Sad about PR 0.9

Post your feedback on the current Project Reality release (including SinglePlayer).
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Sad about PR 0.9

Post by Bob of Mage »

I think the biggest issue is players (which are hardcoded but controlabe at times). The problem is with both new and old players.

When PR was smaller, and most people joined for the realism, it was easier to cut them some slack as 99 times out of 100 you would see them as being just like you (they would just do things like not attack a BRDM-2 with a LMG, or call a BMP-3 a tank). As the game and players aged some thing changed. First more people in general heard about what a great game PR was resulting in a higher rate of new players (and from a broader interest range too). Second older player have been playing for longer and have had to deal with a few bad apples at a regular rate (the rate hasn't really changed over the year when compared to the general rate of incoming players in my view).

So what we often get is burnt out older players who can't deal as well with new players (or often time most other unknown players). On top of this you have players as said before that have reached their "peak" PR fix.

In the end we have a bunch of drug addicts who are moody from not getting their fix constantly being stressed by having to deal with new faces. The key to solving this issue is for people to first understand they have a PR addiction (it's a low level addiction like coffee) and can't really get a fix unless they play a "good" game. Since there is no magic cure to addictions as long as you play PR you'll have to live with some level of addiction. Living with a PR addiction means that you have to tell yourself that part of the reason you are so upset at new face is because you are not getting your fix. You need to learn to forgive more and empathise with the other guy. You never know that "new" guy might just be an ace that's played for longer and is far better than you.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Re: Sad about PR 0.9

Post by Jonathan_Archer_nx01 »

0.8 cool?
Nah, 0.5 FTW!!!
-=TB=-Schrotti
Posts: 324
Joined: 2006-09-03 15:31

Re: Sad about PR 0.9

Post by -=TB=-Schrotti »

the last playable was 075

and the good old time 03 to 075
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Sad about PR 0.9

Post by Brainlaag »

-=TB=-Schrotti wrote:the last playable was 075

and the good old time 03 to 075
*cough..sniff*, I'm sorry dude but I'm allergic to BS.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Sad about PR 0.9

Post by karambaitos »

its not the game it self, its the bad SLs who play it
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Sad about PR 0.9

Post by Spec »

-=TB=-Schrotti wrote:the last playable was 075

and the good old time 03 to 075
An explanation would really help in making this post more than a flame bait :/

What was better with 075? The community? The game? What exactly about these aspects?
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Sad about PR 0.9

Post by A.Finest »

zloyrash wrote:PR needs more different maps.
I'd wish the Winter maps where put in officaly.. Sadly though I dont see that comming anytime soon
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Sad about PR 0.9

Post by Mikemonster »

Bob of Mage wrote:I think the biggest issue is players (which are hardcoded but controlabe at times). The problem is with both new and old players.

When PR was smaller, and most people joined for the realism, it was easier to cut them some slack as 99 times out of 100 you would see them as being just like you (they would just do things like not attack a BRDM-2 with a LMG, or call a BMP-3 a tank). As the game and players aged some thing changed. First more people in general heard about what a great game PR was resulting in a higher rate of new players (and from a broader interest range too). Second older player have been playing for longer and have had to deal with a few bad apples at a regular rate (the rate hasn't really changed over the year when compared to the general rate of incoming players in my view).

So what we often get is burnt out older players who can't deal as well with new players (or often time most other unknown players). On top of this you have players as said before that have reached their "peak" PR fix.

In the end we have a bunch of drug addicts who are moody from not getting their fix constantly being stressed by having to deal with new faces. The key to solving this issue is for people to first understand they have a PR addiction (it's a low level addiction like coffee) and can't really get a fix unless they play a "good" game. Since there is no magic cure to addictions as long as you play PR you'll have to live with some level of addiction. Living with a PR addiction means that you have to tell yourself that part of the reason you are so upset at new face is because you are not getting your fix. You need to learn to forgive more and empathise with the other guy. You never know that "new" guy might just be an ace that's played for longer and is far better than you.
I think that sums it up fairly well, sir.

It's easy to play PR but hard to play PR properly. Simple stuff like single manning Techies is a big no-no to an experienced player, but to a PR new guy some of the best fun to be had.

Thus with this example in mind the rest of the game goes along the same lines. Spawning at Unknowns is a gameplay killer for experienced players, but for new guys it's a fun way to get fun kits and plant a 'spiders web' of mines and nade traps.



