just joke, right?
Nope, you can easily kill people camping in T-Buildings and on balconies/behind walls.

I.e. on Muttrah scope is the best because you can headshot all of the AR's on rooves/crouch spamming. I haven't used ironsights since v0.95.

That's why I wouldn't like to see it in the Specialist (ninja rope) kit!


If you rely on Ironsights to pwn in CQB then you're doing it wrong. With a scope you can easily disable and confuse a squad, whilst still having the ability to camp doors in CQB. If you're assaulting in CQB to the extent that you must have ironsights because you aren't engaging at medium range then I personally think you're playing a very high risk game. Like I said, at anything over 50m the scope gives you a far bigger target to hit with no disadvantages (unless you're badly positioned). People may say that you can't see around you/other targets, but I don't engage if that's likey because you want to be seen only by what you're shooting! (i.e. fire from a window and you only have the chance to take fire from in front (and you're already watching)).

Agree that in real life he'd have an ACOG. Not sure if it'd be a good idea in PR, that's all. Saying it would make Specialist the Ninja Marksman kit was hyperbolic, but still, it would give someone a lot of advantages.

Not altogether bothered either way though, just wanted to weigh in my 2c
Last edited by Mikemonster on 2011-11-19 22:34, edited 3 times in total.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

The STAR uses the ACOG, eg regular rifle optics...
"I Want To Spend The Rest Of My Life With You Tonight."
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: ACOG for Rifleman Specialist

Post by karambaitos »

ShockUnitBlack wrote:The STAR uses the ACOG, eg regular rifle optics...
how often do you shoot it undeployed?
unless its CQB you dont
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: ACOG for Rifleman Specialist

Post by ComradeHX »

All this discussing will be for nothing when backup sights are functional.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: ACOG for Rifleman Specialist

Post by fuzzhead »

I agree tbh.... maybe give the Scoped version something other than shotgun, so he isnt a desired kit for lonewolves (having both cqb shotgun and scoped weapons)... like a tripflare or grenade or something in place of shotgun
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: ACOG for Rifleman Specialist

Post by Dev1200 »

[R-DEV]fuzzhead wrote:I agree tbh.... maybe give the Scoped version something other than shotgun, so he isnt a desired kit for lonewolves (having both cqb shotgun and scoped weapons)... like a tripflare or grenade or something in place of shotgun

Then how do you bust down doors?


I think specialist should be able to kick down doors, replacing melee with a kicking animation.

Plus a reskin to chuck norris :D
Image
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: ACOG for Rifleman Specialist

Post by =HCM= Shwedor »

Maybe someone could create a simple door breaching charge to replace the shotguns door breaching ability. Such as the generic "AGP-DB14 Door Breaching Charge" found in the America's Army 2 game. Shouldn't be too hard to implement and not too powerful (far less powerful than a basic engineer's C4). This should complement an ACOG specialist very well while removing the CQB ability of the shotgun/maintaining 'balance.'
shwedor
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: ACOG for Rifleman Specialist

Post by ShockUnitBlack »

Okay, but if you take the shotgun away from from the specialist, whom do you give it to?
"I Want To Spend The Rest Of My Life With You Tonight."
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: ACOG for Rifleman Specialist

Post by Mikemonster »

THE SNIPER SPOTTER KIT!

(Sorry, couldn't resist.)

Don't see why he should lose shotgun. It's generally not useful compared to a rifle, even in CQB. If the Specialist is given a scope it won't mean that he'll own in cqb because of the shotgun, it just means he'll tend not to do CQB a lot.

I.e. removing the shotgun after giving him ACOG isn't actually addressing the problem.
Last edited by Mikemonster on 2011-11-22 09:58, edited 1 time in total.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: ACOG for Rifleman Specialist

Post by Stealthgato »

Or, with the ACOG the shotgun gets breaching slugs instead of buckshot. PROBLEM SOLVED
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: ACOG for Rifleman Specialist

Post by Dev1200 »

Stealthgato wrote:Or, with the ACOG the shotgun gets breaching slugs instead of buckshot. PROBLEM SOLVED
Fuck that.


There's no problem with shotgun. So lets all get off that topic.

ACOG for Rifleman Spec.

Honestly, irons are better, but it's good to have a few scopes in the squad. I think it's fine to keep it the way it is, however I wouldn't be much against giving a scope for specialist.
Image
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: ACOG for Rifleman Specialist

Post by Cassius »

He already has the shotty for up to 50m acog would make kind of sense on the ar15
|TG|cap_Kilgore
Image
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: ACOG for Rifleman Specialist

Post by Hunt3r »

IRL a single MG can pin down entire squads of people, no one cries about how they're OP.

It's not as if an ACOG will magically increase the effectiveness of a single rifle, you still have to close with the enemy to get reliable kills.
Image
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: ACOG for Rifleman Specialist

Post by Stealthgato »

Dev1200 wrote:Fuck that.


There's no problem with shotgun. So lets all get off that topic.

ACOG for Rifleman Spec.

Honestly, irons are better, but it's good to have a few scopes in the squad. I think it's fine to keep it the way it is, however I wouldn't be much against giving a scope for specialist.
Why do you care if he gets breaching slugs instead of buckshot if you think irons are better (and therefore I assume it's what you would keep using) anyways?
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: ACOG for Rifleman Specialist

Post by Tarranauha200 »

Breaching slugs=civi blasting sniper?
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: ACOG for Rifleman Specialist

Post by 40mmrain »

Tarranauha200 wrote:Breaching slugs=civi blasting sniper?
breaching slugs are rather underwhelming in power.

Civi sniping is never a problem on al basrah with the brit's solid slug eotech fitted semiautomatic shotgun.
Post Reply

Return to “PR:BF2 Suggestions”