Moonlight settings on Tad Sae Offensive

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What do you think of the light settings on Tad Sae Offensive?

Poll ended at 2011-11-30 21:53

It's too bright
15
34%
It's too dark
4
9%
It's fine the way it is
25
57%
 
Total votes: 44

AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Moonlight settings on Tad Sae Offensive

Post by AFsoccer »

Just a short poll.
Please select your choice and feel free to add details on why you chose what you chose.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Moonlight settings on Tad Sae Offensive

Post by Oskar »

I think it is a slight bit too dark, but of course this adds a lot to immersion. I had a very nice time playing this on Tactical Gamer, despite of a lot of lag that seemed to be server side.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Moonlight settings on Tad Sae Offensive

Post by Arc_Shielder »

I think you found the right balance.
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Moonlight settings on Tad Sae Offensive

Post by Cossack »

If only NVG's could work... :(

But its really great experience playing on this map :)
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Flashp0int94
Posts: 4
Joined: 2011-05-18 19:18

Re: Moonlight settings on Tad Sae Offensive

Post by Flashp0int94 »

In my opinion is the ground texture a bit to bright.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Moonlight settings on Tad Sae Offensive

Post by TeRR0R »

Just a little bit darker would be good.
Enemys would still be visible without NVG's.
Pruskis
Posts: 39
Joined: 2011-04-10 01:36

Re: Moonlight settings on Tad Sae Offensive

Post by Pruskis »

ground itself should be darker, looks bit too bright like some shadows would be missing..
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Moonlight settings on Tad Sae Offensive

Post by 40mmrain »

too bright.

almost as much visibility as if it were day
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Moonlight settings on Tad Sae Offensive

Post by sweedensniiperr »

maybe it could be better with adjusting the settings but imo it's looking pretty athmospheric atm.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Moonlight settings on Tad Sae Offensive

Post by saXoni »

As for now, the lighting is fine. However, if you can get the NVGs to work properly, I would like to see the map darker.
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Moonlight settings on Tad Sae Offensive

Post by ChallengerCC »

Is it not possible to change the thermal view of tanks (the green ones) so that there is no heat sync and then you got night vision ? :) (for infantry)
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Moonlight settings on Tad Sae Offensive

Post by ShockUnitBlack »

I said too bright, but only by a little bit.
Last edited by ShockUnitBlack on 2011-11-28 22:44, edited 1 time in total.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Moonlight settings on Tad Sae Offensive

Post by LITOralis.nMd »

Need option 4 in this poll, it's too bright and too dark.

The ground, especially the grass undergrowth, is too bright. The yellowish grass is especially too bright, moonlight never makes grass look yellow, it makes the whole map look surreal.

The trees, in comparison are close enough to realistic on a full moon, but if you darken the grass, you might have to slightly lighten the trees.
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Moonlight settings on Tad Sae Offensive

Post by KiloJules »

^ This. Exactly. Thanks for your time and work!
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Moonlight settings on Tad Sae Offensive

Post by BroCop »

LITOralis.nMd wrote:Need option 4 in this poll, it's too bright and too dark.

The ground, especially the grass undergrowth, is too bright. The yellowish grass is especially too bright, moonlight never makes grass look yellow, it makes the whole map look surreal.

The trees, in comparison are close enough to realistic on a full moon, but if you darken the grass, you might have to slightly lighten the trees.
Not sure on this exactly (I've havent looked into night lighting) but I believe the ground is too bright due to the engine limitations (probably the reason the night maps in SF were pitch black).

Unless someone makes a completely new shader...
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Jeepo
Retired PR Developer
Posts: 369
Joined: 2009-01-09 16:25

Re: Moonlight settings on Tad Sae Offensive

Post by Jeepo »

Darked the trees and the ground perhaps, but otherwise it is great!
R-MOD Jeepo
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Moonlight settings on Tad Sae Offensive

Post by AFsoccer »

Thanks for everyone's feedback. Although the majority said it's fine the way it is, there were quite a few votes for it being too bright (and almost none for being too dark) so I decided to darken the ground and trees just a bit more. I've also replaced the sky with a higher resolution one that VapoMan helped make.

Here is the before and after.

Thanks again for being a part of the improvements. :)
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Moonlight settings on Tad Sae Offensive

Post by sweedensniiperr »

sweedensniiperr wrote:maybe it could be better with adjusting the settings but imo it's looking pretty athmospheric atm.
'[R-DEV wrote:AFsoccer;1701563']Here is the before and after.
It is better.
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