Personally i'd love to see a Veterans Server that is password protected and like a gentleman's club.. If you paid a 20GBP deposit for the year and had the pass e-mailed to you automatically every time it changed I think most of the new guys would be put off from joining until they actually knew if it was worth it (i.e if they enjoyed PR enough).. And for the rest of us (who have been playing for years), 20GBP is cheap in order to play the game properly.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Sad about PR 0.9

Post by LieutenantNessie »

karambaitos wrote:its not the game it self, its the bad SLs who play it
It's the problem that noone wants to be a SL anymore
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Sad about PR 0.9

Post by Brainlaag »

LieutenantNessie wrote:It's the problem that noone wants to be a SL anymore
Bull, there are more SLs than ever, problem is most of them are not even good players, not to mention appropriate leaders.
reaper123167
Posts: 32
Joined: 2010-07-02 16:59

Re: Sad about PR 0.9

Post by reaper123167 »

I just wish they had kept the best loading song in the game...

PirateX - Battle Formation (PR) - YouTube
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Sad about PR 0.9

Post by Dev1200 »

PR gets better every release.

All the COD kiddies that come in, however, degrade the game a bit as time goes on.

However, they'll be filtered out soon, once BF3 and MW3 come out :)
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PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Sad about PR 0.9

Post by PFunk »

Canadian fraction, they use american equipment, so no sense in this fraction.
OP made me lawl.

Canadians are like American faction but with sick full auto M16s.
[PR]NATO|P*Funk
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Sad about PR 0.9

Post by Psyko »

Brainlaag wrote:Bull, there are more SLs than ever, problem is most of them are not even good players, not to mention appropriate leaders.
Theres just not enough informations for noobs to integrate and follow a structured inisiation process.

The first 5 times you play the noob should be spammed by ingame tutorials telling them not to do stupid stuff and to put that down and dont put that in your mouth.

I just cant take PR's noob population. They smoke far too much reefer and they constantly do stupid things. they just dont posess the independant willpower to adjust their play style for the sake of other players.

Call me on that if you will, but I know it to be true because I have the experiance to say so.

I wish i had more patience but its all used up.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Sad about PR 0.9

Post by Maverick »

Psykogundam wrote:Theres just not enough informations for noobs to integrate and follow a structured inisiation process.

The first 5 times you play the noob should be spammed by ingame tutorials telling them not to do stupid stuff and to put that down and dont put that in your mouth.

I just cant take PR's noob population. They smoke far too much reefer and they constantly do stupid things. they just dont posess the independant willpower to adjust their play style for the sake of other players.

Call me on that if you will, but I know it to be true because I have the experiance to say so.

I wish i had more patience but its all used up.
Hense why I kind of stopped playing PR(Also because my kickass rig can't handle it, drops down to 10 fps in most maps... and yet, my PC can run BF3 REALLY well)
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PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Sad about PR 0.9

Post by PFunk »

Psykogundam wrote:Theres just not enough informations for noobs to integrate and follow a structured inisiation process.

The first 5 times you play the noob should be spammed by ingame tutorials telling them not to do stupid stuff and to put that down and dont put that in your mouth.

I just cant take PR's noob population. They smoke far too much reefer and they constantly do stupid things. they just dont posess the independant willpower to adjust their play style for the sake of other players.

Call me on that if you will, but I know it to be true because I have the experiance to say so.

I wish i had more patience but its all used up.
I know exactly how you feel. I was leading a fairly decent squad the other day but anytime I'd kick it into high gear and try and get something done in that kind of urgent way you have to when you smell trouble coming, or you think this might be the compound, etc they'd just... drive me nuts.

I came to a compound in Kokan, was about to robe over the wall, decided against it, walked over to a door, and said for about 30 seconds as my whole squad humped a door that can only be opened with Thermite "Need a shotgun over here.... over here.... OVER HERE... Specialist I need you to open this door!"
"How can I open it when I'm not there"
"Well you shoulda fucking stayed on my ***. I'm not trying to be a **** but I've been standing alone at this door after telling you guys whats going on for 20 seconds. Why can't anybody just do what I tell them to?"

Its like... I was walking in a straight line for the compound, and they were following me. I veered left to the other door and its like... they couldn't process that. Then I'm yelling at them. They don't even react and when I finally get fed up someone mouths back at me.

I don't understand what goes on in their brains when I'm standing there waiting for them. :shock:
[PR]NATO|P*Funk
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Sad about PR 0.9

Post by ChallengerCC »

To the first post: OMG

PR needs Wanda Shan back. :cry:
(we should start a petition about it)
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niho
Posts: 39
Joined: 2011-09-27 15:29

Re: Sad about PR 0.9

Post by niho »

ChallengerCC wrote:To the first post: OMG

PR needs Wanda Shan back. :cry:
(we should start a petition about it)
#
I totally agree with you
:(
6Skrillex6
Posts: 47
Joined: 2011-11-12 10:07

Re: Sad about PR 0.9

Post by 6Skrillex6 »

"Now when I play PR 0.95, I am really sad. Too many fractions, too many new complicated features, like mortars"

That's the point no? If they weren't complicated people would just spam them and nukefest the entire map. >.>
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Sad about PR 0.9

Post by Stealthgato »

"Too many fractions"

We need PR math classes.
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