Suppression effect for armoured vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Suppression effect for armoured vehicles

Post by pr|Zer0 »

Hello
I am wondering if its not possible to add suppresion effect on tank vs tank hits or apc vs apc. After all, the target tank is hit by a 1km/s shell and ,in game,nothing happens except for damage. The hit tank should be "thrown of target"(gunner loose his aim and has to readjust the gun) and the gunner vision should be blurred(maybe the driver too).
I think the only one whos getting supressed properly is the poor infantry.
That would make tank vs tank engagements more exciting and tanks will move more
tactic-wise on the battlefield because the first to fire will have the advantage.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suppresion effect

Post by Rudd »

it is true, its a bit quiet in there, I dunno how off target it would be, but I think there should certainly be some noise in there, like the tinnitus effect, the percussive effect of a shell is surely pretty nasty in there.
Image
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Suppresion effect

Post by Hulabi »

A simple, yet a very good suugestion. I like it.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Suppresion effect

Post by PoisonBill »

Not the same effect for he and ap right?
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Suppresion effect for armoured vehicles

Post by MaSSive »

There is a sound effect but it sometimes fail. It is pretty much scary but nothing beyond that. The sound when Im hit once in a tank with AP rounds reminds me very well that Im one step closer to being dead ( if I dont get killed with one shot that is ).
Im not quite sure if there is difference in sound between being hit by AP and HEAT rounds. But I dont see who will fire on a tank with HEAT rounds, I would not first. To be clear yes HEAT is also AT round but AP is much more effective.
I agree with this in general, tank crew lacks an animation when being hit. Something like maybe blur effect, but not losing your aim. At last that is tank we talk about he cant move its turret so easy even if being hit ( well maybe slightly but it depends how far is your target ). I think blur/shake/sound effect would be nice, but only if being hit by heavy projectiles. Anything less than that is not realistic ( by large I mean 20mm and up - AP rounds ) and lets not make it so APC can completely suppress a tank ;)
Image
CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Suppresion effect for armoured vehicles

Post by Pvt.LHeureux »

I agree, this would also increase infantry vs tanks. Light AT and Heavy AT would supress them. Also things like AT nades, RKG-3, RPGs, SPGs, etc.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
h0tthings
Posts: 58
Joined: 2009-05-24 18:57

Re: Suppresion effect for armoured vehicles

Post by h0tthings »

like the suppression effect in battlefield 3?
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Suppresion effect for armoured vehicles

Post by 40mmrain »

when being pelted with 30mm armour piercing rounds in an IFV/APC the driver's screen flashes red and blurry due to damage indication.

This is a rather frightening effect, and works like suppression. The gunner should experience this too.

Pvt.LHeureux wrote:I agree, this would also increase infantry vs tanks. Light AT and Heavy AT would supress them. Also things like AT nades, RKG-3, RPGs, SPGs, etc.
The loud sound of the impact is good enough really.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Suppresion effect for armoured vehicles

Post by lucky.BOY »

This is slightly offtopic, but it would be better if gunner got same damage "flashes" as driver, because
a) Its the best way to know you are being damaged, better then just hearing an exposion.
b) When the vehicle is getting hit, the gunner would experience is the same way a driver.

-lucky
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Suppression effect for armoured vehicles

Post by ShockUnitBlack »


Watch from 6:40. Very nice effect there.
"I Want To Spend The Rest Of My Life With You Tonight."
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Suppression effect for armoured vehicles

Post by MaSSive »

2:23 2:32 6:45 danger close explosion, turret fire and taking fire - nice effects but Im not sure if this is possible with bf2 engine you need to take that in consideration.
Image
CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Suppression effect for armoured vehicles

Post by rushn »

making the vehicle shake is possible I believe
lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: Suppression effect for armoured vehicles

Post by lukeyu2005 »

Maybe have the blood effect from getting shot.

After all if your eye was pressed up against the sighting scope and you took a big knock. You would be hurt.

I remember in the old Operation Flashpoint Cold war Crisis (Now Arma Cold war Assault) tank crews got injured after a few hits.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Suppression effect for armoured vehicles

Post by Zoddom »

eh wut?

very nice idea, i like it.
I bet you cant look straight forward when your tank is hit by a apfsds round :)
Last edited by Zoddom on 2011-12-11 17:57, edited 1 time in total.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Suppression effect for armoured vehicles

Post by Lugi »

I remember a book about some russian tankers from WWII. There was a part about a firefight somewhere in russia during the first period of blitzkrieg in USSR. They have been shot there by some high caliber gun in their KW-1. Even the projectile bounced off the armor, it still managed to knock the crew unconscious. I bet sitting in a metal can being hit by another piece of metal going with the speed of sound isn't a very neat experience.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Re: Suppression effect for armoured vehicles

Post by jerkzilla »

The fact that you can die in 2 shots doesn't really mix very well with the fact that you sometimes can't even tell if you've been hit :|
This signature is here due to lack of imagination.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Suppression effect for armoured vehicles

Post by Bringerof_D »

jerkzilla wrote:The fact that you can die in 2 shots doesn't really mix very well with the fact that you sometimes can't even tell if you've been hit :|
this, my main reason for supporting is because there are many times where the impact sound and effects do not happen.

it'll also create a balance between powerful modern tanks and weaker older tanks. example being the T90s vs Challenger 2s.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Suppression effect for armoured vehicles

Post by rushn »

I think having sound and maybe shaking would be good
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Suppression effect for armoured vehicles

Post by Stealthgato »

Most of the times I get no sound or visual impact when I'm in an armored vehicle when I'm hit by a tank shell, only the red screen when I'm driver (and that's only sometimes aswell). It bugs pretty often.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Suppression effect for armoured vehicles

Post by splatters »

The current effect is way too subtle: just a little clank.

It needs a much more louder sound, and perhaps one of better quality as well. That, loud tinnitus and short shake and blur would be perfect to me and add a lot of feel to it, but nothing fancy there really.

Should apply for all AT weapon hits

One problem though: is it possible to have a separate effect inside the vehicle and outside?
Post Reply

Return to “PR:BF2 Suggestions”